Player Matchup

Fenrir
Fenrir
Da BoMb x QSB
Fenrir
Level 61
God Stats
4W - 2L
1,855 SR
Queue Stats
108W - 134L
1,382 Elo+
Party 2
Tyr
Tyr
Papi Diddles
Tyr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 84L
1,478 Elo+
Party 2
Freya
Freya
PapiPolygons
Freya
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 81L
1,446 Elo+
Party 2
Chaac
Chaac
RedGrizzly99
Chaac
Level 23
God Stats
14W - 17L
1,521 SR
Queue Stats
15W - 24L
1,404 Elo+
Party 2
Rama
Rama
ZChrisR10
Rama
Level 134
God Stats
6W - 7L
1,263 SR
Queue Stats
95W - 126L
1,403 Elo+
Solo
Team Averages
Level 93
1,528 SR
1,423 Elo+

VS

Team Averages
Level 102
1,692 SR
1,594 Elo+
Discordia
Discordia
Fenris000
Discordia
Level 46
God Stats
15W - 7L
1,686 SR
Queue Stats
63W - 38L
1,620 Elo+
Party 1
Yemoja
Yemoja
Segoezon
Yemoja
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 54L
1,592 Elo+
Solo
Hou Yi
Hou Yi
Smasher56
Hou Yi
Level 125
God Stats
3W - 2L
1,946 SR
Queue Stats
112W - 76L
1,595 Elo+
Party 1
Shiva
Shiva
Soupplate
Shiva
Level 89
God Stats
28W - 9L
1,634 SR
Queue Stats
99W - 61L
1,595 Elo+
Party 1
Ratatoskr
Ratatoskr
XGerde
Ratatoskr
Level 128
God Stats
15W - 5L
1,693 SR
Queue Stats
245W - 226L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
6,776
678
4,579
10,020
3,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
3 / 2 / 0
7,450
745
6,342
12,393
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 5 / 2
6,609
661
3,323
9,077
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 2
7,241
724
7,625
10,282
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
13
0 / 5 / 2
6,752
675
4,252
9,125
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fenris000
Discordia
14
3 / 1 / 10
7,593
759
7,415
3,959
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Segoezon
Yemoja
12
1 / 2 / 9
7,299
730
2,884
7,269
5,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hou Yi
Smasher56
Hou Yi
15
8 / 2 / 6
8,504
850
14,266
10,031
4,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Soupplate
Shiva
14
4 / 1 / 12
8,117
812
9,063
12,601
11,767
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
XGerde
Ratatoskr
16
6 / 0 / 5
8,691
869
8,601
8,128
4,387
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
6
Kills
22
22
Deaths
6
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Discordia
Fenris000
Discordia
3
1
10
8
L
3
2
0
1.5
L
0
5
2
0.2
L
1
4
2
0.5
W
Yemoja
Segoezon
Yemoja
1
2
9
2.75
W
Hou Yi
Smasher56
Hou Yi
8
2
6
5.5
W
Shiva
Soupplate
Shiva
4
1
12
10
W
Ratatoskr
XGerde
Ratatoskr
6
0
5
8.5
L
Rama
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,121
Damage
42,229
50,897
Taken
41,988
24,936
Mitigated
26,475
10,088
Healing
12,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,579
66
0
305
10,020
3,398
0
1,213
8,608
0
12,265
W
Discordia
Fenris000
Discordia
7,415
614
0
876
3,959
1,079
270
218
3,684
22,600
0
L
6,342
65
150
4,878
12,393
8,238
0
2,290
10,011
0
16,856
L
3,323
985
0
849
9,077
2,699
301
2,959
6,118
16,236
0
L
7,625
359
0
2,486
10,282
7,844
47
2,035
8,093
109
26,915
W
Yemoja
Segoezon
Yemoja
2,884
531
3,564
1,898
7,269
5,209
159
96
6,917
9,060
0
W
Hou Yi
Smasher56
Hou Yi
14,266
9,418
0
1,221
10,031
4,033
1,084
1,675
8,127
0
34,631
W
Shiva
Soupplate
Shiva
9,063
2,243
1,380
1,529
12,601
11,767
0
1,334
10,972
0
18,040
W
Ratatoskr
XGerde
Ratatoskr
8,601
1,226
0
2,131
8,128
4,387
0
32
7,920
0
31,296
L
Rama
4,252
2,564
0
1,420
9,125
2,757
67
1,802
7,145
0
19,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,828
Gold Earned
40,204
178
Minions Killed
172
0
Camps Cleared
0
1,010,467
Distance Traveled
1,049,223
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,776
678
15
2
0
216,619
1
W
Discordia
7,593
759
40
4
0
202,277
0
L
Tyr
7,450
745
30
3
0
235,781
1
L
Freya
6,609
661
35
4
0
178,106
0
L
Chaac
7,241
724
57
6
0
210,619
0
W
Yemoja
7,299
730
8
1
0
169,549
2
W
Hou Yi
8,504
850
44
4
0
197,574
3
W
Shiva
8,117
812
17
2
0
234,435
0
W
Ratatoskr
8,691
869
63
6
0
245,388
2
L
Rama
6,752
675
41
4
0
169,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role