Player Matchup

Sol
Sol
Atarneus
Sol
Level 159
God Stats
24W - 17L
1,613 SR
Queue Stats
319W - 321L
1,431 Elo+
Solo
Artio
Artio
Azalais
Artio
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 45L
1,440 Elo+
Solo
Fenrir
Fenrir
RulasHD
Fenrir
Level 28
God Stats
15W - 12L
1,622 SR
Queue Stats
134W - 133L
1,394 Elo+
Party 1
Shiva
Shiva
joaosinho
Shiva
Level 90
God Stats
10W - 10L
1,683 SR
Queue Stats
713W - 748L
1,479 Elo+
Party 1
Neith
Neith
xumancito
Neith
Level 23
God Stats
5W - 9L
1,470 SR
Queue Stats
23W - 26L
1,350 Elo+
Party 1
Team Averages
Level 77
1,578 SR
1,419 Elo+

VS

Team Averages
Level 62
1,521 SR
1,425 Elo+
Kumbhakarna
Kumbhakarna
ElPrimo99
Kumbhakarna
Level 5
God Stats
7W - 7L
1,683 SR
Queue Stats
15W - 21L
1,303 Elo+
Party 3
Gilgamesh
Gilgamesh
GrimReapper123
Gilgamesh
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
84W - 81L
1,468 Elo+
Party 2
Cupid
Cupid
HellWisp99
Cupid
Level 69
God Stats
7W - 8L
1,528 SR
Queue Stats
137W - 161L
1,356 Elo+
Party 3
Ra
Ra
andreisorin918
Ra
Level 49
God Stats
24W - 28L
1,395 SR
Queue Stats
72W - 82L
1,415 Elo+
Party 2
Tsukuyomi
Tsukuyomi
josiasgamer14
Tsukuyomi
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 34L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 1
9,211
768
10,059
8,966
3,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Azalais
Artio
10
3 / 3 / 7
6,813
568
3,542
8,773
9,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
RulasHD
Fenrir
11
5 / 3 / 3
7,094
591
5,521
8,950
3,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
joaosinho
Shiva
13
1 / 2 / 3
7,463
622
4,704
7,449
3,941
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
xumancito
Neith
11
4 / 3 / 3
6,668
556
8,352
5,530
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ElPrimo99
Kumbhakarna
9
1 / 6 / 3
5,762
480
1,546
11,060
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
GrimReapper123
Gilgamesh
11
1 / 2 / 0
5,812
484
2,781
6,883
5,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
10
3 / 5 / 3
6,028
502
6,691
9,016
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 0
7,134
595
1,409
5,744
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
josiasgamer14
Tsukuyomi
10
3 / 5 / 5
6,367
531
6,531
12,430
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
21
Kills
11
11
Deaths
21
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
W
Artio
Azalais
Artio
3
3
7
2.17
L
Kumbhakarna
ElPrimo99
Kumbhakarna
1
6
3
0.42
L
Gilgamesh
GrimReapper123
Gilgamesh
1
2
0
0.5
L
Cupid
3
5
3
0.9
W
Fenrir
RulasHD
Fenrir
5
3
3
2.17
L
3
3
0
1
W
Shiva
joaosinho
Shiva
1
2
3
1.25
L
Tsukuyomi
josiasgamer14
Tsukuyomi
3
5
5
1.1
W
Neith
xumancito
Neith
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,178
Damage
18,958
39,668
Taken
45,133
21,573
Mitigated
18,723
13,027
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,059
4,407
0
5,690
8,966
3,081
562
610
8,356
66,997
0
W
Artio
Azalais
Artio
3,542
299
763
3,443
8,773
9,134
184
1,077
7,696
13,669
0
L
Kumbhakarna
ElPrimo99
Kumbhakarna
1,546
437
0
982
11,060
5,233
0
3,579
7,481
5,266
0
L
Gilgamesh
GrimReapper123
Gilgamesh
2,781
1,294
0
244
6,883
5,022
585
135
6,748
0
24,159
L
Cupid
6,691
3,706
183
3,468
9,016
2,216
238
2,805
6,211
0
31,941
W
Fenrir
RulasHD
Fenrir
5,521
2,099
0
1,382
8,950
3,241
28
295
8,655
0
27,624
L
1,409
287
101
758
5,744
2,210
0
3,908
1,836
40,952
0
W
Shiva
joaosinho
Shiva
4,704
793
106
685
7,449
3,941
609
0
7,449
1,220
46,585
L
Tsukuyomi
josiasgamer14
Tsukuyomi
6,531
2,149
0
4,526
12,430
4,042
0
3,309
9,121
0
30,140
W
Neith
xumancito
Neith
8,352
2,884
0
958
5,530
2,176
274
973
4,557
0
39,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,249
Gold Earned
31,103
385
Minions Killed
251
0
Camps Cleared
0
1,165,792
Distance Traveled
1,051,743
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,211
768
134
11
0
240,228
2
W
Artio
6,813
568
25
2
0
225,871
3
L
Kumbhakarna
5,762
480
10
1
0
218,537
0
L
Gilgamesh
5,812
484
54
5
0
187,020
3
L
Cupid
6,028
502
49
4
0
207,836
1
W
Fenrir
7,094
591
49
4
0
247,390
0
L
Ra
7,134
595
90
8
0
220,376
0
W
Shiva
7,463
622
109
9
0
238,920
0
L
Tsukuyomi
6,367
531
48
4
0
217,974
1
W
Neith
6,668
556
68
6
0
213,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role