Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Cr0W21
Ah Muzen Cab
Level 129
God Stats
23W - 15L
1,615 SR
Queue Stats
680W - 611L
1,552 Elo+
Solo
Chronos
Chronos
Vgm3
Chronos
Level 140
God Stats
7W - 6L
1,557 SR
Queue Stats
141W - 147L
1,462 Elo+
Solo
Yemoja
Yemoja
clutchmonkey20
Yemoja
Level 72
God Stats
12W - 13L
1,275 SR
Queue Stats
54W - 51L
1,493 Elo+
Solo
Team Averages
Level 125
1,490 SR
1,501 Elo+

VS

Team Averages
Level 92
1,560 SR
1,567 Elo+
Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Bradjamine
Danzaburou
Level 43
God Stats
1W - 2L
1,676 SR
Queue Stats
13W - 16L
1,549 Elo+
Solo
Bacchus
Bacchus
Paniqui7
Bacchus
Level 104
God Stats
13W - 3L
1,602 SR
Queue Stats
309W - 250L
1,636 Elo+
Party 1
Zhong Kui
Zhong Kui
Pascutti27
Zhong Kui
Level 127
God Stats
13W - 14L
1,425 SR
Queue Stats
677W - 583L
1,517 Elo+
Party 1
Artio
Artio
RicLey LNs
Artio
Level 66
God Stats
4W - 5L
1,596 SR
Queue Stats
10W - 13L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
9 / 0 / 2
8,785
732
10,123
9,079
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
 
Chernobog
12
1 / 1 / 9
7,093
591
4,908
7,099
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Cr0W21
Ah Muzen Cab
11
0 / 2 / 5
6,694
558
6,936
6,574
2,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
Vgm3
Chronos
14
5 / 1 / 0
8,313
693
9,954
5,404
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 1 / 7
7,351
613
4,569
10,396
7,692
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 4 / 2
6,679
557
5,511
8,570
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Bradjamine
Danzaburou
10
1 / 3 / 1
5,849
487
3,105
6,356
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Paniqui7
Bacchus
9
2 / 5 / 2
5,840
487
4,483
12,454
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
Pascutti27
Zhong Kui
11
0 / 3 / 1
6,192
516
5,059
10,249
7,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
9
0 / 3 / 1
5,310
443
2,455
13,458
7,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
18
Kills
5
5
Deaths
18
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
0
2
10
W
Chernobog
 
Chernobog
1
1
9
5.5
L
Nemesis
 
Nemesis
2
4
2
0.75
L
Danzaburou
Bradjamine
Danzaburou
1
3
1
0.5
W
Ah Muzen Cab
Cr0W21
Ah Muzen Cab
0
2
5
1.25
L
Bacchus
Paniqui7
Bacchus
2
5
2
0.6
L
Zhong Kui
Pascutti27
Zhong Kui
0
3
1
0.17
L
Artio
0
3
1
0.17
W
Chronos
Vgm3
Chronos
5
1
0
5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,490
Damage
20,613
38,552
Taken
51,087
19,066
Mitigated
29,203
11,180
Healing
14,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,123
7,620
0
3,054
9,079
3,929
0
1,621
7,458
0
62,203
W
Chernobog
 
Chernobog
4,908
2,488
1
1,798
7,099
2,657
360
950
6,149
0
43,418
L
Nemesis
 
Nemesis
5,511
2,233
0
1,328
8,570
3,251
0
1,344
6,913
0
39,080
L
Danzaburou
Bradjamine
Danzaburou
3,105
1,083
0
1,536
6,356
1,461
0
1,046
5,260
0
25,340
W
Ah Muzen Cab
Cr0W21
Ah Muzen Cab
6,936
2,527
0
1,376
6,574
2,762
106
3,485
3,089
0
42,333
L
Bacchus
Paniqui7
Bacchus
4,483
959
481
2,980
12,454
9,375
0
2,097
9,645
19,012
0
L
Zhong Kui
Pascutti27
Zhong Kui
5,059
186
0
4,032
10,249
7,126
0
1,011
8,934
36,546
2,077
L
Artio
2,455
39
0
4,203
13,458
7,990
0
7,984
5,474
24,543
0
W
Chronos
Vgm3
Chronos
9,954
3,975
0
320
5,404
2,026
662
2,050
2,949
52,870
5,342
W
4,569
1,078
2,225
2,406
10,396
7,692
130
3,418
6,978
19,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,236
Gold Earned
29,870
415
Minions Killed
307
0
Camps Cleared
0
1,163,191
Distance Traveled
1,178,609
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,785
732
126
11
0
296,918
0
W
Chernobog
7,093
591
77
6
0
237,497
4
L
Nemesis
6,679
557
78
7
0
294,298
8
L
Danzaburou
5,849
487
39
3
0
226,010
4
W
Ah Muzen Cab
6,694
558
72
6
0
217,222
3
L
Bacchus
5,840
487
30
3
0
223,330
2
L
Zhong Kui
6,192
516
110
9
0
205,691
3
L
Artio
5,310
443
50
4
0
229,280
3
W
Chronos
8,313
693
104
9
0
194,948
3
W
Yemoja
7,351
613
36
3
0
216,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role