Player Matchup

Chaac
Chaac
Domination100
Chaac
Level 123
God Stats
8W - 4L
1,761 SR
Queue Stats
98W - 80L
1,511 Elo+
Party 1
Atlas
Atlas
Krouzee101
Atlas
Level 77
God Stats
20W - 11L
1,535 SR
Queue Stats
96W - 90L
1,552 Elo+
Party 3
Shiva
Shiva
MrJohnsonSlapYa
Shiva
Level 112
God Stats
4W - 6L
1,500 SR
Queue Stats
121W - 103L
1,552 Elo+
Party 3
Scylla
Scylla
Navefuh
Scylla
Level 28
God Stats
6W - 5L
1,772 SR
Queue Stats
42W - 45L
1,514 Elo+
Party 1
Artemis
Artemis
SumT1ngWong
Artemis
Level 130
God Stats
51W - 30L
1,714 SR
Queue Stats
525W - 526L
1,564 Elo+
Party 3
Team Averages
Level 94
1,656 SR
1,539 Elo+

VS

Team Averages
Level 68
1,453 SR
1,641 Elo+
Ymir
Ymir
DeDubWolf21
Ymir
Level 69
God Stats
19W - 12L
1,815 SR
Queue Stats
83W - 72L
1,533 Elo+
Solo
Raijin
Raijin
Slicqk
Raijin
Level 44
God Stats
2W - 6L
1,110 SR
Queue Stats
42W - 49L
1,521 Elo+
Solo
Apollo
Apollo
sectasera567
Apollo
Level 45
God Stats
3W - 1L
1,339 SR
Queue Stats
76W - 90L
1,497 Elo+
Solo
Set
Set
soukaay
Set
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
349W - 113L
1,909 Elo+
Party 2
Bellona
Bellona
xPhantomThief
Bellona
Level 159
God Stats
5W - 3L
1,500 SR
Queue Stats
493W - 244L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 9 / 1
9,106
479
10,120
15,732
9,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
12
2 / 6 / 6
8,263
435
8,033
16,994
16,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 8 / 2
7,525
396
8,751
17,058
13,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Navefuh
Scylla
13
1 / 4 / 4
8,554
450
13,325
10,173
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SumT1ngWong
Artemis
15
5 / 6 / 3
9,232
486
13,664
17,986
6,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 12
10,904
574
10,376
19,712
14,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
Slicqk
Raijin
16
3 / 2 / 10
11,015
580
8,609
12,715
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
16
4 / 6 / 6
10,762
566
8,058
15,377
4,110
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Set
19
5 / 2 / 9
11,985
631
6,668
13,501
6,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
20
15 / 0 / 10
14,219
748
21,208
19,545
20,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
14
Kills
33
33
Deaths
14
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
4
12
3
L
6
9
1
0.72
L
Atlas
2
6
6
0.83
L
0
8
2
0.13
L
Scylla
Navefuh
Scylla
1
4
4
0.75
W
Raijin
Slicqk
Raijin
3
2
10
4
L
Artemis
SumT1ngWong
Artemis
5
6
3
1.08
W
Apollo
4
6
6
1.17
W
Set
5
2
9
4.75
W
Bellona
15
0
10
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,893
Damage
54,919
77,943
Taken
80,850
48,909
Mitigated
49,430
20,053
Healing
22,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,376
1,853
0
1,394
19,712
14,177
0
7,942
11,368
27,705
7,895
L
10,120
2,624
0
2,710
15,732
9,155
0
3,645
12,087
0
49,626
L
Atlas
8,033
3,167
344
2,378
16,994
16,598
207
5,700
11,294
26,420
0
L
8,751
1,109
190
4,826
17,058
13,874
0
2,904
14,154
0
36,927
L
Scylla
Navefuh
Scylla
13,325
935
153
2,974
10,173
2,827
0
3,218
6,955
59,360
0
W
Raijin
Slicqk
Raijin
8,609
551
188
3,388
12,715
3,922
128
5,593
6,868
68,703
0
L
Artemis
SumT1ngWong
Artemis
13,664
7,750
0
6,478
17,986
6,455
897
2,642
15,344
0
69,451
W
Apollo
8,058
5,758
0
3,934
15,377
4,110
2,145
3,323
11,972
0
47,717
W
Set
6,668
3,136
0
2,544
13,501
6,925
2,092
2,784
10,408
0
105,486
W
Bellona
21,208
9,747
0
10,730
19,545
20,296
0
2,971
15,940
0
110,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
58,885
356
Minions Killed
590
0
Camps Cleared
0
1,780,596
Distance Traveled
1,921,888
9
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,904
574
49
3
0
386,815
9
L
Chaac
9,106
479
58
3
0
379,481
0
L
Atlas
8,263
435
35
2
0
359,992
5
L
Shiva
7,525
396
63
3
0
354,989
3
L
Scylla
8,554
450
110
6
0
374,154
1
W
Raijin
11,015
580
132
7
0
361,246
6
L
Artemis
9,232
486
90
5
0
311,980
0
W
Apollo
10,762
566
75
4
0
341,119
5
W
Set
11,985
631
151
8
0
418,340
4
W
Bellona
14,219
748
183
10
0
414,368
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role