Player Matchup

Tyr
Tyr
 
Tyr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Costalpz
Ra
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,599 Elo+
Party 2
Serqet
Serqet
MiniZelphanie
Serqet
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 11L
1,576 Elo+
Party 2
Olorun
Olorun
SHADOLLREAPER
Olorun
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 98L
1,407 Elo+
Solo
Arachne
Arachne
louisfrey
Arachne
Level 65
God Stats
4W - 3L
1,292 SR
Queue Stats
99W - 112L
1,479 Elo+
Party 2
Team Averages
Level 59
1,458 SR
1,512 Elo+

VS

Team Averages
Level 82
1,587 SR
1,547 Elo+
Janus
Janus
BrokenYokai
Janus
Level 69
God Stats
12W - 11L
1,500 SR
Queue Stats
309W - 305L
1,427 Elo+
Solo
Bastet
Bastet
Spookywaves
Bastet
Level 88
God Stats
3W - 2L
1,547 SR
Queue Stats
159W - 174L
1,535 Elo+
Party 1
Izanami
Izanami
StopBanningMePls
Izanami
Level 5
God Stats
2W - 0L
1,731 SR
Queue Stats
8W - 8L
1,573 Elo+
Party 1
Shiva
Shiva
Yeknomgeknud
Shiva
Level 124
God Stats
15W - 8L
1,698 SR
Queue Stats
99W - 89L
1,588 Elo+
Party 1
Sylvanus
Sylvanus
lowshak
Sylvanus
Level 123
God Stats
3W - 6L
1,457 SR
Queue Stats
147W - 120L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 4 / 0
4,872
443
4,379
9,365
7,236
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 4 / 0
5,035
458
3,721
6,400
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 1
5,210
474
1,618
9,008
2,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 1
5,576
507
2,509
6,756
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
louisfrey
Arachne
11
5 / 1 / 0
6,404
582
5,396
7,686
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,478
589
2,909
4,140
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
10
1 / 3 / 2
5,674
516
3,842
8,721
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 1
6,496
591
5,459
4,921
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
7 / 0 / 2
7,411
674
10,681
10,276
6,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sylvanus
lowshak
Sylvanus
10
2 / 1 / 4
6,244
568
3,915
6,187
4,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
13
13
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
0
0
W
2
1
1
2.5
L
0
4
0
0
L
0
3
1
0.17
L
0
1
1
0.5
W
Bastet
1
3
2
0.67
W
1
0
1
1.5
W
7
0
2
8
L
Arachne
louisfrey
Arachne
5
1
0
5
W
Sylvanus
lowshak
Sylvanus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,623
Damage
26,806
39,215
Taken
34,245
16,151
Mitigated
15,983
7,945
Healing
15,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,379
854
0
1,660
9,365
7,236
0
457
8,868
0
20,856
W
2,909
38
0
584
4,140
1,037
132
880
3,172
35,620
0
L
3,721
52
50
916
6,400
1,883
228
1,724
4,584
24,867
0
L
1,618
303
967
764
9,008
2,500
0
1,641
7,333
0
9,422
L
2,509
1,519
154
2,380
6,756
1,687
0
773
5,949
40,659
0
W
Bastet
3,842
822
0
4,043
8,721
2,599
0
511
8,164
0
27,004
W
5,459
2,905
0
1,362
4,921
1,360
1,378
2,023
2,738
0
49,625
W
10,681
2,519
86
4,443
10,276
6,710
0
1,033
9,145
0
40,913
L
Arachne
louisfrey
Arachne
5,396
3,731
0
1,054
7,686
2,845
0
1,952
5,657
0
40,728
W
Sylvanus
lowshak
Sylvanus
3,915
1,242
1,237
3,416
6,187
4,277
50
1,419
4,500
13,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,097
Gold Earned
32,303
268
Minions Killed
345
0
Camps Cleared
0
1,066,233
Distance Traveled
1,124,271
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,872
443
36
3
0
222,458
0
W
Janus
6,478
589
79
7
0
215,360
4
L
Ra
5,035
458
46
4
0
194,084
2
L
Serqet
5,210
474
23
2
0
215,880
1
L
Olorun
5,576
507
86
8
0
168,188
8
W
Bastet
5,674
516
72
7
0
228,175
2
W
Izanami
6,496
591
104
9
0
219,016
6
W
Shiva
7,411
674
73
7
0
232,663
1
L
Arachne
6,404
582
77
7
0
265,623
0
W
Sylvanus
6,244
568
17
2
0
229,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role