Player Matchup

Nemesis
Nemesis
Anaxashia
Nemesis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Odin
Odin
MythrasThighs
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 4L
1,809 Elo+
Party 2
Geb
Geb
UncrownedUnhappy
Geb
Level 57
God Stats
2W - 0L
1,786 SR
Queue Stats
12W - 22L
1,559 Elo+
Party 2
Izanami
Izanami
ilyiris
Izanami
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 10L
971 Elo+
Party 2
Nu Wa
Nu Wa
toxicmercy_uwu
Nu Wa
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,331 Elo+
Party 2
Team Averages
Level 19
1,557 SR
1,434 Elo+

VS

Team Averages
Level 70
1,562 SR
1,457 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Got Lucky Just
Ra
Level 90
God Stats
11W - 13L
1,393 SR
Queue Stats
212W - 215L
1,540 Elo+
Party 1
Khepri
Khepri
PrdBlackWatch
Khepri
Level 89
God Stats
5W - 7L
1,743 SR
Queue Stats
107W - 121L
1,431 Elo+
Party 1
Fenrir
Fenrir
Spoon3674
Fenrir
Level 34
God Stats
7W - 7L
1,538 SR
Queue Stats
107W - 122L
1,341 Elo+
Solo
Medusa
Medusa
doxybites
Medusa
Level 40
God Stats
2W - 1L
1,638 SR
Queue Stats
39W - 45L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anaxashia
Nemesis
7
1 / 0 / 1
4,556
759
333
2,362
424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
2 / 0 / 1
5,296
883
3,315
3,109
884
6
0 / 1 / 0
3,961
660
121
3,488
1,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
ilyiris
Izanami
6
0 / 0 / 0
3,664
611
527
1,642
368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 0 / 0
4,610
768
1,280
1,231
255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
0 / 2 / 0
4,004
667
1,567
4,950
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 1 / 0
4,047
675
203
2,037
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 0 / 0
4,204
701
1,009
1,567
697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Spoon3674
Fenrir
4
0 / 1 / 0
3,329
555
685
2,222
490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
doxybites
Medusa
7
0 / 0 / 1
3,695
616
1,967
702
247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
1
1
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
W
Nemesis
Anaxashia
Nemesis
1
0
1
1.5
L
0
1
0
0
W
2
0
1
2.5
L
1
0
0
1
L
Fenrir
Spoon3674
Fenrir
0
1
0
0
W
0
1
0
0
L
Medusa
doxybites
Medusa
0
0
1
0.5
W
Izanami
ilyiris
Izanami
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,576
Damage
5,431
11,832
Taken
11,478
3,082
Mitigated
4,063
3,170
Healing
4,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
1,567
448
30
2,093
4,950
2,162
0
119
4,791
0
17,302
W
Nemesis
Anaxashia
Nemesis
333
178
0
312
2,362
424
0
0
1,945
0
23,697
L
203
0
64
906
2,037
467
0
648
1,309
20,942
0
W
3,315
1,268
0
750
3,109
884
0
0
3,109
0
25,375
L
1,009
0
5
482
1,567
697
76
201
1,326
10,206
0
L
Fenrir
Spoon3674
Fenrir
685
216
0
688
2,222
490
0
126
2,056
0
7,550
W
121
38
0
1,060
3,488
1,151
0
398
3,090
7,621
699
L
Medusa
doxybites
Medusa
1,967
842
0
328
702
247
789
67
595
0
18,795
W
Izanami
ilyiris
Izanami
527
382
0
798
1,642
368
0
611
1,031
0
13,253
W
1,280
350
0
250
1,231
255
0
165
1,028
22,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,087
Gold Earned
19,279
239
Minions Killed
146
0
Camps Cleared
0
693,023
Distance Traveled
575,729
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,004
667
40
7
0
125,812
2
W
Nemesis
4,556
759
56
9
0
161,573
1
L
Ra
4,047
675
37
6
0
124,291
2
W
Odin
5,296
883
67
11
0
143,349
0
L
Khepri
4,204
701
15
3
0
128,645
3
L
Fenrir
3,329
555
18
3
0
65,121
0
W
Geb
3,961
660
13
2
0
137,863
1
L
Medusa
3,695
616
36
6
0
131,860
1
W
Izanami
3,664
611
42
7
0
117,321
1
W
Nu Wa
4,610
768
61
10
0
132,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role