Player Matchup

Sobek
Sobek
DarkBloodVampy
Sobek
Level 29
God Stats
1W - 7L
1,451 SR
Queue Stats
69W - 89L
1,418 Elo+
Solo
Scylla
Scylla
Elcandolorian
Scylla
Level 12
God Stats
0W - 4L
1,123 SR
Queue Stats
6W - 16L
1,392 Elo+
Party 2
Izanami
Izanami
IpsychicturtleI
Izanami
Level 37
God Stats
0W - 1L
1,255 SR
Queue Stats
6W - 13L
1,371 Elo+
Solo
Shiva
Shiva
LAs_BEST10
Shiva
Level 44
God Stats
0W - 1L
1,221 SR
Queue Stats
5W - 13L
1,163 Elo+
Solo
Hercules
Hercules
Ursus061
Hercules
Level 9
God Stats
1W - 6L
1,302 SR
Queue Stats
1W - 13L
1,178 Elo+
Party 2
Team Averages
Level 26
1,270 SR
1,304 Elo+

VS

Team Averages
Level 62
1,475 SR
1,468 Elo+
Ullr
Ullr
CadetCaligula
Ullr
Level 100
God Stats
12W - 7L
1,815 SR
Queue Stats
71W - 70L
1,638 Elo+
Party 1
Zeus
Zeus
Furiouskill-412
Zeus
Level 45
God Stats
14W - 14L
1,482 SR
Queue Stats
14W - 16L
1,367 Elo+
Solo
Vamana
Vamana
GroolGoblin
Vamana
Level 35
God Stats
1W - 1L
1,259 SR
Queue Stats
102W - 97L
1,463 Elo+
Solo
Ah Puch
Ah Puch
KingGoombatXII
Ah Puch
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 70L
1,542 Elo+
Party 1
Cliodhna
Cliodhna
stkarnav
Cliodhna
Level 43
God Stats
2W - 2L
1,320 SR
Queue Stats
166W - 189L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 2
9,004
693
3,209
18,898
21,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 2 / 2
9,895
761
9,789
7,051
2,129
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 1
7,933
610
762
958
259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shiva
16
1 / 5 / 2
8,931
687
3,390
17,090
12,304
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Ursus061
Hercules
15
1 / 4 / 4
9,149
704
6,360
21,364
20,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 5
10,826
833
11,881
7,719
4,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 0 / 3
10,326
794
15,393
4,821
1,777
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
17
1 / 2 / 6
9,556
735
7,776
9,907
7,201
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
1 / 0 / 7
9,617
740
13,843
5,354
1,824
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
stkarnav
Cliodhna
16
0 / 4 / 7
9,013
693
4,225
9,966
2,977
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
14
14
Deaths
6
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
L
0
3
2
0.33
L
3
2
2
2
W
6
0
3
7.5
W
Vamana
1
2
6
2
L
1
0
1
1.5
W
1
0
7
4.5
L
Shiva
1
5
2
0.4
L
Hercules
Ursus061
Hercules
1
4
4
0.75
W
Cliodhna
stkarnav
Cliodhna
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,510
Damage
53,118
65,361
Taken
37,767
57,384
Mitigated
17,970
13,094
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,881
4,319
0
1,115
7,719
4,191
804
2,405
5,314
0
43,565
L
3,209
81
353
3,446
18,898
21,825
62
9,326
9,572
20,494
0
L
9,789
812
0
111
7,051
2,129
0
2,850
4,201
49,127
0
W
15,393
2,623
0
1,046
4,821
1,777
1,600
1,507
3,314
48,146
0
W
Vamana
7,776
3,667
0
2,875
9,907
7,201
886
3,308
6,599
0
30,148
L
762
309
0
598
958
259
0
507
451
0
4,631
W
13,843
932
0
166
5,354
1,824
662
1,639
3,715
45,857
0
L
Shiva
3,390
513
117
1,996
17,090
12,304
331
6,091
10,999
0
31,190
L
Hercules
Ursus061
Hercules
6,360
1,586
0
6,473
21,364
20,867
0
10,462
10,902
4,271
11,084
W
Cliodhna
stkarnav
Cliodhna
4,225
236
1,151
3,205
9,966
2,977
67
5,255
4,711
0
18,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,912
Gold Earned
49,338
212
Minions Killed
293
0
Camps Cleared
0
1,046,556
Distance Traveled
1,459,666
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,826
833
72
6
0
316,331
3
L
Sobek
9,004
693
30
2
0
254,350
1
L
Scylla
9,895
761
101
8
0
239,907
5
W
Zeus
10,326
794
72
6
0
287,757
1
W
Vamana
9,556
735
53
4
0
276,209
1
L
Izanami
7,933
610
14
1
0
59,748
0
W
Ah Puch
9,617
740
69
5
0
293,855
1
L
Shiva
8,931
687
52
4
0
256,472
0
L
Hercules
9,149
704
15
1
0
236,079
0
W
Cliodhna
9,013
693
27
2
0
285,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role