Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ChoppedUpCookie
Raijin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 109L
1,458 Elo+
Solo
Janus
Janus
CityFoxx9054
Janus
Level 61
God Stats
0W - 4L
1,353 SR
Queue Stats
84W - 106L
1,394 Elo+
Solo
Anubis
Anubis
Sebax16
Anubis
Level 124
God Stats
8W - 8L
1,471 SR
Queue Stats
339W - 351L
1,520 Elo+
Solo
Sylvanus
Sylvanus
carlosippa
Sylvanus
Level 160
God Stats
0W - 1L
1,357 SR
Queue Stats
2W - 9L
1,292 Elo+
Solo
Team Averages
Level 110
1,436 SR
1,433 Elo+

VS

Team Averages
Level 104
1,566 SR
1,477 Elo+
Janus
Janus
AssaultMainJohn
Janus
Level 44
God Stats
14W - 14L
1,500 SR
Queue Stats
898W - 943L
1,454 Elo+
Solo
Cliodhna
Cliodhna
INFINITEPARAD0X
Cliodhna
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 82L
1,500 Elo+
Solo
Hun Batz
Hun Batz
MrDovahKing
Hun Batz
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 193L
1,525 Elo+
Solo
Horus
Horus
TheKing96k
Horus
Level 80
God Stats
3W - 1L
1,697 SR
Queue Stats
401W - 394L
1,416 Elo+
Solo
Thanatos
Thanatos
imForester
Thanatos
Level 128
God Stats
5W - 4L
1,634 SR
Queue Stats
212W - 225L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
5 / 4 / 11
9,513
793
16,205
8,011
2,293
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 5 / 6
9,722
810
6,697
9,169
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 12
9,940
828
7,971
14,821
5,584
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
Sebax16
Anubis
16
5 / 6 / 5
9,721
810
6,208
9,306
3,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sylvanus
carlosippa
Sylvanus
16
2 / 4 / 11
9,429
786
6,661
14,959
5,983
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 10
10,825
902
14,156
8,574
2,630
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
16
5 / 8 / 10
10,036
836
12,178
13,416
5,693
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
MrDovahKing
Hun Batz
18
9 / 4 / 13
10,943
912
15,211
16,661
15,144
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
16
1 / 3 / 15
9,292
774
6,197
11,698
8,037
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Thanatos
imForester
Thanatos
14
3 / 4 / 10
9,246
771
3,878
11,199
11,181
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
83
22
Kills
25
25
Deaths
23
45
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
5
4
11
2.63
W
7
4
10
3
L
6
5
6
1.8
L
4
6
12
1.67
W
Cliodhna
5
8
10
1.25
W
Hun Batz
MrDovahKing
Hun Batz
9
4
13
3.88
L
Anubis
Sebax16
Anubis
5
6
5
1.25
W
Horus
1
3
15
2.83
L
Sylvanus
carlosippa
Sylvanus
2
4
11
1.88
W
Thanatos
imForester
Thanatos
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,742
Damage
51,620
56,266
Taken
61,548
20,975
Mitigated
42,685
16,044
Healing
23,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
16,205
6,023
46
437
8,011
2,293
1,451
1,714
6,297
23,305
0
W
14,156
503
2,315
1,961
8,574
2,630
1,733
7,138
1,378
29,838
0
L
6,697
947
638
793
9,169
3,325
45
814
8,355
18,630
0
L
7,971
694
1,751
2,620
14,821
5,584
881
5,031
9,790
18,044
0
W
Cliodhna
12,178
1,169
1,053
771
13,416
5,693
919
9,315
4,019
0
30,512
W
Hun Batz
MrDovahKing
Hun Batz
15,211
2,272
1,492
1,808
16,661
15,144
1,317
9,743
6,435
0
32,914
L
Anubis
Sebax16
Anubis
6,208
187
613
1,240
9,306
3,790
0
2,941
6,365
13,760
0
W
Horus
6,197
3,553
3,083
3,822
11,698
8,037
735
8,388
3,214
0
17,202
L
Sylvanus
carlosippa
Sylvanus
6,661
1,966
2,741
5,165
14,959
5,983
990
3,656
11,303
11,026
0
W
Thanatos
imForester
Thanatos
3,878
297
1,866
4,909
11,199
11,181
1,030
8,279
2,760
0
11,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,325
Gold Earned
50,342
96
Minions Killed
142
0
Camps Cleared
0
934,159
Distance Traveled
1,090,414
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,513
793
17
1
0
200,727
0
W
Janus
10,825
902
36
3
0
225,603
0
L
Raijin
9,722
810
31
3
0
175,514
0
L
Janus
9,940
828
17
1
0
204,383
1
W
Cliodhna
10,036
836
40
3
0
213,923
2
W
Hun Batz
10,943
912
19
2
0
217,110
1
L
Anubis
9,721
810
19
2
0
155,945
0
W
Horus
9,292
774
28
2
0
226,376
3
L
Sylvanus
9,429
786
12
1
0
197,590
0
W
Thanatos
9,246
771
19
2
0
207,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role