Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Vibe Danny
Cthulhu
Level 28
God Stats
27W - 15L
1,656 SR
Queue Stats
70W - 64L
1,495 Elo+
Party 1
Shiva
Shiva
Vibe Oni
Shiva
Level 59
God Stats
9W - 5L
1,672 SR
Queue Stats
87W - 79L
1,498 Elo+
Party 1
Team Averages
Level 44
1,609 SR
1,498 Elo+

VS

Team Averages
Level 80
1,532 SR
1,608 Elo+
Merlin
Merlin
ZaikotekGamer32
Merlin
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
221W - 249L
1,517 Elo+
Solo
Skadi
Skadi
rfrost 2
Skadi
Level 28
God Stats
33W - 20L
1,597 SR
Queue Stats
87W - 50L
1,547 Elo+
Party 2
Nemesis
Nemesis
yvrik
Nemesis
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
348W - 273L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
4 / 1 / 4
9,669
744
9,967
5,435
2,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
Vibe Danny
Cthulhu
16
2 / 1 / 6
10,519
809
6,724
11,770
12,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shiva
Vibe Oni
Shiva
13
4 / 3 / 5
9,425
725
8,659
12,816
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
8,579
660
10,643
10,369
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
rfrost 2
Skadi
13
3 / 4 / 1
8,842
680
6,874
10,983
3,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
yvrik
Nemesis
10
1 / 5 / 2
7,589
584
4,157
8,890
3,992
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
1
4
6
W
Cthulhu
Vibe Danny
Cthulhu
2
1
6
5
W
Shiva
Vibe Oni
Shiva
4
3
5
2.17
L
1
1
4
3
L
Skadi
rfrost 2
Skadi
3
4
1
0.88
L
Nemesis
yvrik
Nemesis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,350
Damage
21,674
30,021
Taken
30,242
20,656
Mitigated
10,865
7,168
Healing
5,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
9,967
2,583
259
599
5,435
2,090
409
2,719
2,508
31,888
0
W
Cthulhu
Vibe Danny
Cthulhu
6,724
818
545
2,729
11,770
12,640
616
3,143
8,207
41,770
0
W
Shiva
Vibe Oni
Shiva
8,659
2,916
572
2,464
12,816
5,926
1,099
4,251
8,041
0
25,925
L
10,643
360
148
3,045
10,369
3,351
28
7,258
3,111
38,383
0
L
Skadi
rfrost 2
Skadi
6,874
3,058
0
990
10,983
3,522
0
6,805
4,178
0
29,867
L
Nemesis
yvrik
Nemesis
4,157
908
90
1,070
8,890
3,992
0
2,841
6,049
0
6,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,613
Gold Earned
25,010
154
Minions Killed
136
8
Camps Cleared
3
760,892
Distance Traveled
673,776
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,669
744
47
4
1
240,902
3
W
Cthulhu
10,519
809
67
5
2
266,934
2
W
Shiva
9,425
725
40
3
5
253,056
2
L
Merlin
8,579
660
79
6
3
216,089
4
L
Skadi
8,842
680
52
4
0
212,481
0
L
Nemesis
7,589
584
5
0
0
245,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role