Player Matchup

Fenrir
Fenrir
Skojekk
Fenrir
Level 89
God Stats
4W - 2L
1,720 SR
Queue Stats
57W - 44L
1,650 Elo+
Party 1
Nu Wa
Nu Wa
SmurfyChris
Nu Wa
Level 84
God Stats
58W - 45L
1,593 SR
Queue Stats
457W - 453L
1,577 Elo+
Solo
Shiva
Shiva
Tyl3r4
Shiva
Level 94
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 18L
1,755 Elo+
Party 1
Cerberus
Cerberus
Unl1mitedJawa
Cerberus
Level 136
God Stats
6W - 5L
1,630 SR
Queue Stats
84W - 81L
1,548 Elo+
Party 1
Apollo
Apollo
YoungBloodd57
Apollo
Level 83
God Stats
30W - 23L
1,555 SR
Queue Stats
83W - 72L
1,559 Elo+
Party 1
Team Averages
Level 97
1,600 SR
1,618 Elo+

VS

Team Averages
Level 134
1,501 SR
1,600 Elo+
Artemis
Artemis
Dagran04
Artemis
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 23L
1,663 Elo+
Solo
Bacchus
Bacchus
Hammond_goat
Bacchus
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 159L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
Josh_mancity
Nu Wa
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 11L
1,662 Elo+
Solo
Shiva
Shiva
TOPMAN_545
Shiva
Level 125
God Stats
2W - 1L
1,498 SR
Queue Stats
21W - 24L
1,537 Elo+
Party 2
Chaac
Chaac
Takanawaa
Chaac
Level 139
God Stats
43W - 21L
1,506 SR
Queue Stats
383W - 346L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Skojekk
Fenrir
18
4 / 5 / 5
11,585
504
11,586
25,098
12,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 5 / 2
11,269
490
18,813
15,280
6,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Tyl3r4
Shiva
19
2 / 6 / 1
11,551
502
16,309
26,200
24,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
Unl1mitedJawa
Cerberus
15
1 / 6 / 9
10,287
447
11,291
33,197
36,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
1 / 10 / 2
10,579
460
10,158
23,217
7,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dagran04
Artemis
20
6 / 4 / 6
13,231
575
20,692
19,855
7,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Hammond_goat
Bacchus
19
6 / 1 / 18
12,671
551
20,597
22,226
33,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
9 / 4 / 10
13,477
586
28,698
14,187
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
20
7 / 3 / 9
12,974
564
13,065
18,552
14,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Takanawaa
Chaac
20
4 / 1 / 12
13,401
583
17,756
27,335
31,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
87
13
Kills
32
32
Deaths
13
19
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Artemis
Dagran04
Artemis
6
4
6
2.25
W
Bacchus
Hammond_goat
Bacchus
6
1
18
15
W
9
4
10
3.5
L
Fenrir
Skojekk
Fenrir
4
5
5
1.3
L
5
5
2
1.2
W
Shiva
7
3
9
3.83
W
Chaac
Takanawaa
Chaac
4
1
12
10
L
Shiva
Tyl3r4
Shiva
2
6
1
0.42
L
Cerberus
Unl1mitedJawa
Cerberus
1
6
9
0.92
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,157
Damage
100,808
122,992
Taken
102,155
86,991
Mitigated
91,810
32,172
Healing
37,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Dagran04
Artemis
20,692
12,196
0
10,398
19,855
7,188
2,086
5,416
14,219
0
109,947
W
Bacchus
Hammond_goat
Bacchus
20,597
3,485
1,384
3,981
22,226
33,805
37
7,107
14,778
46,840
0
W
28,698
4,747
0
3,255
14,187
5,165
1,179
6,062
7,789
122,714
1,222
L
Fenrir
Skojekk
Fenrir
11,586
2,442
0
4,112
25,098
12,256
0
8,173
16,671
0
88,986
L
18,813
4,181
199
4,478
15,280
6,753
370
7,805
7,199
83,289
0
W
Shiva
13,065
2,069
139
1,604
18,552
14,451
0
4,504
13,729
3,051
110,709
W
Chaac
Takanawaa
Chaac
17,756
4,673
0
17,141
27,335
31,201
842
4,969
22,082
0
107,990
L
Shiva
Tyl3r4
Shiva
16,309
2,981
309
8,956
26,200
24,204
214
8,814
17,099
0
89,090
L
Cerberus
Unl1mitedJawa
Cerberus
11,291
412
851
7,419
33,197
36,223
0
15,559
17,010
34,262
3,661
L
10,158
5,472
0
5,848
23,217
7,555
0
7,680
15,319
0
92,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,271
Gold Earned
65,754
656
Minions Killed
783
0
Camps Cleared
0
2,158,136
Distance Traveled
2,240,896
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,231
575
172
7
0
402,083
7
W
Bacchus
12,671
551
42
2
0
473,479
7
W
Nu Wa
13,477
586
211
9
0
403,701
9
L
Fenrir
11,585
504
130
6
0
495,185
4
L
Nu Wa
11,269
490
141
6
0
411,574
1
W
Shiva
12,974
564
152
7
0
494,156
2
W
Chaac
13,401
583
206
9
0
467,477
1
L
Shiva
11,551
502
149
6
0
443,826
12
L
Cerberus
10,287
447
79
3
0
431,788
5
L
Apollo
10,579
460
157
7
0
375,763
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role