Player Matchup

Sol
Sol
Fr4nk_BeaDi745
Sol
Level 92
God Stats
5W - 5L
1,457 SR
Queue Stats
305W - 286L
1,498 Elo+
Solo
Shiva
Shiva
Leboss1012847
Shiva
Level 106
God Stats
22W - 13L
1,473 SR
Queue Stats
360W - 356L
1,509 Elo+
Solo
Cliodhna
Cliodhna
LuBoyzzFruitdude
Cliodhna
Level 60
God Stats
40W - 28L
1,660 SR
Queue Stats
124W - 119L
1,534 Elo+
Party 2
Thoth
Thoth
LuBoyzzUrsvc_09
Thoth
Level 87
God Stats
23W - 22L
1,472 SR
Queue Stats
194W - 212L
1,535 Elo+
Party 2
Nike
Nike
propano23
Nike
Level 69
God Stats
2W - 0L
1,714 SR
Queue Stats
28W - 29L
1,482 Elo+
Solo
Team Averages
Level 83
1,555 SR
1,511 Elo+

VS

Team Averages
Level 115
1,534 SR
1,428 Elo+
Shiva
Shiva
Aizen-_-Uchiha_
Shiva
Level 89
God Stats
4W - 7L
1,520 SR
Queue Stats
100W - 98L
1,515 Elo+
Solo
Geb
Geb
Badwarmax
Geb
Level 122
God Stats
2W - 2L
1,541 SR
Queue Stats
293W - 312L
1,389 Elo+
Party 1
Bakasura
Bakasura
DerCoon5678
Bakasura
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,425 Elo+
Solo
Anhur
Anhur
Ragnarback
Anhur
Level 141
God Stats
24W - 33L
1,608 SR
Queue Stats
473W - 499L
1,514 Elo+
Solo
Scylla
Scylla
lIIIllIlIllIllIl
Scylla
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 4
13,746
687
19,227
20,116
6,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 1 / 10
11,968
598
5,977
18,077
16,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
4 / 1 / 7
12,474
624
8,589
11,156
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
12 / 2 / 6
12,709
635
17,443
9,951
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nike
17
4 / 2 / 7
11,579
579
7,853
19,239
17,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 2
11,326
566
14,544
21,633
18,272
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 1
7,497
375
4,967
13,823
8,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
DerCoon5678
Bakasura
9
2 / 2 / 1
7,364
368
3,415
7,560
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
15
1 / 10 / 2
9,149
457
7,480
17,270
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 11 / 1
7,886
394
6,171
14,959
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
32
Kills
8
8
Deaths
32
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
1
3
1
0.5
L
Bakasura
DerCoon5678
Bakasura
2
2
1
1.25
W
9
2
4
5.5
W
3
1
10
8
W
4
1
7
7.5
W
12
2
6
7.5
L
Anhur
1
10
2
0.2
L
0
11
1
0.05
W
Nike
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,089
Damage
36,577
78,539
Taken
75,245
49,039
Mitigated
34,921
27,322
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,544
2,293
0
1,780
21,633
18,272
576
8,894
12,739
0
66,714
L
4,967
373
0
1,640
13,823
8,121
0
7,783
6,040
14,800
0
L
Bakasura
DerCoon5678
Bakasura
3,415
2,309
0
1,601
7,560
1,881
0
2,220
5,340
0
16,017
W
19,227
7,790
0
12,833
20,116
6,600
6,800
2,981
17,085
119,408
4,704
W
5,977
830
1,021
5,662
18,077
16,401
1,699
3,369
14,708
8,488
47,452
W
8,589
1,441
0
2,384
11,156
4,489
2,805
878
9,995
0
98,362
W
17,443
878
0
1,522
9,951
3,606
3,173
3,196
6,755
84,262
0
L
Anhur
7,480
2,863
0
1,972
17,270
4,205
0
9,453
7,817
0
54,740
L
6,171
126
0
930
14,959
2,442
0
9,490
5,469
44,787
0
W
Nike
7,853
1,463
0
3,900
19,239
17,943
2,025
714
18,415
0
60,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,476
Gold Earned
43,222
656
Minions Killed
369
0
Camps Cleared
0
2,042,682
Distance Traveled
1,410,943
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,326
566
121
6
0
364,902
2
L
Geb
7,497
375
23
1
0
235,554
4
L
Bakasura
7,364
368
42
2
0
271,602
14
W
Sol
13,746
687
202
10
0
382,753
2
W
Shiva
11,968
598
81
4
0
415,897
4
W
Cliodhna
12,474
624
138
7
0
475,511
2
W
Thoth
12,709
635
130
7
0
384,857
2
L
Anhur
9,149
457
102
5
0
277,304
1
L
Scylla
7,886
394
81
4
0
261,581
6
W
Nike
11,579
579
105
5
0
383,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role