Player Matchup

Tiamat
Tiamat
Baby_three214
Tiamat
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 178L
1,336 Elo+
Solo
Neith
Neith
Boldpeter v2
Neith
Level 61
God Stats
9W - 9L
1,772 SR
Queue Stats
29W - 34L
1,722 Elo+
Party 1
Set
Set
Ck XxWaterxX
Set
Level 47
God Stats
7W - 7L
1,379 SR
Queue Stats
162W - 146L
1,325 Elo+
Solo
Sylvanus
Sylvanus
XxPaperxX4613
Sylvanus
Level 69
God Stats
30W - 33L
1,264 SR
Queue Stats
422W - 443L
1,324 Elo+
Solo
Mulan
Mulan
pet123beast
Mulan
Level 103
God Stats
3W - 3L
1,927 SR
Queue Stats
44W - 53L
1,455 Elo+
Party 1
Team Averages
Level 70
1,568 SR
1,433 Elo+

VS

Team Averages
Level 54
1,499 SR
1,398 Elo+
Cerberus
Cerberus
 
Cerberus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Mnanz77
Achilles
Level 36
God Stats
0W - 3L
1,206 SR
Queue Stats
6W - 18L
1,365 Elo+
Solo
Aphrodite
Aphrodite
NaivaMortis
Aphrodite
Level 61
God Stats
96W - 68L
1,575 SR
Queue Stats
276W - 273L
1,492 Elo+
Party 2
Olorun
Olorun
Xxunruly_voidxX
Olorun
Level 62
God Stats
5W - 4L
1,632 SR
Queue Stats
27W - 48L
1,309 Elo+
Solo
Charybdis
Charybdis
alamortician
Charybdis
Level 48
God Stats
14W - 11L
1,581 SR
Queue Stats
218W - 233L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
5,648
565
4,817
5,913
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 4
6,241
624
4,589
3,981
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 4
6,200
620
6,014
7,201
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
XxPaperxX4613
Sylvanus
10
6 / 0 / 6
6,427
643
6,633
6,555
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 0 / 3
6,759
676
6,088
7,070
5,217
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 1 / 0
4,723
472
1,234
10,008
4,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
Mnanz77
Achilles
6
0 / 6 / 0
4,214
421
2,165
8,497
6,119
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
NaivaMortis
Aphrodite
8
0 / 2 / 0
4,687
469
3,173
6,442
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 0
4,598
460
2,833
5,846
2,308
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charybdis
alamortician
Charybdis
7
0 / 6 / 0
4,523
452
4,474
8,751
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
16
Kills
0
0
Deaths
16
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
W
2
0
2
3
W
2
0
4
4
W
2
0
4
4
L
Achilles
Mnanz77
Achilles
0
6
0
0
L
Aphrodite
NaivaMortis
Aphrodite
0
2
0
0
W
Sylvanus
XxPaperxX4613
Sylvanus
6
0
6
9
L
0
1
0
0
L
Charybdis
alamortician
Charybdis
0
6
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,141
Damage
13,879
30,720
Taken
39,544
14,173
Mitigated
16,729
14,479
Healing
12,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,234
114
0
2,414
10,008
4,503
45
2,400
7,436
19,796
0
W
4,817
290
0
1,726
5,913
2,391
0
1,612
4,026
18,071
0
W
4,589
2,199
0
2,061
3,981
1,005
1,642
228
3,753
0
28,261
W
6,014
2,311
0
2,754
7,201
2,430
82
1,910
5,135
0
37,511
L
Achilles
Mnanz77
Achilles
2,165
612
0
201
8,497
6,119
0
2,393
5,903
0
9,290
L
Aphrodite
NaivaMortis
Aphrodite
3,173
490
985
3,175
6,442
1,987
488
2,418
3,710
23,035
0
W
Sylvanus
XxPaperxX4613
Sylvanus
6,633
2,891
1,637
3,464
6,555
3,130
654
1,102
5,409
20,662
8,980
L
2,833
1,199
175
2,224
5,846
2,308
0
662
4,918
19,122
0
L
Charybdis
alamortician
Charybdis
4,474
3,901
347
2,859
8,751
1,812
260
2,281
6,392
0
20,492
W
6,088
857
0
2,837
7,070
5,217
494
2,030
4,984
6,810
29,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
22,745
281
Minions Killed
174
0
Camps Cleared
0
1,006,920
Distance Traveled
882,593
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,723
472
41
4
0
197,577
3
W
Tiamat
5,648
565
28
3
0
205,843
0
W
Neith
6,241
624
49
5
0
190,086
0
W
Set
6,200
620
66
7
0
234,379
0
L
Achilles
4,214
421
15
2
0
169,152
5
L
Aphrodite
4,687
469
42
4
0
187,812
4
W
Sylvanus
6,427
643
55
6
0
197,487
0
L
Olorun
4,598
460
40
4
0
165,386
0
L
Charybdis
4,523
452
36
4
0
162,666
2
W
Mulan
6,759
676
83
8
0
179,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role