Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AnimeMonkey10
Izanami
Level 86
God Stats
27W - 18L
1,599 SR
Queue Stats
115W - 102L
1,548 Elo+
Party 2
Ymir
Ymir
Captain Pandou
Ymir
Level 108
God Stats
0W - 1L
1,564 SR
Queue Stats
31W - 34L
1,568 Elo+
Solo
Sun Wukong
Sun Wukong
Tazeer
Sun Wukong
Level 146
God Stats
14W - 8L
1,908 SR
Queue Stats
180W - 146L
1,670 Elo+
Party 2
Team Averages
Level 126
1,614 SR
1,557 Elo+

VS

Team Averages
Level 112
1,583 SR
1,568 Elo+
Chronos
Chronos
DragonLord958
Chronos
Level 123
God Stats
12W - 8L
1,690 SR
Queue Stats
198W - 187L
1,595 Elo+
Party 1
Baron Samedi
Baron Samedi
IWillBMYou
Baron Samedi
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
253W - 218L
1,564 Elo+
Party 1
Shiva
Shiva
Pineapplezz
Shiva
Level 121
God Stats
9W - 10L
1,502 SR
Queue Stats
47W - 46L
1,560 Elo+
Party 1
Vamana
Vamana
Stevie Pinz
Vamana
Level 130
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 33L
1,531 Elo+
Solo
Xbalanque
Xbalanque
jewish911
Xbalanque
Level 66
God Stats
6W - 1L
1,722 SR
Queue Stats
84W - 68L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
4 / 7 / 3
12,343
771
12,712
17,155
7,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baba Yaga
 
Baba Yaga
19
5 / 7 / 7
12,221
764
20,678
17,853
7,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
18
5 / 7 / 5
11,713
732
17,435
26,314
10,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 8 / 8
10,779
674
6,575
25,679
25,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Tazeer
Sun Wukong
18
3 / 6 / 11
11,764
735
13,613
23,097
20,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
20
4 / 2 / 11
13,195
825
18,402
19,715
8,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
IWillBMYou
Baron Samedi
20
9 / 5 / 12
12,969
811
22,013
16,799
7,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 4 / 19
13,768
861
26,789
27,076
20,200
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
19
5 / 5 / 11
12,903
806
12,773
23,520
24,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
jewish911
Xbalanque
20
8 / 2 / 8
13,246
828
21,349
15,079
6,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
96
18
Kills
35
35
Deaths
18
34
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
7
3
0.79
L
Baba Yaga
 
Baba Yaga
5
7
7
1.21
L
Izanami
5
7
5
1.07
L
1
8
8
0.63
W
Chronos
4
2
11
4.75
W
Baron Samedi
IWillBMYou
Baron Samedi
9
5
12
3
W
9
4
19
4.63
W
Vamana
5
5
11
2.1
L
Sun Wukong
Tazeer
Sun Wukong
3
6
11
1.42
W
Xbalanque
jewish911
Xbalanque
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,013
Damage
101,326
110,098
Taken
102,189
71,480
Mitigated
66,695
16,717
Healing
40,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,712
4,019
0
3,653
17,155
7,750
0
6,423
10,551
52,220
4,634
L
Baba Yaga
 
Baba Yaga
20,678
584
0
2,177
17,853
7,928
0
9,532
7,960
50,314
0
L
Izanami
17,435
12,134
0
3,462
26,314
10,214
507
8,748
17,117
0
48,086
L
6,575
319
0
560
25,679
25,015
0
9,683
15,255
8,921
0
W
Chronos
18,402
10,350
0
7,867
19,715
8,212
8,837
5,931
13,784
62,396
0
W
Baron Samedi
IWillBMYou
Baron Samedi
22,013
1,539
5,875
5,897
16,799
7,261
812
9,766
7,033
43,336
0
W
26,789
3,392
1,128
6,728
27,076
20,200
0
9,508
17,568
4,447
49,642
W
Vamana
12,773
5,452
0
7,898
23,520
24,922
983
7,012
16,508
0
44,905
L
Sun Wukong
Tazeer
Sun Wukong
13,613
1,346
0
6,865
23,097
20,573
289
5,680
17,024
0
30,955
W
Xbalanque
jewish911
Xbalanque
21,349
6,862
0
5,097
15,079
6,100
1,867
6,867
8,212
0
71,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,820
Gold Earned
66,081
240
Minions Killed
313
0
Camps Cleared
0
1,501,329
Distance Traveled
1,668,165
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,343
771
85
5
0
273,546
4
L
Baba Yaga
12,221
764
52
3
0
316,502
4
L
Izanami
11,713
732
54
3
0
291,171
2
L
Ymir
10,779
674
6
0
0
269,129
0
W
Chronos
13,195
825
84
5
0
327,362
1
W
Baron Samedi
12,969
811
32
2
0
295,623
5
W
Shiva
13,768
861
53
3
0
382,451
2
W
Vamana
12,903
806
54
3
0
341,862
4
L
Sun Wukong
11,764
735
43
3
0
350,981
3
W
Xbalanque
13,246
828
90
6
0
320,867
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role