Player Matchup

Agni
Agni
Gold V
AtOmIcZoCkEr
Agni
Gold V
Level 150
God Stats
9W - 5L
1,832 SR
Queue Stats
117W - 116L
1,430 MMR
Party 3
Fenrir
Fenrir
Bronze III
Ataru14
Fenrir
Bronze III
Level 109
God Stats
1W - 1L
1,516 SR
Queue Stats
5W - 8L
1,554 MMR
Party 1
King Arthur
King Arthur
Gold III
Gene-Supreme-
King Arthur
Gold III
Level 122
God Stats
16W - 14L
1,760 SR
Queue Stats
173W - 174L
1,492 MMR
Party 3
Anhur
Anhur
Silver III
IDanielSon YG x
Anhur
Silver III
Level 126
God Stats
0W - 1L
1,222 SR
Queue Stats
50W - 54L
1,350 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
SPARTAN93ita
Kumbhakarna
Gold IV
Level 122
God Stats
0W - 2L
1,518 SR
Queue Stats
17W - 24L
1,455 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,570 SR
1,456 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,456 SR
1,477 MMR
Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Ne Zha
Ne Zha
Silver II
D-A-K-E-S-THLP
Ne Zha
Silver II
Level 156
God Stats
1W - 1L
1,282 SR
Queue Stats
8W - 9L
1,377 MMR
Party 2
Chaac
Chaac
Gold IV
JeanVTGA230
Chaac
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 301L
1,450 MMR
Solo
Xing Tian
Xing Tian
Gold V
jeremy130521
Xing Tian
Gold V
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
303W - 315L
1,560 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,448
496
3,872
4,914
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Ataru14
Fenrir
12
3 / 0 / 1
6,756
520
4,468
7,422
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Gene-Supreme-
King Arthur
13
2 / 1 / 2
7,583
583
5,908
9,459
5,048
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
0 / 2 / 0
6,325
487
1,671
6,740
1,696
Kumbhakarna
SPARTAN93ita
Kumbhakarna
9
0 / 2 / 1
5,720
440
1,942
9,642
5,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
ArachneBastetCliodhnaKali

VS

Bans
GebAtlasPersephoneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
4 / 0 / 1
7,962
612
5,411
4,151
1,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Scylla
 
Scylla
14
3 / 0 / 0
7,325
563
4,720
3,628
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 3
7,116
547
3,739
8,900
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 0
6,252
481
6,343
9,345
6,719
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
jeremy130521
Xing Tian
11
0 / 0 / 1
6,430
495
2,833
7,692
5,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
8
8
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
0
1
4.5
W
Scylla
 
Scylla
3
0
0
3
L
0
3
1
0.17
L
Fenrir
Ataru14
Fenrir
3
0
1
3.5
W
1
2
3
1.25
L
King Arthur
Gene-Supreme-
King Arthur
2
1
2
3
L
0
2
0
0
W
0
3
0
0
L
Kumbhakarna
SPARTAN93ita
Kumbhakarna
0
2
1
0.25
W
Xing Tian
jeremy130521
Xing Tian
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,861
Damage
23,046
38,177
Taken
33,716
15,607
Mitigated
17,773
8,506
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,411
1,407
289
2,039
4,151
1,289
578
438
3,707
0
54,883
W
Scylla
 
Scylla
4,720
398
0
1,362
3,628
1,241
0
1,086
2,470
60,304
0
L
3,872
81
0
630
4,914
1,312
0
1,656
3,258
43,337
0
L
Fenrir
Ataru14
Fenrir
4,468
967
0
740
7,422
2,364
0
768
6,654
0
35,522
W
3,739
853
0
3,642
8,900
2,907
0
226
8,598
0
47,777
L
King Arthur
Gene-Supreme-
King Arthur
5,908
1,016
0
2,710
9,459
5,048
0
1,363
8,096
0
45,506
L
1,671
772
0
1,841
6,740
1,696
306
804
5,936
0
41,109
W
6,343
783
0
2,083
9,345
6,719
11
354
8,991
8,418
28,388
L
Kumbhakarna
SPARTAN93ita
Kumbhakarna
1,942
79
66
2,519
9,642
5,187
0
4,667
4,975
10,354
0
W
Xing Tian
jeremy130521
Xing Tian
2,833
356
215
2,402
7,692
5,617
0
3,612
3,782
15,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,832
Gold Earned
35,085
354
Minions Killed
415
0
Camps Cleared
0
1,240,148
Distance Traveled
1,320,272
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,962
612
113
9
0
259,410
4
W
Scylla
7,325
563
118
9
0
254,911
4
L
Agni
6,448
496
105
8
0
237,368
5
L
Fenrir
6,756
520
58
4
0
310,299
5
W
Ne Zha
7,116
547
85
7
0
290,262
3
L
King Arthur
7,583
583
102
8
0
213,281
4
L
Anhur
6,325
487
77
6
0
234,929
3
W
Chaac
6,252
481
69
5
0
237,975
4
L
Kumbhakarna
5,720
440
12
1
0
244,271
3
W
Xing Tian
6,430
495
30
2
0
277,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role