Player Matchup

Apollo
Apollo
 
Apollo
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BlueeFlamee
Medusa
Level 51
God Stats
5W - 8L
1,725 SR
Queue Stats
308W - 331L
1,432 Elo+
Party 2
Yemoja
Yemoja
JoXth
Yemoja
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
323W - 328L
1,444 Elo+
Party 4
Hera
Hera
Landolc9914
Hera
Level 29
God Stats
20W - 13L
1,680 SR
Queue Stats
320W - 325L
1,434 Elo+
Party 4
Izanami
Izanami
MugiWara-B4ndit
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,282 Elo+
Party 2
Team Averages
Level 37
1,581 SR
1,418 Elo+

VS

Team Averages
Level 49
1,577 SR
1,509 Elo+
Shiva
Shiva
Dark_wolfx419
Shiva
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,720 Elo+
Party 3
Hou Yi
Hou Yi
Haeme
Hou Yi
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 41L
1,384 Elo+
Party 1
Sol
Sol
Jhoselyn
Sol
Level 41
God Stats
8W - 5L
1,624 SR
Queue Stats
63W - 92L
1,447 Elo+
Party 3
Bellona
Bellona
Jp112002
Bellona
Level 12
God Stats
2W - 0L
1,697 SR
Queue Stats
9W - 7L
1,520 Elo+
Party 1
Gilgamesh
Gilgamesh
verpi10
Gilgamesh
Level 84
God Stats
9W - 9L
1,563 SR
Queue Stats
255W - 285L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 1 / 1
6,216
622
2,943
5,823
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
7
1 / 5 / 0
4,782
478
2,147
7,786
1,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
JoXth
Yemoja
7
0 / 3 / 0
4,431
443
2,045
6,544
2,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 1
5,189
519
2,034
4,539
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 6 / 0
5,363
536
3,097
8,323
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 2 / 0
6,888
689
4,649
6,111
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hou Yi
Haeme
Hou Yi
10
6 / 0 / 4
5,925
593
7,013
4,697
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 3
5,756
576
1,779
3,347
815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Jp112002
Bellona
10
4 / 0 / 6
5,687
569
6,289
5,072
3,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
verpi10
Gilgamesh
10
1 / 1 / 3
5,652
565
4,247
6,713
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
19
19
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
1
1
1.5
L
Medusa
1
5
0
0.2
W
8
2
0
4
W
Hou Yi
Haeme
Hou Yi
6
0
4
8
W
0
0
3
1.5
L
Yemoja
JoXth
Yemoja
0
3
0
0
W
Bellona
Jp112002
Bellona
4
0
6
7
L
0
4
1
0.13
L
1
6
0
0.17
W
Gilgamesh
verpi10
Gilgamesh
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,266
Damage
23,977
33,015
Taken
25,940
8,622
Mitigated
10,286
8,117
Healing
7,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,943
2,149
0
2,347
5,823
1,792
770
241
5,550
0
29,801
L
Medusa
2,147
1,049
1
1,956
7,786
1,898
0
776
6,955
0
16,507
W
4,649
1,805
0
588
6,111
1,902
0
236
5,509
0
36,070
W
Hou Yi
Haeme
Hou Yi
7,013
2,793
0
1,454
4,697
1,091
1,186
565
4,132
0
23,581
W
1,779
503
0
1,608
3,347
815
0
813
2,396
27,522
0
L
Yemoja
JoXth
Yemoja
2,045
1,000
699
1,197
6,544
2,359
0
405
6,045
7,859
0
W
Bellona
Jp112002
Bellona
6,289
958
0
2,232
5,072
3,104
0
1,129
3,901
1,853
17,475
L
2,034
117
0
616
4,539
1,054
416
292
4,216
26,874
0
L
3,097
2,020
0
1,301
8,323
1,519
0
504
7,650
0
22,796
W
Gilgamesh
verpi10
Gilgamesh
4,247
1,502
0
1,580
6,713
3,374
0
1,128
5,557
0
26,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,981
Gold Earned
29,908
219
Minions Killed
252
0
Camps Cleared
0
869,624
Distance Traveled
986,629
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,216
622
71
7
0
186,948
3
L
Medusa
4,782
478
40
4
0
183,249
1
W
Shiva
6,888
689
70
7
0
209,176
3
W
Hou Yi
5,925
593
42
4
0
187,231
0
W
Sol
5,756
576
71
7
0
188,240
1
L
Yemoja
4,431
443
16
2
0
161,186
0
W
Bellona
5,687
569
19
2
0
198,338
0
L
Hera
5,189
519
52
5
0
175,683
2
L
Izanami
5,363
536
40
4
0
162,558
0
W
Gilgamesh
5,652
565
50
5
0
203,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role