Player Matchup

Kukulkan
Kukulkan
Mr25Percent2
Kukulkan
Level 35
God Stats
0W - 1L
1,406 SR
Queue Stats
2W - 11L
1,247 Elo+
Party 1
Osiris
Osiris
Summergerm5154
Osiris
Level 105
God Stats
1W - 3L
1,501 SR
Queue Stats
29W - 30L
1,402 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
koolaidman_24
Ah Muzen Cab
Level 37
God Stats
2W - 6L
1,218 SR
Queue Stats
8W - 24L
1,363 Elo+
Party 1
Team Averages
Level 59
1,375 SR
1,337 Elo+

VS

Team Averages
Level 101
1,659 SR
1,387 Elo+
Bacchus
Bacchus
BigDmurph62
Bacchus
Level 78
God Stats
5W - 5L
1,880 SR
Queue Stats
86W - 95L
1,542 Elo+
Solo
Ne Zha
Ne Zha
user2colby
Ne Zha
Level 146
God Stats
46W - 51L
1,531 SR
Queue Stats
564W - 668L
1,460 Elo+
Solo
Kukulkan
Kukulkan
xXrockballa7Xx
Kukulkan
Level 79
God Stats
1W - 1L
1,568 SR
Queue Stats
4W - 15L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mr25Percent2
Kukulkan
17
7 / 7 / 4
12,786
710
13,166
15,513
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 6 / 9
12,095
672
11,808
21,199
17,200
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
koolaidman_24
Ah Muzen Cab
15
2 / 7 / 8
11,435
635
13,358
15,182
3,839
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigDmurph62
Bacchus
16
0 / 4 / 16
12,721
707
11,601
19,570
24,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
user2colby
Ne Zha
19
9 / 4 / 10
14,046
780
12,125
15,873
9,008
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
20
11 / 5 / 8
14,692
816
23,776
10,987
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
13
Kills
20
20
Deaths
13
21
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigDmurph62
Bacchus
0
4
16
2
L
Kukulkan
Mr25Percent2
Kukulkan
7
7
4
1.29
L
4
6
9
1.42
L
Ah Muzen Cab
koolaidman_24
Ah Muzen Cab
2
7
8
0.86
W
Ne Zha
user2colby
Ne Zha
9
4
10
3.5
W
Kukulkan
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,332
Damage
47,502
51,894
Taken
46,430
25,491
Mitigated
38,480
6,416
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigDmurph62
Bacchus
11,601
1,187
533
3,854
19,570
24,945
264
6,066
13,131
32,257
0
L
Kukulkan
Mr25Percent2
Kukulkan
13,166
234
0
328
15,513
4,452
599
11,100
4,413
41,152
0
L
11,808
3,931
0
3,969
21,199
17,200
451
14,031
7,168
0
37,062
L
Ah Muzen Cab
koolaidman_24
Ah Muzen Cab
13,358
3,391
0
2,119
15,182
3,839
163
10,855
4,327
0
43,239
W
Ne Zha
user2colby
Ne Zha
12,125
2,122
0
4,789
15,873
9,008
10
3,605
11,978
0
36,368
W
Kukulkan
23,776
2,395
0
777
10,987
4,527
1,692
3,373
7,504
68,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,316
Gold Earned
41,459
181
Minions Killed
219
5
Camps Cleared
10
876,701
Distance Traveled
965,156
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,721
707
48
3
7
326,748
3
L
Kukulkan
12,786
710
70
4
0
270,039
0
L
Osiris
12,095
672
48
3
3
294,594
3
L
Ah Muzen Cab
11,435
635
63
4
2
312,068
2
W
Ne Zha
14,046
780
47
3
1
340,479
1
W
Kukulkan
14,692
816
124
7
2
297,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role