Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
AzooTeUz
Cernunnos
Level 71
God Stats
6W - 6L
1,558 SR
Queue Stats
210W - 214L
1,524 Elo+
Party 2
Bakasura
Bakasura
Lincerastas
Bakasura
Level 132
God Stats
5W - 4L
1,887 SR
Queue Stats
298W - 310L
1,566 Elo+
Party 2
Team Averages
Level 132
1,589 SR
1,518 Elo+

VS

Team Averages
Level 120
1,537 SR
1,478 Elo+
Hun Batz
Hun Batz
Companer0
Hun Batz
Level 108
God Stats
10W - 9L
1,500 SR
Queue Stats
193W - 208L
1,525 Elo+
Party 3
Chang'e
Chang'e
Mihai06
Chang'e
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
395W - 395L
1,535 Elo+
Solo
Fenrir
Fenrir
Raghul
Fenrir
Level 154
God Stats
10W - 11L
1,478 SR
Queue Stats
115W - 125L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
TournevisMan
Zhong Kui
Level 109
God Stats
4W - 0L
1,705 SR
Queue Stats
143W - 147L
1,467 Elo+
Party 3
Xbalanque
Xbalanque
rexxysexxy
Xbalanque
Level 104
God Stats
4W - 1L
1,500 SR
Queue Stats
9W - 6L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 3 / 0
8,252
589
5,952
7,891
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
 
Hera
12
0 / 5 / 1
7,107
508
6,083
7,695
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
 
Cerberus
11
1 / 2 / 0
6,627
473
4,289
9,971
5,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
AzooTeUz
Cernunnos
13
1 / 4 / 6
8,109
579
8,150
10,315
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Lincerastas
Bakasura
13
4 / 4 / 2
7,696
550
4,583
12,371
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Companer0
Hun Batz
14
4 / 3 / 3
8,291
592
8,411
12,366
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Mihai06
Chang'e
14
3 / 3 / 1
8,199
586
7,267
7,480
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Raghul
Fenrir
11
2 / 3 / 7
7,320
523
5,465
11,416
7,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
TournevisMan
Zhong Kui
15
6 / 0 / 1
9,155
654
7,274
10,759
9,570
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Xbalanque
rexxysexxy
Xbalanque
14
3 / 1 / 2
8,543
610
6,306
7,755
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
10
Kills
18
18
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
3
0
1.33
L
Hera
 
Hera
0
5
1
0.1
L
Cerberus
 
Cerberus
1
2
0
0.5
L
Cernunnos
AzooTeUz
Cernunnos
1
4
6
1
W
Hun Batz
Companer0
Hun Batz
4
3
3
1.83
L
Bakasura
Lincerastas
Bakasura
4
4
2
1.25
W
Chang'e
Mihai06
Chang'e
3
3
1
1.17
W
Fenrir
Raghul
Fenrir
2
3
7
1.83
W
Zhong Kui
TournevisMan
Zhong Kui
6
0
1
6.5
W
Xbalanque
rexxysexxy
Xbalanque
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,057
Damage
34,723
48,243
Taken
49,776
17,974
Mitigated
25,938
10,199
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,952
735
0
1,135
7,891
2,384
0
3,931
3,960
55,257
0
L
Hera
 
Hera
6,083
2,513
0
989
7,695
2,558
0
4,125
3,570
45,476
0
L
Cerberus
 
Cerberus
4,289
365
0
2,157
9,971
5,943
0
3,461
6,510
22,600
4,373
L
Cernunnos
AzooTeUz
Cernunnos
8,150
4,011
0
3,356
10,315
3,037
0
1,102
9,213
0
52,148
W
Hun Batz
Companer0
Hun Batz
8,411
1,193
0
4,910
12,366
4,397
0
2,456
9,550
0
60,226
L
Bakasura
Lincerastas
Bakasura
4,583
3,446
0
2,562
12,371
4,052
0
1,922
10,449
0
38,318
W
Chang'e
Mihai06
Chang'e
7,267
344
593
3,050
7,480
2,447
0
3,489
3,763
57,872
0
W
Fenrir
Raghul
Fenrir
5,465
1,485
131
1,724
11,416
7,426
101
2,635
8,350
0
12,649
W
Zhong Kui
TournevisMan
Zhong Kui
7,274
527
0
6,084
10,759
9,570
125
5,916
4,593
61,488
0
W
Xbalanque
rexxysexxy
Xbalanque
6,306
3,365
0
3,956
7,755
2,098
985
521
7,153
0
67,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,791
Gold Earned
41,508
480
Minions Killed
465
0
Camps Cleared
0
1,411,256
Distance Traveled
1,472,076
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,252
589
118
8
0
287,816
12
L
Hera
7,107
508
102
7
0
237,381
4
L
Cerberus
6,627
473
61
4
0
283,270
6
L
Cernunnos
8,109
579
107
8
0
264,728
1
W
Hun Batz
8,291
592
96
7
0
309,326
1
L
Bakasura
7,696
550
92
7
0
338,061
4
W
Chang'e
8,199
586
108
8
0
302,757
5
W
Fenrir
7,320
523
13
1
0
313,704
3
W
Zhong Kui
9,155
654
124
9
0
258,410
3
W
Xbalanque
8,543
610
124
9
0
287,879
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role