Player Matchup

Cerberus
Cerberus
CarefreeGoat80
Cerberus
Level 21
God Stats
0W - 1L
1,525 SR
Queue Stats
12W - 17L
1,367 Elo+
Party 1
Fenrir
Fenrir
HisuiHouseki
Fenrir
Level 59
God Stats
0W - 1L
1,630 SR
Queue Stats
17W - 27L
1,336 Elo+
Party 1
Anhur
Anhur
Nihilus Arc
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,176 Elo+
Party 1
Team Averages
Level 28
1,552 SR
1,293 Elo+

VS

Team Averages
Level 47
1,668 SR
1,430 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
BlackSanta600
Odin
Level 29
God Stats
2W - 0L
1,725 SR
Queue Stats
75W - 92L
1,395 Elo+
Party 2
Cerberus
Cerberus
True_Blood221
Cerberus
Level 49
God Stats
11W - 12L
1,780 SR
Queue Stats
114W - 129L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 3 / 4
6,654
665
5,536
13,939
12,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
10
3 / 6 / 2
6,885
689
4,438
8,998
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
2 / 7 / 3
7,473
747
5,223
9,047
3,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
9 / 3 / 5
9,389
939
13,671
8,946
5,166
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 13
8,516
852
6,858
10,236
4,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
True_Blood221
Cerberus
12
5 / 1 / 9
8,478
848
4,460
6,329
5,540
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
5
Kills
16
16
Deaths
5
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
3
5
3.83
W
2
1
13
8.5
L
Cerberus
0
3
4
0.67
L
Fenrir
3
6
2
0.67
L
2
7
3
0.5
W
Cerberus
True_Blood221
Cerberus
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,197
Damage
24,989
31,984
Taken
25,511
18,963
Mitigated
15,325
2,909
Healing
3,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,671
3,088
0
2,201
8,946
5,166
1,928
1,977
6,969
42,353
0
W
6,858
2,099
433
349
10,236
4,619
568
2,311
7,925
0
16,326
L
Cerberus
5,536
202
0
1,906
13,939
12,031
0
8,105
5,834
19,397
0
L
Fenrir
4,438
1,493
0
746
8,998
3,841
0
6,136
2,862
0
12,599
L
5,223
1,678
0
257
9,047
3,091
0
4,442
4,605
0
15,428
W
Cerberus
True_Blood221
Cerberus
4,460
281
0
601
6,329
5,540
332
2,318
4,011
20,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,012
Gold Earned
26,383
87
Minions Killed
131
4
Camps Cleared
5
499,289
Distance Traveled
534,230
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,389
939
59
6
1
159,192
0
W
Odin
8,516
852
31
3
1
184,286
0
L
Cerberus
6,654
665
49
5
2
177,303
0
L
Fenrir
6,885
689
16
2
2
178,273
3
L
Anhur
7,473
747
22
2
0
143,713
1
W
Cerberus
8,478
848
41
4
3
190,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role