Player Matchup

Fenrir
Fenrir
Manuk1c
Fenrir
Level 154
God Stats
238W - 213L
1,587 SR
Queue Stats
574W - 560L
1,568 Elo+
Party 1
Agni
Agni
Serge_Shimada03
Agni
Level 96
God Stats
3W - 1L
1,529 SR
Queue Stats
66W - 72L
1,475 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XxLogan-gamer3xX
Cu Chulainn
Level 5
God Stats
3W - 2L
1,603 SR
Queue Stats
6W - 10L
1,526 Elo+
Party 1
Team Averages
Level 85
1,573 SR
1,523 Elo+

VS

Team Averages
Level 107
1,526 SR
1,467 Elo+
Shiva
Shiva
Kasak1PL
Shiva
Level 123
God Stats
14W - 14L
1,598 SR
Queue Stats
240W - 253L
1,525 Elo+
Party 2
Ares
Ares
Krzychu76_PL
Ares
Level 104
God Stats
19W - 23L
1,485 SR
Queue Stats
77W - 134L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
TrAkUpL2002
Baron Samedi
Level 95
God Stats
2W - 5L
1,494 SR
Queue Stats
11W - 20L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Manuk1c
Fenrir
14
6 / 3 / 6
10,294
735
11,605
12,078
7,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
8 / 4 / 4
10,328
738
11,586
6,784
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
XxLogan-gamer3xX
Cu Chulainn
14
1 / 4 / 12
9,705
693
8,285
16,701
12,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Kasak1PL
Shiva
16
6 / 4 / 3
10,693
764
8,598
17,118
20,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 4 / 3
9,187
656
2,899
11,810
13,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
TrAkUpL2002
Baron Samedi
13
3 / 7 / 6
9,891
707
4,106
10,256
3,998
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
15
Kills
11
11
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Shiva
Kasak1PL
Shiva
6
4
3
1.88
L
2
4
3
0.88
W
Fenrir
Manuk1c
Fenrir
6
3
6
3
W
8
4
4
2.5
L
Baron Samedi
TrAkUpL2002
Baron Samedi
3
7
6
0.86
W
Cu Chulainn
XxLogan-gamer3xX
Cu Chulainn
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,476
Damage
15,603
35,563
Taken
39,184
23,109
Mitigated
37,401
7,191
Healing
5,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Kasak1PL
Shiva
8,598
1,815
0
3,538
17,118
20,100
266
5,679
10,910
81
46,184
L
2,899
100
148
1,111
11,810
13,303
0
3,011
8,244
8,842
0
W
Fenrir
Manuk1c
Fenrir
11,605
2,341
0
1,459
12,078
7,926
863
2,676
9,402
0
29,397
W
11,586
1,042
0
419
6,784
2,493
1,581
2,392
4,392
40,018
0
L
Baron Samedi
TrAkUpL2002
Baron Samedi
4,106
493
311
275
10,256
3,998
0
5,062
4,832
13,041
0
W
Cu Chulainn
XxLogan-gamer3xX
Cu Chulainn
8,285
776
0
5,313
16,701
12,690
642
2,861
13,840
6,750
29,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,327
Gold Earned
29,771
140
Minions Killed
92
8
Camps Cleared
3
771,835
Distance Traveled
557,932
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,693
764
56
4
3
250,831
4
L
Ares
9,187
656
12
1
0
130,012
2
W
Fenrir
10,294
735
19
1
5
265,187
3
W
Agni
10,328
738
71
5
2
241,294
0
L
Baron Samedi
9,891
707
24
2
0
177,089
1
W
Cu Chulainn
9,705
693
50
4
1
265,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role