Player Matchup

Artemis
Artemis
 
Artemis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CMadd22
Shiva
Level 20
God Stats
0W - 4L
1,500 SR
Queue Stats
20W - 34L
1,303 Elo+
Solo
He Bo
He Bo
Koda99999
He Bo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 192L
1,343 Elo+
Solo
Ah Puch
Ah Puch
abreucain
Ah Puch
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 38L
1,226 Elo+
Solo
Bakasura
Bakasura
spidermans10
Bakasura
Level 141
God Stats
3W - 4L
1,309 SR
Queue Stats
209W - 206L
1,431 Elo+
Solo
Team Averages
Level 54
1,462 SR
1,361 Elo+

VS

Team Averages
Level 76
1,424 SR
1,378 Elo+
Bastet
Bastet
 
Bastet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
FancyJoey595153
Tiamat
Level 63
God Stats
2W - 3L
1,552 SR
Queue Stats
7W - 14L
1,293 Elo+
Party 2
Shiva
Shiva
MrJuicyJuice
Shiva
Level 137
God Stats
3W - 8L
1,269 SR
Queue Stats
253W - 284L
1,302 Elo+
Party 1
Ullr
Ullr
PeanutZ650
Ullr
Level 56
God Stats
1W - 0L
1,113 SR
Queue Stats
41W - 43L
1,432 Elo+
Solo
Ares
Ares
Trippin213
Ares
Level 40
God Stats
4W - 2L
1,684 SR
Queue Stats
5W - 8L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
0 / 2 / 11
9,782
652
12,158
13,425
4,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shiva
CMadd22
Shiva
18
4 / 7 / 6
11,281
752
11,734
18,407
13,193
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Koda99999
He Bo
17
3 / 10 / 8
10,842
723
6,084
16,110
5,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
abreucain
Ah Puch
16
0 / 7 / 6
9,476
632
4,110
14,058
4,630
Bakasura
spidermans10
Bakasura
20
13 / 4 / 2
13,154
877
20,481
19,803
9,703
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
5 / 3 / 5
12,838
856
18,047
14,816
6,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
5 / 4 / 8
12,685
846
17,423
13,939
11,034
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
10 / 4 / 12
12,830
855
17,095
14,899
20,654
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
7 / 6 / 8
12,177
812
12,137
15,292
6,932
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 3 / 13
12,574
838
6,398
15,155
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
76
20
Kills
30
30
Deaths
20
33
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
11
2.75
W
Bastet
 
Bastet
5
3
5
2.5
L
Shiva
CMadd22
Shiva
4
7
6
1
W
5
4
8
2.25
L
He Bo
Koda99999
He Bo
3
10
8
0.7
W
10
4
12
4
W
7
6
8
1.83
W
3
3
13
3.17
L
Ah Puch
abreucain
Ah Puch
0
7
6
0.43
L
Bakasura
spidermans10
Bakasura
13
4
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,567
Damage
71,100
81,803
Taken
74,101
37,178
Mitigated
60,908
9,689
Healing
10,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,158
3,307
130
613
13,425
4,216
0
3,431
9,994
0
28,975
W
Bastet
 
Bastet
18,047
4,101
109
2,651
14,816
6,679
1,547
1,190
12,883
0
52,932
L
Shiva
CMadd22
Shiva
11,734
2,909
239
2,087
18,407
13,193
551
7,465
10,942
0
30,757
W
17,423
242
363
3,300
13,939
11,034
389
1,419
11,392
51,046
0
L
He Bo
Koda99999
He Bo
6,084
543
300
790
16,110
5,436
359
5,180
10,930
25,800
0
W
17,095
1,873
391
446
14,899
20,654
835
4,430
10,413
0
48,397
W
12,137
4,724
0
1,432
15,292
6,932
6,424
570
13,238
0
50,905
W
6,398
188
136
1,297
15,155
15,609
770
2,585
11,107
19,291
0
L
Ah Puch
abreucain
Ah Puch
4,110
385
0
273
14,058
4,630
27
4,773
9,285
18,962
0
L
Bakasura
spidermans10
Bakasura
20,481
13,246
0
5,257
19,803
9,703
390
2,972
16,831
0
38,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,535
Gold Earned
63,104
237
Minions Killed
303
0
Camps Cleared
0
1,365,092
Distance Traveled
1,552,338
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,782
652
17
1
0
258,899
0
W
Bastet
12,838
856
64
4
0
351,483
1
L
Shiva
11,281
752
44
3
0
283,993
0
W
Tiamat
12,685
846
71
5
0
326,071
1
L
He Bo
10,842
723
49
3
0
252,752
0
W
Shiva
12,830
855
73
5
0
298,672
0
W
Ullr
12,177
812
78
5
0
270,934
0
W
Ares
12,574
838
17
1
0
305,178
0
L
Ah Puch
9,476
632
38
3
0
233,488
1
L
Bakasura
13,154
877
89
6
0
335,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role