Player Matchup

Hades
Hades
BloodFMJ
Hades
Level 87
God Stats
2W - 0L
1,645 SR
Queue Stats
57W - 30L
1,652 Elo+
Party 2
Anhur
Anhur
ImConciliation
Anhur
Level 132
God Stats
1W - 0L
1,518 SR
Queue Stats
8W - 2L
1,728 Elo+
Party 2
Ares
Ares
bloodbrother27
Ares
Level 29
God Stats
10W - 6L
1,864 SR
Queue Stats
28W - 23L
1,667 Elo+
Party 2
Team Averages
Level 83
1,676 SR
1,682 Elo+

VS

Team Averages
Level 26
1,441 SR
1,176 Elo+
Mulan
Mulan
Comederstorm
Mulan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 57L
1,159 Elo+
Party 1
Serqet
Serqet
TheBarnHouse
Serqet
Level 29
God Stats
2W - 2L
1,322 SR
Queue Stats
24W - 73L
1,190 Elo+
Party 1
Ares
Ares
Xxpigen123xX
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BloodFMJ
Hades
13
8 / 2 / 13
9,568
870
8,738
8,621
4,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
9 / 2 / 9
9,865
897
10,952
8,823
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 1 / 13
9,481
862
6,622
8,792
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
7,261
660
8,229
12,688
3,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
10
1 / 7 / 3
7,258
660
3,809
7,695
2,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 8 / 2
6,818
620
3,121
13,706
9,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
21
Kills
3
5
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hades
BloodFMJ
Hades
8
2
13
7.25
L
2
6
2
0.5
W
9
2
9
6.75
L
Serqet
1
7
3
0.36
L
0
8
2
0.13
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,312
Damage
15,159
26,236
Taken
34,089
13,997
Mitigated
15,200
7,033
Healing
1,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
BloodFMJ
Hades
8,738
467
69
2,112
8,621
4,704
536
1,300
6,727
30,520
0
L
8,229
382
0
479
12,688
3,794
0
5,326
7,168
0
22,165
W
10,952
4,962
0
2,253
8,823
2,759
1,859
625
8,078
0
34,825
L
Serqet
3,809
514
0
336
7,695
2,041
0
4,236
3,330
0
10,028
L
3,121
61
0
409
13,706
9,365
0
6,096
7,343
10,985
0
W
6,622
162
0
2,599
8,792
6,534
66
1,167
7,054
19,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,914
Gold Earned
21,337
126
Minions Killed
52
7
Camps Cleared
2
514,098
Distance Traveled
508,560
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,568
870
55
5
4
187,451
1
L
Mulan
7,261
660
32
3
0
193,935
3
W
Anhur
9,865
897
52
5
2
164,193
1
L
Serqet
7,258
660
12
1
1
173,730
2
L
Ares
6,818
620
8
1
1
140,895
4
W
Ares
9,481
862
19
2
1
162,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role