Player Matchup

Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum IV
ChasubleRouge
Nemesis
Platinum IV
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 96L
1,982 MMR
Party 2
Hachiman
Hachiman
Diamond III
Txalupatxiki
Hachiman
Diamond III
Level 132
God Stats
5W - 6L
1,500 SR
Queue Stats
54W - 53L
2,198 MMR
Solo
Chaac
Chaac
Diamond III
damorpneus
Chaac
Diamond III
Level 149
God Stats
5W - 2L
1,873 SR
Queue Stats
260W - 239L
2,296 MMR
Solo
Persephone
Persephone
Platinum I
jesuislamort
Persephone
Platinum I
Level 144
God Stats
4W - 1L
1,888 SR
Queue Stats
212W - 173L
2,105 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,652 SR
2,016 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,584 SR
1,916 MMR
Bellona
Bellona
Platinum IV
 
Bellona
Platinum IV
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond IV
JeanDujardinn
Thor
Diamond IV
Level 125
God Stats
3W - 3L
1,755 SR
Queue Stats
88W - 72L
2,224 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
UltraVioletUK
Heimdallr
Diamond IV
Level 145
God Stats
4W - 4L
1,326 SR
Queue Stats
337W - 298L
2,121 MMR
Solo
Merlin
Merlin
Diamond III
Zephyronian
Merlin
Diamond III
Level 160
God Stats
5W - 4L
1,841 SR
Queue Stats
95W - 89L
2,233 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 0 / 7
7,892
564
4,732
9,197
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
15
7 / 1 / 5
8,849
632
12,714
9,319
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
Txalupatxiki
Hachiman
16
4 / 2 / 5
9,314
665
9,895
13,657
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
15
3 / 1 / 1
8,866
633
7,336
15,596
11,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
jesuislamort
Persephone
14
4 / 0 / 2
8,413
601
8,705
3,115
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
GilgameshFenrirBastetCliodhna

VS

Bans
LokiThothAtlasIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 2 / 1
8,393
600
11,520
14,285
14,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
 
Bacchus
9
0 / 2 / 1
6,195
443
4,790
12,383
9,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 5 / 1
7,399
529
3,705
11,730
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
UltraVioletUK
Heimdallr
14
2 / 8 / 0
8,102
579
10,472
12,670
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
14
1 / 3 / 0
8,273
591
4,556
8,508
2,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
20
Kills
4
4
Deaths
20
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
7
5.5
L
Bellona
 
Bellona
1
2
1
0.75
L
Bacchus
 
Bacchus
0
2
1
0.25
W
Nemesis
7
1
5
9.5
L
0
5
1
0.1
W
Hachiman
Txalupatxiki
Hachiman
4
2
5
3.25
L
Heimdallr
UltraVioletUK
Heimdallr
2
8
0
0.25
L
Merlin
1
3
0
0.33
W
Chaac
3
1
1
3.5
W
Persephone
jesuislamort
Persephone
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,382
Damage
35,043
50,884
Taken
59,576
27,636
Mitigated
32,396
21,361
Healing
17,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,732
1,891
0
1,982
9,197
7,679
0
3,147
6,050
19,470
0
L
Bellona
 
Bellona
11,520
5,398
0
7,063
14,285
14,773
123
88
13,661
0
62,320
L
Bacchus
 
Bacchus
4,790
309
0
1,325
12,383
9,109
0
4,486
7,710
14,903
1,666
W
Nemesis
12,714
6,832
0
1,515
9,319
4,453
0
2,714
6,605
0
62,145
L
3,705
1,674
0
3,192
11,730
2,954
0
3,593
8,094
0
51,088
W
Hachiman
Txalupatxiki
Hachiman
9,895
4,566
0
6,267
13,657
3,298
716
1,037
12,616
0
73,441
L
Heimdallr
UltraVioletUK
Heimdallr
10,472
6,665
0
2,455
12,670
2,769
0
1,899
10,771
0
55,878
L
Merlin
4,556
647
87
2,898
8,508
2,791
0
3,371
5,136
66,631
0
W
Chaac
7,336
2,453
0
10,521
15,596
11,151
280
1,072
14,524
0
59,414
W
Persephone
jesuislamort
Persephone
8,705
1,591
0
1,076
3,115
1,055
0
1,098
2,017
57,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,334
Gold Earned
38,362
491
Minions Killed
531
0
Camps Cleared
0
1,593,808
Distance Traveled
1,427,359
34
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,892
564
12
1
0
301,395
11
L
Bellona
8,393
600
140
10
0
318,496
4
L
Bacchus
6,195
443
25
2
0
308,317
7
W
Nemesis
8,849
632
95
7
0
349,450
4
L
Thor
7,399
529
102
7
0
281,872
3
W
Hachiman
9,314
665
137
10
0
315,730
7
L
Heimdallr
8,102
579
113
8
0
250,231
2
L
Merlin
8,273
591
151
11
0
268,443
5
W
Chaac
8,866
633
131
9
0
308,656
4
W
Persephone
8,413
601
116
8
0
318,577
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role