Player Matchup

Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
JPStonegear
Thor
Gold II
Level 85
God Stats
1W - 1L
1,926 SR
Queue Stats
58W - 49L
1,671 MMR
Solo
Ares
Ares
Gold I
TheGrim182
Ares
Gold I
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 134L
1,637 MMR
Solo
Hou Yi
Hou Yi
Gold I
vsCosmo
Hou Yi
Gold I
Level 79
God Stats
0W - 5L
1,223 SR
Queue Stats
113W - 96L
1,626 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,530 SR
1,587 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,561 SR
1,659 MMR
Artio
Artio
Gold II
PillarsOfHeaven
Artio
Gold II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 78L
1,677 MMR
Solo
Fenrir
Fenrir
Platinum III
Shrenoko
Fenrir
Platinum III
Level 160
God Stats
3W - 7L
1,545 SR
Queue Stats
117W - 123L
1,720 MMR
Solo
Persephone
Persephone
Gold III
ThePaleHokage
Persephone
Gold III
Level 122
God Stats
7W - 8L
1,531 SR
Queue Stats
223W - 206L
1,779 MMR
Party 1
Neith
Neith
Gold II
Urudesu
Neith
Gold II
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 113L
1,656 MMR
Solo
Loki
Loki
Gold V
xFoulsilver
Loki
Gold V
Level 146
God Stats
24W - 20L
1,730 SR
Queue Stats
218W - 213L
1,461 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 9 / 4
7,570
473
8,463
12,554
6,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
 
Mulan
11
0 / 7 / 0
6,868
429
4,697
14,270
5,525
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 3 / 2
8,900
556
3,734
10,119
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 6 / 5
7,069
442
5,150
14,135
11,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
vsCosmo
Hou Yi
15
3 / 3 / 1
8,947
559
6,882
12,515
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothBastetSobekGilgamesh

VS

Bans
ArachneCliodhnaCamazotzKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 12
9,271
579
6,814
15,924
10,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Shrenoko
Fenrir
18
8 / 0 / 2
10,979
686
11,752
8,936
6,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
ThePaleHokage
Persephone
16
5 / 2 / 6
10,722
670
9,051
8,378
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Urudesu
Neith
18
8 / 2 / 3
10,904
682
10,638
11,393
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 3 / 9
9,343
584
10,298
9,851
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
9
Kills
28
28
Deaths
9
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
9
4
0.33
L
Mulan
 
Mulan
0
7
0
0
L
4
3
2
1.67
W
4
2
12
5
W
Fenrir
Shrenoko
Fenrir
8
0
2
9
L
1
6
5
0.58
W
Persephone
ThePaleHokage
Persephone
5
2
6
4
W
Neith
Urudesu
Neith
8
2
3
4.75
L
Hou Yi
vsCosmo
Hou Yi
3
3
1
1.17
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,926
Damage
48,553
63,593
Taken
54,482
30,530
Mitigated
27,615
13,275
Healing
21,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,463
932
0
1,132
12,554
6,588
0
5,868
6,686
46,833
0
L
Mulan
 
Mulan
4,697
815
0
2,070
14,270
5,525
0
208
13,653
155
31,944
L
3,734
1,090
0
3,933
10,119
3,705
0
1,597
8,481
0
60,821
W
6,814
743
1,264
4,790
15,924
10,756
84
4,807
10,941
27,044
0
W
Fenrir
Shrenoko
Fenrir
11,752
4,506
0
5,718
8,936
6,979
1,092
230
8,706
0
67,639
L
5,150
238
308
1,872
14,135
11,290
0
6,783
7,321
13,281
0
W
Persephone
ThePaleHokage
Persephone
9,051
568
0
2,236
8,378
2,459
0
4,495
3,605
71,514
0
W
Neith
Urudesu
Neith
10,638
4,013
0
5,863
11,393
3,967
2,904
619
10,774
0
83,777
L
Hou Yi
vsCosmo
Hou Yi
6,882
4,169
0
3,960
12,515
3,422
0
1,409
11,106
0
67,171
W
10,298
3,074
0
1,497
9,851
3,454
0
2,868
6,842
0
65,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,354
Gold Earned
51,219
437
Minions Killed
539
0
Camps Cleared
0
1,440,154
Distance Traveled
1,630,345
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,570
473
102
6
0
268,563
2
L
Mulan
6,868
429
72
5
0
279,909
3
L
Thor
8,900
556
119
7
0
338,345
5
W
Artio
9,271
579
34
2
0
318,314
7
W
Fenrir
10,979
686
133
8
0
348,176
4
L
Ares
7,069
442
10
1
0
267,424
8
W
Persephone
10,722
670
135
8
0
320,199
5
W
Neith
10,904
682
139
9
0
279,083
4
L
Hou Yi
8,947
559
134
8
0
285,913
3
W
Loki
9,343
584
98
6
0
364,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role