Player Matchup

Chaac
Chaac
Boo_Roberts-02
Chaac
Level 89
God Stats
5W - 2L
1,500 SR
Queue Stats
20W - 33L
1,500 Elo+
Party 2
Atlas
Atlas
ThelordTexasRed
Atlas
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 80L
1,500 Elo+
Party 2
Da Ji
Da Ji
hermesHerald
Da Ji
Level 89
God Stats
1W - 1L
1,485 SR
Queue Stats
85W - 114L
1,336 Elo+
Solo
Team Averages
Level 69
1,495 SR
1,445 Elo+

VS

Team Averages
Level 80
1,606 SR
1,445 Elo+
Scylla
Scylla
XiiTzzMichael
Scylla
Level 129
God Stats
14W - 9L
2,005 SR
Queue Stats
301W - 267L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
mephisto-017
Danzaburou
Level 96
God Stats
68W - 76L
1,314 SR
Queue Stats
210W - 271L
1,398 Elo+
Solo
Charybdis
Charybdis
michaels123
Charybdis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 11
11,624
727
18,967
17,417
20,828
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 3 / 15
10,387
649
5,296
9,742
10,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
10 / 3 / 5
11,819
739
9,892
12,347
6,457
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 4
9,772
611
9,743
10,535
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
mephisto-017
Danzaburou
14
2 / 7 / 4
9,975
623
5,918
13,480
4,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
michaels123
Charybdis
12
2 / 6 / 4
9,485
593
6,478
12,924
3,963
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
18
Kills
7
7
Deaths
18
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
1
11
12.5
W
1
3
15
2.83
L
3
5
4
1
W
10
3
5
4.17
L
Danzaburou
mephisto-017
Danzaburou
2
7
4
0.57
L
Charybdis
michaels123
Charybdis
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,155
Damage
22,139
39,506
Taken
36,939
37,381
Mitigated
11,373
9,428
Healing
2,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,967
1,388
0
6,673
17,417
20,828
306
4,362
13,055
0
57,048
W
5,296
1,505
0
0
9,742
10,096
475
3,355
6,387
23,885
0
L
9,743
503
91
1,716
10,535
2,945
0
1,752
8,783
34,327
0
W
9,892
1,552
0
2,755
12,347
6,457
625
3,350
8,997
0
36,852
L
Danzaburou
mephisto-017
Danzaburou
5,918
2,091
0
1,064
13,480
4,465
0
1,658
11,822
0
27,835
L
Charybdis
michaels123
Charybdis
6,478
1,850
0
99
12,924
3,963
0
1,986
10,938
0
16,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,830
Gold Earned
29,232
174
Minions Killed
143
10
Camps Cleared
2
913,210
Distance Traveled
741,238
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,624
727
86
5
2
313,072
3
W
Atlas
10,387
649
34
2
0
294,335
1
L
Scylla
9,772
611
63
4
0
261,108
2
W
Da Ji
11,819
739
54
3
8
305,803
2
L
Danzaburou
9,975
623
49
3
2
242,206
1
L
Charybdis
9,485
593
31
2
0
237,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role