Player Matchup

Cthulhu
Cthulhu
CAPRECKILLA420
Cthulhu
Level 114
God Stats
2W - 2L
1,569 SR
Queue Stats
92W - 76L
1,578 Elo+
Solo
Ravana
Ravana
NykoTheHunter
Ravana
Level 112
God Stats
1W - 0L
1,050 SR
Queue Stats
46W - 47L
1,525 Elo+
Solo
Janus
Janus
Tonika Jones
Janus
Level 157
God Stats
3W - 3L
1,176 SR
Queue Stats
108W - 126L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
camp jazlo
Gilgamesh
Level 128
God Stats
1W - 0L
1,267 SR
Queue Stats
71W - 59L
1,668 Elo+
Party 1
Apollo
Apollo
tcoogi
Apollo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 32L
1,253 Elo+
Party 1
Team Averages
Level 112
1,312 SR
1,515 Elo+

VS

Team Averages
Level 114
1,457 SR
1,409 Elo+
Neith
Neith
CarelessMans
Neith
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 196L
1,427 Elo+
Party 2
Medusa
Medusa
Longtimehero
Medusa
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,374 Elo+
Party 3
Erlang Shen
Erlang Shen
OneTire
Erlang Shen
Level 154
God Stats
3W - 3L
1,287 SR
Queue Stats
130W - 150L
1,406 Elo+
Solo
He Bo
He Bo
call of noble 7
He Bo
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 179L
1,435 Elo+
Party 2
Danzaburou
Danzaburou
ixINFERNOXxi
Danzaburou
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 19
10,871
906
10,145
15,199
19,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 2 / 14
10,197
850
8,902
13,405
11,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
9 / 2 / 15
10,772
898
19,548
10,156
4,393
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
camp jazlo
Gilgamesh
18
10 / 3 / 15
11,672
973
10,873
21,366
20,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
tcoogi
Apollo
12
1 / 6 / 9
8,322
694
5,636
10,015
4,718
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 6
8,202
684
12,417
10,520
4,911
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
14
2 / 8 / 4
8,522
710
9,336
11,708
4,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
OneTire
Erlang Shen
14
3 / 8 / 6
9,107
759
7,518
19,458
22,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 6
9,794
816
11,466
10,361
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ixINFERNOXxi
Danzaburou
16
2 / 5 / 10
9,253
771
10,010
9,532
4,115
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
46
30
Kills
14
15
Deaths
30
72
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
2
19
7.75
L
3
5
6
1.2
L
Medusa
2
8
4
0.5
W
4
2
14
5.5
L
Erlang Shen
OneTire
Erlang Shen
3
8
6
0.75
W
9
2
15
8.25
L
4
4
6
1.75
W
Gilgamesh
camp jazlo
Gilgamesh
10
3
15
5.83
L
Danzaburou
ixINFERNOXxi
Danzaburou
2
5
10
1.4
W
Apollo
tcoogi
Apollo
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,104
Damage
50,747
70,141
Taken
61,579
60,348
Mitigated
40,750
23,332
Healing
12,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,145
827
902
2,418
15,199
19,194
336
2,492
12,707
24,151
0
L
12,417
5,575
1,229
3,325
10,520
4,911
602
6,293
4,187
0
22,104
L
Medusa
9,336
4,074
955
1,342
11,708
4,996
395
4,915
6,666
0
23,739
W
8,902
1,780
668
2,145
13,405
11,844
808
1,312
12,093
0
17,262
L
Erlang Shen
OneTire
Erlang Shen
7,518
2,263
0
2,924
19,458
22,359
203
8,406
10,683
538
12,446
W
19,548
2,219
1,317
2,316
10,156
4,393
2,342
2,526
7,630
35,050
0
L
11,466
158
438
1,704
10,361
4,369
280
5,578
4,715
16,235
0
W
Gilgamesh
camp jazlo
Gilgamesh
10,873
1,559
3,477
7,949
21,366
20,199
660
3,854
17,512
0
25,016
L
Danzaburou
ixINFERNOXxi
Danzaburou
10,010
2,459
0
839
9,532
4,115
574
4,501
4,901
0
20,599
W
Apollo
tcoogi
Apollo
5,636
2,010
1,365
775
10,015
4,718
709
1,755
8,260
0
11,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,834
Gold Earned
44,878
130
Minions Killed
91
0
Camps Cleared
0
1,167,139
Distance Traveled
1,014,442
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,871
906
18
2
0
258,185
0
L
Neith
8,202
684
19
2
0
200,225
0
L
Medusa
8,522
710
26
2
0
196,187
1
W
Ravana
10,197
850
28
2
0
240,557
0
L
Erlang Shen
9,107
759
7
1
0
197,189
0
W
Janus
10,772
898
44
4
0
223,909
1
L
He Bo
9,794
816
16
1
0
222,602
0
W
Gilgamesh
11,672
973
26
2
0
251,077
0
L
Danzaburou
9,253
771
23
2
0
198,239
0
W
Apollo
8,322
694
14
1
0
193,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role