Player Matchup

Gilgamesh
Gilgamesh
A1_GaMeR234
Gilgamesh
Level 25
God Stats
0W - 5L
1,500 SR
Queue Stats
102W - 120L
1,500 Elo+
Party 1
Agni
Agni
WARFARE ONE
Agni
Level 33
God Stats
1W - 1L
1,671 SR
Queue Stats
6W - 18L
1,310 Elo+
Party 3
Sun Wukong
Sun Wukong
WesternRedHawk
Sun Wukong
Level 26
God Stats
0W - 3L
1,215 SR
Queue Stats
4W - 13L
1,310 Elo+
Party 3
Heimdallr
Heimdallr
stepbro_ShamSham
Heimdallr
Level 24
God Stats
4W - 8L
1,500 SR
Queue Stats
134W - 166L
1,500 Elo+
Party 1
Loki
Loki
valdehansen
Loki
Level 30
God Stats
6W - 7L
1,500 SR
Queue Stats
149W - 180L
1,500 Elo+
Party 1
Team Averages
Level 28
1,477 SR
1,424 Elo+

VS

Team Averages
Level 36
1,417 SR
1,217 Elo+
Arachne
Arachne
C0He
Arachne
Level 59
God Stats
13W - 19L
1,436 SR
Queue Stats
49W - 67L
1,340 Elo+
Party 2
Odin
Odin
Toastysaurus
Odin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,084 Elo+
Party 2
Neith
Neith
chicken griddle
Neith
Level 7
God Stats
2W - 10L
1,037 SR
Queue Stats
3W - 15L
989 Elo+
Party 2
Nu Wa
Nu Wa
get_rekt_dawg35
Nu Wa
Level 54
God Stats
5W - 1L
1,725 SR
Queue Stats
48W - 48L
1,378 Elo+
Solo
Cthulhu
Cthulhu
nachomacho745
Cthulhu
Level 44
God Stats
4W - 2L
1,388 SR
Queue Stats
28W - 46L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
A1_GaMeR234
Gilgamesh
9
1 / 2 / 1
5,716
408
2,996
10,326
6,388
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 10 / 0
5,948
425
2,672
10,147
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
WesternRedHawk
Sun Wukong
10
1 / 5 / 2
6,120
437
5,208
10,667
6,514
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heimdallr
10
0 / 2 / 1
5,887
421
3,106
8,627
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 1
6,942
496
4,039
9,239
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
C0He
Arachne
14
7 / 1 / 3
8,185
585
7,688
9,938
3,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 2 / 3
7,006
500
4,231
7,927
4,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 2 / 2
6,215
444
3,321
4,292
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
10 / 0 / 2
9,512
679
10,935
5,339
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
10
0 / 1 / 4
6,456
461
6,959
6,804
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
21
22
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
A1_GaMeR234
Gilgamesh
1
2
1
0.75
W
Arachne
C0He
Arachne
7
1
3
8.5
W
2
2
3
1.75
L
0
10
0
0
L
Sun Wukong
WesternRedHawk
Sun Wukong
1
5
2
0.4
W
2
2
2
1.5
W
10
0
2
11
W
Cthulhu
0
1
4
2
L
Heimdallr
0
2
1
0.25
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,021
Damage
33,134
49,006
Taken
34,300
20,977
Mitigated
16,429
13,223
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
A1_GaMeR234
Gilgamesh
2,996
409
53
2,715
10,326
6,388
171
2,920
7,334
0
13,736
W
Arachne
C0He
Arachne
7,688
5,544
0
2,432
9,938
3,659
378
323
9,615
0
48,766
W
4,231
2,759
0
1,203
7,927
4,130
194
0
7,927
0
26,300
L
2,672
44
0
1,311
10,147
2,825
0
6,824
3,063
26,829
3,731
L
Sun Wukong
WesternRedHawk
Sun Wukong
5,208
1,748
39
1,965
10,667
6,514
228
1,336
9,225
0
20,021
W
3,321
1,376
0
240
4,292
1,707
0
0
4,292
0
22,430
W
10,935
2,631
0
1,521
5,339
1,907
469
2,333
3,006
64,898
5,278
W
Cthulhu
6,959
717
313
2,296
6,804
5,026
252
0
6,804
27,149
0
L
Heimdallr
3,106
1,250
0
3,146
8,627
2,719
765
4,028
4,567
0
36,893
L
4,039
1,133
161
3,833
9,239
2,531
338
2,088
7,069
0
32,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,613
Gold Earned
37,374
259
Minions Killed
355
0
Camps Cleared
0
1,193,378
Distance Traveled
1,400,708
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,716
408
24
2
0
269,597
4
W
Arachne
8,185
585
86
6
0
328,128
1
W
Odin
7,006
500
57
4
0
248,699
1
L
Agni
5,948
425
60
4
0
215,254
0
L
Sun Wukong
6,120
437
28
2
0
248,195
4
W
Neith
6,215
444
48
3
0
257,953
0
W
Nu Wa
9,512
679
129
9
0
270,030
3
W
Cthulhu
6,456
461
35
3
0
295,898
1
L
Heimdallr
5,887
421
75
5
0
235,017
3
L
Loki
6,942
496
72
5
0
225,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role