Player Matchup

Apollo
Apollo
 
Apollo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
EstebanGV010
Loki
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,375 Elo+
Party 1
Bellona
Bellona
FearlessFrable
Bellona
Level 46
God Stats
25W - 20L
1,666 SR
Queue Stats
77W - 80L
1,473 Elo+
Party 2
Sol
Sol
ProPex580
Sol
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,485 Elo+
Party 1
Ganesha
Ganesha
x182killabk1879
Ganesha
Level 124
God Stats
8W - 10L
1,591 SR
Queue Stats
140W - 161L
1,486 Elo+
Party 2
Team Averages
Level 72
1,551 SR
1,464 Elo+

VS

Team Averages
Level 60
1,582 SR
1,623 Elo+
Charybdis
Charybdis
Crazedude818
Charybdis
Level 47
God Stats
2W - 8L
1,314 SR
Queue Stats
71W - 87L
1,443 Elo+
Solo
Jing Wei
Jing Wei
ElxPacha
Jing Wei
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,772 Elo+
Party 3
Atlas
Atlas
Thanafrej
Atlas
Level 129
God Stats
13W - 2L
2,096 SR
Queue Stats
38W - 17L
1,894 Elo+
Party 3
Hel
Hel
TrulyFreak
Hel
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 143L
1,507 Elo+
Party 4
Sun Wukong
Sun Wukong
Vipxrrr
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
3 / 3 / 5
11,560
642
9,129
12,562
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 1 / 2
10,414
579
7,051
9,275
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
12 / 0 / 2
12,086
671
12,379
12,348
15,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 1 / 3
10,932
607
6,260
11,730
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
0 / 1 / 11
9,855
548
4,595
13,815
12,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Crazedude818
Charybdis
13
0 / 4 / 4
7,877
438
5,722
9,545
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jing Wei
ElxPacha
Jing Wei
16
1 / 2 / 0
9,099
506
6,514
12,232
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
Thanafrej
Atlas
13
3 / 1 / 1
8,518
473
3,501
10,050
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 6 / 0
8,298
461
5,480
11,290
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Vipxrrr
Sun Wukong
9
0 / 11 / 0
5,959
331
2,998
13,363
5,734
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
24
Kills
5
6
Deaths
24
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
3
5
1.83
L
Charybdis
Crazedude818
Charybdis
0
4
4
0.5
L
Jing Wei
ElxPacha
Jing Wei
1
2
0
0.5
W
6
1
2
7
W
12
0
2
13
W
3
1
3
4.5
L
Atlas
Thanafrej
Atlas
3
1
1
3.5
L
1
6
0
0.17
L
Sun Wukong
Vipxrrr
Sun Wukong
0
11
0
0
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,414
Damage
24,215
59,730
Taken
56,480
39,928
Mitigated
23,311
24,492
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
9,129
6,376
0
6,147
12,562
4,298
3,510
2,618
9,944
0
90,664
L
Charybdis
Crazedude818
Charybdis
5,722
2,626
0
2,508
9,545
1,522
0
1,014
8,531
0
47,303
L
Jing Wei
ElxPacha
Jing Wei
6,514
4,729
0
2,471
12,232
4,233
0
1,279
10,953
0
91,993
W
7,051
2,403
0
3,236
9,275
4,487
336
2,405
6,870
0
61,376
W
12,379
3,194
0
5,561
12,348
15,053
2,285
1,602
10,746
0
66,861
W
6,260
3,359
0
5,581
11,730
3,981
2,005
3,042
8,688
83,930
0
L
Atlas
Thanafrej
Atlas
3,501
1,170
190
1,495
10,050
8,470
0
2,861
7,189
28,661
0
L
5,480
95
844
3,462
11,290
3,352
0
4,447
6,843
57,206
0
L
Sun Wukong
Vipxrrr
Sun Wukong
2,998
349
0
239
13,363
5,734
0
250
13,113
0
18,434
W
4,595
619
606
3,361
13,815
12,109
262
2,079
11,736
30,766
4,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,847
Gold Earned
39,751
538
Minions Killed
423
0
Camps Cleared
0
1,749,830
Distance Traveled
1,685,827
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,560
642
167
9
0
323,246
1
L
Charybdis
7,877
438
102
6
0
315,598
5
L
Jing Wei
9,099
506
152
8
0
370,750
2
W
Loki
10,414
579
96
5
0
369,567
1
W
Bellona
12,086
671
124
7
0
358,637
2
W
Sol
10,932
607
137
8
0
352,439
11
L
Atlas
8,518
473
32
2
0
386,597
2
L
Hel
8,298
461
118
7
0
326,798
8
L
Sun Wukong
5,959
331
19
1
0
286,084
0
W
Ganesha
9,855
548
14
1
0
345,941
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role