Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
JaguarPaw777
Mercury
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 98L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
NeoMOTZI
Sun Wukong
Level 26
God Stats
10W - 7L
1,500 SR
Queue Stats
273W - 269L
1,428 Elo+
Solo
Fafnir
Fafnir
TOXIC-_-SEVEN
Fafnir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 47L
1,345 Elo+
Party 2
Neith
Neith
loco-soldato
Neith
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 56L
1,391 Elo+
Party 2
Team Averages
Level 74
1,500 SR
1,412 Elo+

VS

Team Averages
Level 123
1,500 SR
1,494 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Ikulis
Cernunnos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 37L
1,561 Elo+
Solo
Thoth
Thoth
fredultimate017
Thoth
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 70L
1,505 Elo+
Party 1
Hera
Hera
ВеnеGеsserit
Hera
Level 122
God Stats
5W - 9L
1,500 SR
Queue Stats
305W - 339L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
7 / 2 / 11
10,636
967
16,394
6,495
2,780
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
JaguarPaw777
Mercury
13
6 / 5 / 6
8,751
796
3,391
6,754
2,408
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
NeoMOTZI
Sun Wukong
15
2 / 2 / 14
8,608
783
6,776
11,061
7,406
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 1 / 12
8,465
770
2,642
11,195
12,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 2 / 10
9,720
884
9,814
5,592
2,221
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
4 / 2 / 3
8,802
800
13,794
9,275
2,962
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
 
Merlin
12
2 / 4 / 4
7,512
683
5,022
6,160
1,730
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Ikulis
Cernunnos
14
2 / 6 / 8
7,886
717
4,526
9,889
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 6 / 5
6,883
626
3,658
8,074
1,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 5 / 3
8,392
763
5,463
8,552
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
23
Kills
12
12
Deaths
23
53
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
2
11
6.25
L
Ah Puch
 
Ah Puch
4
2
3
2.75
L
Merlin
 
Merlin
2
4
4
1
L
Cernunnos
Ikulis
Cernunnos
2
6
8
1
W
Mercury
JaguarPaw777
Mercury
6
5
6
1.8
W
Sun Wukong
NeoMOTZI
Sun Wukong
2
2
14
4.5
W
0
1
12
6
L
0
6
5
0.42
W
8
2
10
6.5
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,017
Damage
32,463
41,097
Taken
41,950
27,524
Mitigated
12,363
19,240
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
16,394
175
1,551
1,898
6,495
2,780
721
5,528
967
42,193
0
L
Ah Puch
 
Ah Puch
13,794
481
760
3,830
9,275
2,962
0
4,600
4,675
26,407
0
L
Merlin
 
Merlin
5,022
135
0
1,120
6,160
1,730
0
2,535
3,625
13,477
0
L
Cernunnos
Ikulis
Cernunnos
4,526
987
500
854
9,889
2,929
64
5,605
4,284
0
13,956
W
Mercury
JaguarPaw777
Mercury
3,391
1,079
1,373
383
6,754
2,408
261
3,926
2,828
0
6,042
W
Sun Wukong
NeoMOTZI
Sun Wukong
6,776
662
676
3,427
11,061
7,406
164
8,181
2,880
0
15,954
W
2,642
859
2,724
4,405
11,195
12,709
287
6,565
4,630
4,579
0
L
3,658
0
556
1,164
8,074
1,986
0
3,099
4,975
9,320
0
W
9,814
1,091
907
1,896
5,592
2,221
2,129
3,737
1,855
0
23,480
L
5,463
822
660
1,262
8,552
2,756
0
3,197
5,355
16,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,180
Gold Earned
39,475
136
Minions Killed
132
0
Camps Cleared
0
1,090,400
Distance Traveled
833,845
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,636
967
69
6
0
211,456
2
L
Ah Puch
8,802
800
44
4
0
208,737
0
L
Merlin
7,512
683
14
1
0
103,493
4
L
Cernunnos
7,886
717
38
3
0
155,215
0
W
Mercury
8,751
796
3
0
0
207,914
0
W
Sun Wukong
8,608
783
28
3
0
237,463
5
W
Fafnir
8,465
770
6
1
0
225,576
0
L
Thoth
6,883
626
10
1
0
188,557
0
W
Neith
9,720
884
30
3
0
207,991
0
L
Hera
8,392
763
26
2
0
177,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role