Player Matchup

Gilgamesh
Gilgamesh
Armaansachdeva
Gilgamesh
Level 154
God Stats
20W - 10L
1,823 SR
Queue Stats
687W - 360L
1,755 Elo+
Solo
Janus
Janus
LM-MARIO10
Janus
Level 86
God Stats
9W - 5L
1,799 SR
Queue Stats
121W - 129L
1,604 Elo+
Solo
Fenrir
Fenrir
xXFleThErXx459
Fenrir
Level 123
God Stats
9W - 3L
1,944 SR
Queue Stats
141W - 124L
1,600 Elo+
Solo
Team Averages
Level 121
1,855 SR
1,653 Elo+

VS

Team Averages
Level 123
1,502 SR
1,513 Elo+
Hercules
Hercules
Alx____________1
Hercules
Level 142
God Stats
2W - 3L
1,560 SR
Queue Stats
182W - 102L
1,714 Elo+
Party 1
Chronos
Chronos
FG_GenlXl
Chronos
Level 68
God Stats
1W - 2L
1,360 SR
Queue Stats
5W - 7L
1,269 Elo+
Party 1
Zeus
Zeus
x-BonGo-x
Zeus
Level 160
God Stats
3W - 2L
1,586 SR
Queue Stats
41W - 35L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Armaansachdeva
Gilgamesh
14
10 / 0 / 6
9,193
919
12,723
10,449
6,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
13
3 / 1 / 11
8,105
811
7,408
5,566
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 2 / 8
8,321
832
5,800
7,710
4,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,062
706
4,544
11,879
7,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
FG_GenlXl
Chronos
10
0 / 6 / 1
6,097
610
4,042
8,745
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zeus
11
1 / 9 / 1
6,776
678
5,321
8,823
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
19
Kills
3
3
Deaths
19
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Gilgamesh
Armaansachdeva
Gilgamesh
10
0
6
13
L
Chronos
FG_GenlXl
Chronos
0
6
1
0.08
W
Janus
3
1
11
8.5
L
Zeus
1
9
1
0.17
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,931
Damage
13,907
23,725
Taken
29,447
13,007
Mitigated
12,317
3,481
Healing
4,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,544
1,010
0
2,530
11,879
7,193
0
2,682
8,582
0
17,493
W
Gilgamesh
Armaansachdeva
Gilgamesh
12,723
4,322
0
1,398
10,449
6,961
9
3,490
6,714
0
25,494
L
Chronos
FG_GenlXl
Chronos
4,042
567
0
1,023
8,745
2,523
497
2,424
5,782
14,615
0
W
Janus
7,408
205
0
1,038
5,566
1,747
725
2,534
2,651
27,313
0
L
Zeus
5,321
333
0
465
8,823
2,601
473
2,173
6,299
20,989
0
W
5,800
1,058
0
1,045
7,710
4,299
448
3,052
4,357
0
19,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,619
Gold Earned
19,935
118
Minions Killed
100
6
Camps Cleared
3
638,435
Distance Traveled
513,721
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,062
706
30
3
2
190,867
2
W
Gilgamesh
9,193
919
27
3
1
220,404
1
L
Chronos
6,097
610
25
3
0
176,833
3
W
Janus
8,105
811
62
6
1
212,264
1
L
Zeus
6,776
678
45
5
1
146,021
4
W
Fenrir
8,321
832
29
3
4
205,767
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role