Player Matchup

Cerberus
Cerberus
Platinum I
Beanslade
Cerberus
Platinum I
Level 44
God Stats
23W - 13L
1,775 SR
Queue Stats
87W - 44L
2,020 MMR
Party 2
Bastet
Bastet
Platinum III
BeczWhyNot
Bastet
Platinum III
Level 121
God Stats
12W - 4L
1,836 SR
Queue Stats
87W - 46L
1,894 MMR
Party 2
Sol
Sol
Platinum III
SkiSZN
Sol
Platinum III
Level 97
God Stats
21W - 8L
1,767 SR
Queue Stats
84W - 42L
1,894 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 87
1,793 SR
1,936 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,289 SR
1,527 MMR
Nike
Nike
Gold III
AdanosSot
Nike
Gold III
Level 123
God Stats
8W - 10L
1,191 SR
Queue Stats
489W - 562L
1,555 MMR
Party 1
Hera
Hera
Bronze IV
Athémix
Hera
Bronze IV
Level 106
God Stats
0W - 1L
1,531 SR
Queue Stats
1W - 2L
1,521 MMR
Solo
Vamana
Vamana
Gold III
De1aVega
Vamana
Gold III
Level 114
God Stats
0W - 2L
1,145 SR
Queue Stats
112W - 121L
1,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beanslade
Cerberus
11
1 / 0 / 9
7,337
815
4,492
9,499
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
BeczWhyNot
Bastet
11
5 / 0 / 4
7,208
801
10,303
8,930
4,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sol
SkiSZN
Sol
12
5 / 0 / 4
7,961
885
8,600
4,294
1,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabNoxArtioThothGilgamesh

VS

Bans
AresOdinAtlasAchillesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
0 / 5 / 0
5,551
617
4,720
10,261
5,127
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
9
0 / 4 / 0
5,429
603
5,217
5,683
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
De1aVega
Vamana
8
0 / 2 / 0
5,813
646
3,730
12,396
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
11
Kills
0
0
Deaths
11
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nike
0
5
0
0
L
Hera
0
4
0
0
W
Cerberus
Beanslade
Cerberus
1
0
9
5.5
W
Bastet
BeczWhyNot
Bastet
5
0
4
7
L
Vamana
De1aVega
Vamana
0
2
0
0
W
Sol
SkiSZN
Sol
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,395
Damage
13,667
22,723
Taken
28,340
12,674
Mitigated
12,327
10,102
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
4,720
968
431
2,456
10,261
5,127
0
5,538
4,626
0
17,392
L
Hera
5,217
984
0
345
5,683
1,652
0
2,274
3,273
12,007
0
W
Cerberus
Beanslade
Cerberus
4,492
267
615
4,274
9,499
7,383
145
1,980
7,255
12,976
0
W
Bastet
BeczWhyNot
Bastet
10,303
2,711
0
2,346
8,930
4,094
272
2,567
6,125
0
22,014
L
Vamana
De1aVega
Vamana
3,730
1,670
0
5,057
12,396
5,548
0
5,734
6,306
0
12,603
W
Sol
SkiSZN
Sol
8,600
4,620
0
2,867
4,294
1,197
2,687
747
3,447
47,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,506
Gold Earned
16,793
116
Minions Killed
76
7
Camps Cleared
1
545,093
Distance Traveled
493,068
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,551
617
42
5
0
158,876
0
L
Hera
5,429
603
25
3
1
145,581
3
W
Cerberus
7,337
815
12
1
2
174,283
1
W
Bastet
7,208
801
22
2
0
199,833
2
L
Vamana
5,813
646
9
1
0
188,611
2
W
Sol
7,961
885
82
9
5
170,977
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role