Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BrandDatAshe
Cliodhna
Level 19
God Stats
6W - 1L
1,500 SR
Queue Stats
53W - 63L
1,327 Elo+
Party 1
Shiva
Shiva
Odinson124
Shiva
Level 160
God Stats
28W - 20L
1,681 SR
Queue Stats
470W - 427L
1,584 Elo+
Solo
He Bo
He Bo
Y0J00
He Bo
Level 60
God Stats
14W - 16L
1,499 SR
Queue Stats
300W - 323L
1,530 Elo+
Solo
Freya
Freya
Zero2uAreMyWaifu
Freya
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 60L
1,496 Elo+
Party 1
Team Averages
Level 84
1,536 SR
1,487 Elo+

VS

Team Averages
Level 120
1,566 SR
1,508 Elo+
Discordia
Discordia
Code066
Discordia
Level 106
God Stats
5W - 3L
1,704 SR
Queue Stats
242W - 248L
1,591 Elo+
Solo
Awilix
Awilix
DeronPlayz
Awilix
Level 117
God Stats
0W - 4L
1,500 SR
Queue Stats
13W - 13L
1,537 Elo+
Party 2
Erlang Shen
Erlang Shen
MartianHunter24
Erlang Shen
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,491 Elo+
Party 2
Atlas
Atlas
SulliedFaith
Atlas
Level 119
God Stats
1W - 1L
1,459 SR
Queue Stats
5W - 3L
1,502 Elo+
Solo
Chiron
Chiron
Vasentia
Chiron
Level 148
God Stats
15W - 9L
1,669 SR
Queue Stats
230W - 253L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
4 / 2 / 9
10,716
487
9,730
16,396
21,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
BrandDatAshe
Cliodhna
18
7 / 6 / 5
11,811
537
13,748
15,441
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
16
2 / 6 / 6
10,470
476
12,258
22,725
17,640
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Y0J00
He Bo
16
6 / 8 / 4
11,020
501
11,960
15,279
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
4 / 4 / 3
12,219
555
10,727
16,332
5,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Code066
Discordia
18
4 / 6 / 3
11,046
502
7,300
11,077
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
DeronPlayz
Awilix
18
11 / 6 / 8
11,383
517
21,739
17,677
7,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
MartianHunter24
Erlang Shen
16
2 / 3 / 4
9,778
444
8,883
14,097
12,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 4 / 10
10,374
472
10,470
17,754
19,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Vasentia
Chiron
17
5 / 5 / 3
11,112
505
13,122
16,193
5,679
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
54
23
Kills
26
26
Deaths
24
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
9
4.25
W
Cliodhna
BrandDatAshe
Cliodhna
7
6
5
1.58
L
Discordia
Code066
Discordia
4
6
3
0.92
L
Awilix
DeronPlayz
Awilix
11
6
8
2.5
L
Erlang Shen
MartianHunter24
Erlang Shen
2
3
4
1.33
W
Shiva
2
6
6
0.83
L
4
4
10
2.25
L
Chiron
Vasentia
Chiron
5
5
3
1.3
W
He Bo
Y0J00
He Bo
6
8
4
1
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,423
Damage
61,514
86,173
Taken
76,798
53,956
Mitigated
49,097
22,242
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,730
1,306
610
3,446
16,396
21,749
0
4,573
11,708
27,952
5,701
W
Cliodhna
BrandDatAshe
Cliodhna
13,748
1,030
0
3,981
15,441
5,150
0
4,025
11,264
0
89,806
L
Discordia
Code066
Discordia
7,300
699
0
681
11,077
3,722
247
4,767
6,080
72,554
0
L
Awilix
DeronPlayz
Awilix
21,739
8,640
0
679
17,677
7,775
99
7,416
10,071
0
70,106
L
Erlang Shen
MartianHunter24
Erlang Shen
8,883
5,222
0
5,765
14,097
12,703
0
2,971
11,068
0
56,537
W
Shiva
12,258
3,336
175
5,214
22,725
17,640
90
2,969
19,682
532
66,257
L
10,470
2,818
0
1,358
17,754
19,218
96
7,568
9,363
28,775
0
L
Chiron
Vasentia
Chiron
13,122
3,982
259
3,974
16,193
5,679
406
9,072
7,066
0
79,225
W
He Bo
Y0J00
He Bo
11,960
916
0
720
15,279
4,229
81
2,834
12,319
55,362
0
W
10,727
4,654
0
8,096
16,332
5,188
0
2,892
13,430
97,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,236
Gold Earned
53,693
525
Minions Killed
481
0
Camps Cleared
0
2,089,023
Distance Traveled
1,962,637
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,716
487
30
1
0
441,953
2
W
Cliodhna
11,811
537
127
6
0
451,284
3
L
Discordia
11,046
502
139
6
0
368,497
5
L
Awilix
11,383
517
99
5
0
453,864
6
L
Erlang Shen
9,778
444
91
4
0
307,200
3
W
Shiva
10,470
476
113
5
0
383,139
7
L
Atlas
10,374
472
15
1
0
456,322
4
L
Chiron
11,112
505
137
6
0
376,754
5
W
He Bo
11,020
501
83
4
0
387,743
7
W
Freya
12,219
555
172
8
0
424,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role