Player Matchup

Freya
Freya
Mango_Lee7
Freya
Level 160
God Stats
3W - 2L
1,599 SR
Queue Stats
53W - 57L
1,637 Elo+
Solo
Rama
Rama
Unraveled___
Rama
Level 129
God Stats
102W - 102L
1,602 SR
Queue Stats
501W - 491L
1,578 Elo+
Solo
Atlas
Atlas
VN Noi
Atlas
Level 86
God Stats
12W - 15L
1,590 SR
Queue Stats
116W - 103L
1,623 Elo+
Party 1
Shiva
Shiva
Xl Solus lX
Shiva
Level 64
God Stats
4W - 5L
1,602 SR
Queue Stats
129W - 121L
1,590 Elo+
Party 1
Cliodhna
Cliodhna
raccoonofstealth
Cliodhna
Level 146
God Stats
8W - 10L
1,434 SR
Queue Stats
106W - 123L
1,578 Elo+
Solo
Team Averages
Level 117
1,565 SR
1,601 Elo+

VS

Team Averages
Level 72
1,530 SR
1,544 Elo+
Shiva
Shiva
 
Shiva
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BabaIsHot
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 18L
1,686 Elo+
Solo
Zeus
Zeus
Dandalph
Zeus
Level 116
God Stats
1W - 5L
1,269 SR
Queue Stats
101W - 96L
1,425 Elo+
Solo
Chaac
Chaac
Jcdubs
Chaac
Level 106
God Stats
0W - 4L
1,500 SR
Queue Stats
208W - 194L
1,550 Elo+
Solo
Ne Zha
Ne Zha
NeOs XxPjxX
Ne Zha
Level 84
God Stats
2W - 1L
1,881 SR
Queue Stats
111W - 127L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
5 / 3 / 13
10,761
828
12,689
13,016
6,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
4 / 0 / 15
10,128
779
11,838
9,834
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
VN Noi
Atlas
17
5 / 2 / 16
10,616
817
12,223
17,064
20,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 1 / 14
10,495
807
12,804
16,963
17,312
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
5 / 4 / 8
9,505
731
13,991
12,312
5,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
1 / 5 / 1
9,231
710
4,300
14,710
6,930
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
BabaIsHot
Medusa
16
4 / 8 / 2
9,614
740
14,178
17,771
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
15
2 / 4 / 3
9,365
720
23,242
8,470
2,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
Jcdubs
Chaac
15
0 / 2 / 3
9,122
702
8,279
18,798
20,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ne Zha
15
2 / 6 / 1
8,572
659
5,290
15,303
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
19
25
Kills
9
10
Deaths
25
66
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
5
1
0.3
L
Medusa
BabaIsHot
Medusa
4
8
2
0.63
L
Zeus
2
4
3
0.88
L
Chaac
Jcdubs
Chaac
0
2
3
0.75
W
Freya
5
3
13
3.83
L
Ne Zha
2
6
1
0.42
W
4
0
15
11.5
W
Atlas
VN Noi
Atlas
5
2
16
6.5
W
6
1
14
13
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,545
Damage
55,289
69,189
Taken
75,052
53,594
Mitigated
42,570
20,390
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,300
238
0
2,084
14,710
6,930
0
4,830
9,763
0
32,587
L
Medusa
BabaIsHot
Medusa
14,178
7,301
0
3,960
17,771
6,471
2,498
7,535
10,155
0
34,461
L
Zeus
23,242
1,432
881
835
8,470
2,981
0
3,786
4,660
45,762
0
L
Chaac
Jcdubs
Chaac
8,279
695
779
5,760
18,798
20,289
84
5,038
13,574
0
26,532
W
Freya
12,689
5,045
0
5,507
13,016
6,230
2,440
2,321
10,695
52,281
0
L
Ne Zha
5,290
1,575
0
1,811
15,303
5,899
201
3,566
11,683
0
22,067
W
11,838
8,908
0
4,636
9,834
4,159
2,390
3,089
6,745
0
43,959
W
Atlas
VN Noi
Atlas
12,223
3,476
829
2,698
17,064
20,551
140
6,278
10,786
21,550
0
W
12,804
2,982
1,231
5,137
16,963
17,312
1,018
6,992
9,971
0
30,930
W
13,991
1,254
0
352
12,312
5,342
0
4,562
7,750
0
23,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,505
Gold Earned
45,904
226
Minions Killed
244
0
Camps Cleared
0
1,288,012
Distance Traveled
1,275,357
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,231
710
67
5
0
256,855
1
L
Medusa
9,614
740
48
4
0
224,754
1
L
Zeus
9,365
720
64
5
0
247,309
1
L
Chaac
9,122
702
35
3
0
296,738
1
W
Freya
10,761
828
76
6
0
244,099
3
L
Ne Zha
8,572
659
30
2
0
249,701
0
W
Rama
10,128
779
69
5
0
256,560
2
W
Atlas
10,616
817
20
2
0
280,168
1
W
Shiva
10,495
807
42
3
0
275,426
1
W
Cliodhna
9,505
731
19
1
0
231,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role