Player Matchup

Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
SevereStrik3
Horus
Platinum V
Level 160
God Stats
2W - 1L
1,728 SR
Queue Stats
71W - 42L
2,003 MMR
Solo
Mulan
Mulan
Platinum I
aZerø
Mulan
Platinum I
Level 159
God Stats
3W - 7L
1,668 SR
Queue Stats
91W - 98L
2,002 MMR
Solo
Bellona
Bellona
Diamond III
f6itsrajeesh
Bellona
Diamond III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 56L
2,270 MMR
Solo
Rama
Rama
Platinum I
nlatz
Rama
Platinum I
Level 147
God Stats
4W - 2L
1,500 SR
Queue Stats
245W - 236L
2,061 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,579 SR
1,967 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,592 SR
2,007 MMR
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond III
Saskía
Cabrakan
Diamond III
Level 159
God Stats
6W - 5L
1,598 SR
Queue Stats
178W - 167L
2,282 MMR
Party 1
Heimdallr
Heimdallr
Diamond V
Spektronz
Heimdallr
Diamond V
Level 160
God Stats
8W - 6L
1,686 SR
Queue Stats
168W - 146L
2,035 MMR
Party 1
Loki
Loki
Diamond V
daddyslittletoy
Loki
Diamond V
Level 160
God Stats
3W - 4L
1,296 SR
Queue Stats
294W - 274L
2,100 MMR
Solo
Thoth
Thoth
Diamond IV
whatthefaq
Thoth
Diamond IV
Level 148
God Stats
23W - 11L
1,880 SR
Queue Stats
197W - 197L
2,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 4 / 1
9,282
546
10,479
8,902
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 7 / 2
8,074
475
8,678
16,778
9,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
aZerø
Mulan
15
0 / 6 / 0
8,603
506
4,119
15,330
7,618
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
f6itsrajeesh
Bellona
11
0 / 6 / 4
7,166
422
4,471
11,373
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
nlatz
Rama
14
1 / 6 / 3
8,462
498
8,007
13,580
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CliodhnaBastetKaliCamazotz

VS

Bans
GilgameshFenrirAgniCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 3 / 7
8,537
502
6,841
16,959
12,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Saskía
Cabrakan
17
3 / 0 / 5
10,732
631
8,789
10,130
15,800
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Spektronz
Heimdallr
18
7 / 3 / 5
10,818
636
12,202
11,764
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
11 / 0 / 3
11,341
667
12,699
10,798
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thoth
17
6 / 3 / 8
10,570
622
8,814
11,044
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
9
Kills
29
29
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
1
0.63
W
Cerberus
 
Cerberus
2
3
7
1.83
W
Cabrakan
Saskía
Cabrakan
3
0
5
5.5
L
6
7
2
1
W
Heimdallr
Spektronz
Heimdallr
7
3
5
3.17
L
Mulan
aZerø
Mulan
0
6
0
0
W
11
0
3
12.5
L
Bellona
f6itsrajeesh
Bellona
0
6
4
0.33
L
Rama
nlatz
Rama
1
6
3
0.42
W
Thoth
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,754
Damage
49,345
65,963
Taken
60,695
25,919
Mitigated
39,069
12,383
Healing
19,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,479
609
0
2,020
8,902
1,707
0
3,692
5,210
72,974
0
W
Cerberus
 
Cerberus
6,841
252
0
3,125
16,959
12,905
0
3,049
11,991
26,437
3,176
W
Cabrakan
Saskía
Cabrakan
8,789
1,689
0
3,988
10,130
15,800
0
0
10,130
78,346
0
L
8,678
4,903
775
3,169
16,778
9,485
0
5,439
11,339
0
21,196
W
Heimdallr
Spektronz
Heimdallr
12,202
6,481
0
4,325
11,764
3,212
0
291
11,459
0
80,785
L
Mulan
aZerø
Mulan
4,119
577
0
2,578
15,330
7,618
0
8,361
6,969
0
65,367
W
12,699
4,906
0
6,032
10,798
3,904
0
2,205
8,002
0
89,921
L
Bellona
f6itsrajeesh
Bellona
4,471
1,683
0
325
11,373
4,956
0
3,398
7,975
0
37,471
L
Rama
nlatz
Rama
8,007
5,240
0
3,516
13,580
2,153
0
2,899
10,681
0
68,674
W
Thoth
8,814
143
0
2,503
11,044
3,248
0
4,293
6,452
74,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,587
Gold Earned
51,998
505
Minions Killed
676
0
Camps Cleared
0
1,574,533
Distance Traveled
1,726,110
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,282
546
160
9
0
316,304
6
W
Cerberus
8,537
502
66
4
0
339,933
7
W
Cabrakan
10,732
631
180
11
0
318,424
5
L
Horus
8,074
475
15
1
0
307,722
11
W
Heimdallr
10,818
636
140
8
0
324,088
5
L
Mulan
8,603
506
140
8
0
305,159
5
W
Loki
11,341
667
147
9
0
414,072
4
L
Bellona
7,166
422
68
4
0
323,718
1
L
Rama
8,462
498
122
7
0
321,630
6
W
Thoth
10,570
622
143
8
0
329,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role