Player Matchup

Chang'e
Chang'e
Not-Cjito-
Chang'e
Level 14
God Stats
2W - 6L
1,500 SR
Queue Stats
18W - 27L
1,305 Elo+
Party 1
Mercury
Mercury
PutDipinmyLip
Mercury
Level 128
God Stats
14W - 15L
1,558 SR
Queue Stats
194W - 198L
1,465 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Teddy_Lemoine
Ah Muzen Cab
Level 76
God Stats
8W - 10L
1,500 SR
Queue Stats
131W - 130L
1,365 Elo+
Party 1
Odin
Odin
WA JUXI WIS
Odin
Level 80
God Stats
1W - 2L
1,150 SR
Queue Stats
69W - 64L
1,418 Elo+
Solo
Cthulhu
Cthulhu
lilempress25
Cthulhu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 72L
1,054 Elo+
Party 1
Team Averages
Level 63
1,442 SR
1,321 Elo+

VS

Team Averages
Level 54
1,491 SR
1,426 Elo+
Sol
Sol
Antony3015
Sol
Level 46
God Stats
5W - 10L
1,309 SR
Queue Stats
95W - 119L
1,394 Elo+
Party 2
Nike
Nike
Elian_507
Nike
Level 53
God Stats
1W - 1L
1,756 SR
Queue Stats
69W - 72L
1,409 Elo+
Party 2
Vamana
Vamana
Oscarsaid_098
Vamana
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 98L
1,400 Elo+
Party 2
Danzaburou
Danzaburou
The_Reven1702
Danzaburou
Level 48
God Stats
0W - 4L
1,392 SR
Queue Stats
230W - 246L
1,465 Elo+
Solo
Cabrakan
Cabrakan
suhgoy
Cabrakan
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 150L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Not-Cjito-
Chang'e
20
7 / 4 / 4
13,141
526
9,757
17,502
7,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
20
8 / 2 / 6
14,730
589
19,977
19,999
9,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
Teddy_Lemoine
Ah Muzen Cab
19
5 / 2 / 7
13,023
521
15,310
15,289
6,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 0 / 4
13,447
538
9,091
11,871
11,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
lilempress25
Cthulhu
16
1 / 4 / 9
10,947
438
4,462
14,558
18,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 3
10,279
411
10,642
15,747
6,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
17
4 / 8 / 4
10,978
439
15,325
26,981
10,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
1 / 2 / 0
9,983
399
5,106
15,227
14,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
The_Reven1702
Danzaburou
18
3 / 10 / 4
11,473
459
13,642
20,100
5,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
suhgoy
Cabrakan
1
0 / 0 / 0
4,694
188
0
0
0

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
24
Kills
11
12
Deaths
24
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
Nike
4
8
4
0.75
W
Chang'e
Not-Cjito-
Chang'e
7
4
4
2.25
L
1
2
0
0.5
W
Mercury
8
2
6
5.5
W
Ah Muzen Cab
Teddy_Lemoine
Ah Muzen Cab
5
2
7
4.25
L
Danzaburou
The_Reven1702
Danzaburou
3
10
4
0.5
W
3
0
4
5
W
Cthulhu
lilempress25
Cthulhu
1
4
9
1.38
L
Cabrakan
suhgoy
Cabrakan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,597
Damage
44,715
79,219
Taken
78,055
54,501
Mitigated
36,501
28,852
Healing
18,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,642
1,977
191
5,000
15,747
6,398
753
1,655
14,022
54,794
5,062
L
Nike
15,325
4,288
0
3,431
26,981
10,062
540
6,060
20,591
0
78,204
W
Chang'e
Not-Cjito-
Chang'e
9,757
1,107
1,393
6,715
17,502
7,637
1,374
3,349
14,153
81,843
0
L
5,106
2,555
0
5,063
15,227
14,452
537
2,082
13,101
0
47,413
W
Mercury
19,977
11,021
0
8,768
19,999
9,853
2,880
1,728
18,271
0
123,616
W
Ah Muzen Cab
Teddy_Lemoine
Ah Muzen Cab
15,310
6,309
256
7,251
15,289
6,977
2,493
2,244
13,045
0
92,213
L
Danzaburou
The_Reven1702
Danzaburou
13,642
5,888
96
4,750
20,100
5,589
0
5,263
14,711
0
79,564
W
9,091
1,018
0
2,851
11,871
11,963
1,051
1,668
10,203
17,910
61,565
W
Cthulhu
lilempress25
Cthulhu
4,462
595
266
1,352
14,558
18,071
210
1,128
13,430
24,686
3,413
L
Cabrakan
suhgoy
Cabrakan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,288
Gold Earned
47,407
643
Minions Killed
453
0
Camps Cleared
0
2,225,846
Distance Traveled
1,796,448
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,279
411
89
4
0
442,313
1
L
Nike
10,978
439
126
5
0
462,525
1
W
Chang'e
13,141
526
141
6
0
428,773
2
L
Vamana
9,983
399
93
4
0
477,251
2
W
Mercury
14,730
589
200
8
0
528,461
1
W
Ah Muzen Cab
13,023
521
130
5
0
443,775
3
L
Danzaburou
11,473
459
145
6
0
414,359
0
W
Odin
13,447
538
149
6
0
454,403
1
W
Cthulhu
10,947
438
23
1
0
370,434
0
L
Cabrakan
4,694
188
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role