Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Flooksi
Kuzenbo
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 55L
1,549 Elo+
Solo
Achilles
Achilles
Idranwyn
Achilles
Level 107
God Stats
7W - 2L
1,500 SR
Queue Stats
179W - 175L
1,377 Elo+
Party 2
Geb
Geb
MoleOfWar
Geb
Level 128
God Stats
14W - 2L
1,500 SR
Queue Stats
219W - 215L
1,237 Elo+
Party 2
Team Averages
Level 109
1,500 SR
1,433 Elo+

VS

Team Averages
Level 95
1,500 SR
1,389 Elo+
Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
McPatryk
Chaac
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 28L
1,281 Elo+
Solo
Tiamat
Tiamat
UmbralStorm
Tiamat
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 72L
1,162 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 0 / 7
7,720
965
6,512
2,426
987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
 
Izanami
13
2 / 1 / 6
7,550
944
3,549
4,525
1,790
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Flooksi
Kuzenbo
13
4 / 1 / 6
8,487
1,061
5,680
8,458
10,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
Idranwyn
Achilles
12
3 / 1 / 4
7,501
938
1,598
5,934
8,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 5
7,578
947
2,375
5,206
5,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 3 / 0
7,072
884
5,906
4,192
1,511
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
 
Mulan
12
0 / 4 / 4
6,671
834
2,222
8,001
3,213
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
 
Da Ji
11
0 / 1 / 1
5,982
748
1,512
3,660
1,397
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
McPatryk
Chaac
8
0 / 2 / 0
5,495
687
1,364
4,208
2,579
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
12
1 / 2 / 2
6,504
813
3,582
4,723
1,889
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
12
Kills
4
5
Deaths
12
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
7
5.5
W
Izanami
 
Izanami
2
1
6
5
L
Discordia
 
Discordia
3
3
0
1
L
Mulan
 
Mulan
0
4
4
0.5
L
Da Ji
 
Da Ji
0
1
1
0.5
W
Kuzenbo
Flooksi
Kuzenbo
4
1
6
7
W
Achilles
Idranwyn
Achilles
3
1
4
5
L
Chaac
McPatryk
Chaac
0
2
0
0
W
1
2
5
1.75
L
Tiamat
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,714
Damage
14,586
26,549
Taken
24,784
27,585
Mitigated
10,589
9,993
Healing
4,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,512
295
564
311
2,426
987
1,079
1,400
1,026
20,191
0
W
Izanami
 
Izanami
3,549
1,636
330
1,080
4,525
1,790
2,574
2,423
2,102
0
17,914
L
Discordia
 
Discordia
5,906
39
179
483
4,192
1,511
0
2,650
1,542
12,008
0
L
Mulan
 
Mulan
2,222
562
257
262
8,001
3,213
0
4,370
3,504
0
12,395
L
Da Ji
 
Da Ji
1,512
52
89
949
3,660
1,397
0
1,957
1,658
0
6,355
W
Kuzenbo
Flooksi
Kuzenbo
5,680
2,943
1,569
3,073
8,458
10,821
328
3,067
5,391
9,190
0
W
Achilles
Idranwyn
Achilles
1,598
294
473
781
5,934
8,337
1,128
1,572
4,362
0
6,454
L
Chaac
McPatryk
Chaac
1,364
150
0
540
4,208
2,579
0
2,163
2,030
0
3,906
W
2,375
105
839
973
5,206
5,650
146
1,026
4,180
5,606
0
L
Tiamat
3,582
195
260
1,224
4,723
1,889
0
3,427
1,296
8,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,836
Gold Earned
31,724
85
Minions Killed
48
0
Camps Cleared
0
813,297
Distance Traveled
633,026
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,720
965
32
4
0
180,631
1
W
Izanami
7,550
944
25
3
0
148,145
0
L
Discordia
7,072
884
8
1
0
139,296
0
L
Mulan
6,671
834
18
2
0
131,749
3
L
Da Ji
5,982
748
8
1
0
136,780
0
W
Kuzenbo
8,487
1,061
9
1
0
168,287
3
W
Achilles
7,501
938
12
2
0
152,453
0
L
Chaac
5,495
687
8
1
0
81,933
0
W
Geb
7,578
947
7
1
0
163,781
0
L
Tiamat
6,504
813
6
1
0
143,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role