Player Matchup

Merlin
Merlin
Silver IV
 
Merlin
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver IV
CyberBully87
Thanatos
Silver IV
Level 112
God Stats
20W - 23L
1,261 SR
Queue Stats
230W - 249L
774 MMR
Solo
Scylla
Scylla
Silver IV
ImIsanthrop3
Scylla
Silver IV
Level 69
God Stats
1W - 1L
1,234 SR
Queue Stats
54W - 85L
755 MMR
Solo
Artemis
Artemis
Silver IV
jigalingswinger2
Artemis
Silver IV
Level 113
God Stats
164W - 123L
1,421 SR
Queue Stats
560W - 583L
739 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
o Kimchii
Gilgamesh
Silver IV
Level 105
God Stats
6W - 5L
1,450 SR
Queue Stats
59W - 63L
759 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,373 SR
905 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,542 SR
763 MMR
Anubis
Anubis
Silver V
BuddhaWolf_
Anubis
Silver V
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 59L
747 MMR
Solo
Arachne
Arachne
Silver III
Burn_Herbs
Arachne
Silver III
Level 77
God Stats
14W - 10L
1,516 SR
Queue Stats
182W - 229L
775 MMR
Solo
Danzaburou
Danzaburou
Bronze II
Frostystarts
Danzaburou
Bronze II
Level 89
God Stats
26W - 34L
1,455 SR
Queue Stats
62W - 97L
740 MMR
Solo
Bellona
Bellona
Silver IV
LDN Finesse Kid
Bellona
Silver IV
Level 89
God Stats
20W - 10L
1,755 SR
Queue Stats
238W - 258L
830 MMR
Solo
Sobek
Sobek
Silver IV
NameIessPizza
Sobek
Silver IV
Level 107
God Stats
27W - 36L
1,486 SR
Queue Stats
156W - 180L
725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 4 / 1
10,486
524
11,221
8,171
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
CyberBully87
Thanatos
15
2 / 5 / 2
9,314
466
5,311
17,103
5,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Scylla
11
0 / 7 / 1
7,267
363
2,754
14,774
5,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 4 / 3
9,513
476
6,635
11,401
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
o Kimchii
Gilgamesh
13
1 / 1 / 1
8,386
419
6,969
14,140
9,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KumbhakarnaZeusGeb

VS

Bans
CliodhnaIzanamiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
7 / 0 / 5
11,632
582
9,529
11,137
5,526
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Burn_Herbs
Arachne
16
4 / 3 / 4
10,257
513
5,350
15,752
5,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Frostystarts
Danzaburou
15
4 / 3 / 3
10,178
509
5,991
9,708
3,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 2 / 1
10,244
512
12,197
14,240
15,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 1 / 5
8,830
442
5,298
13,445
9,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
21
21
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
4
1
1.38
L
Anubis
7
0
5
9.5
L
Arachne
Burn_Herbs
Arachne
4
3
4
2
W
Thanatos
CyberBully87
Thanatos
2
5
2
0.6
L
Danzaburou
Frostystarts
Danzaburou
4
3
3
1.83
W
Scylla
0
7
1
0.07
L
4
2
1
2.25
L
2
1
5
4.5
W
1
4
3
0.63
W
Gilgamesh
o Kimchii
Gilgamesh
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,890
Damage
38,365
65,589
Taken
64,282
25,693
Mitigated
39,348
24,390
Healing
26,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,221
599
0
927
8,171
3,042
976
1,591
6,580
67,587
0
L
Anubis
9,529
23
0
7,551
11,137
5,526
1,298
1,669
9,217
80,468
3,920
L
Arachne
Burn_Herbs
Arachne
5,350
3,421
119
4,534
15,752
5,698
353
4,851
10,901
0
73,041
W
Thanatos
CyberBully87
Thanatos
5,311
607
297
12,453
17,103
5,812
167
2,850
14,253
0
47,836
L
Danzaburou
Frostystarts
Danzaburou
5,991
2,073
242
2,962
9,708
3,099
328
2,424
7,284
0
59,177
W
Scylla
2,754
362
15
2,776
14,774
5,140
0
3,099
11,675
31,303
0
L
12,197
3,238
0
4,550
14,240
15,373
1,763
2,843
11,397
0
67,964
L
5,298
136
1,359
5,302
13,445
9,652
0
2,188
11,257
26,759
0
W
6,635
2,757
0
4,282
11,401
2,596
280
3,047
8,354
0
65,049
W
Gilgamesh
o Kimchii
Gilgamesh
6,969
2,540
0
3,640
14,140
9,103
75
3,962
10,178
0
38,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,966
Gold Earned
51,141
435
Minions Killed
550
0
Camps Cleared
0
1,806,444
Distance Traveled
1,647,469
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,486
524
126
6
0
369,941
0
L
Anubis
11,632
582
155
8
0
362,445
6
L
Arachne
10,257
513
122
6
0
332,967
3
W
Thanatos
9,314
466
91
5
0
365,527
0
L
Danzaburou
10,178
509
108
5
0
282,808
7
W
Scylla
7,267
363
40
2
0
341,537
0
L
Bellona
10,244
512
121
6
0
324,246
4
L
Sobek
8,830
442
44
2
0
345,003
2
W
Artemis
9,513
476
101
5
0
340,806
5
W
Gilgamesh
8,386
419
77
4
0
388,633
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role