Player Matchup

Shiva
Shiva
 
Shiva
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
FOFY OP
Chaac
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 63L
1,514 Elo+
Party 1
Hera
Hera
zaydacrip
Hera
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,653 Elo+
Party 1
Team Averages
Level 117
1,500 SR
1,556 Elo+

VS

Team Averages
Level 116
1,542 SR
1,722 Elo+
Yemoja
Yemoja
Cs0402196
Yemoja
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,479 Elo+
Solo
Sol
Sol
MimitoBruh
Sol
Level 124
God Stats
10W - 7L
1,655 SR
Queue Stats
266W - 95L
1,859 Elo+
Party 2
Charybdis
Charybdis
josoona
Charybdis
Level 124
God Stats
1W - 1L
1,472 SR
Queue Stats
211W - 85L
1,829 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 0 / 8
7,816
711
3,910
9,322
7,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
FOFY OP
Chaac
13
4 / 0 / 5
8,192
745
7,937
14,812
11,690
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
13
4 / 0 / 5
8,241
749
10,036
3,914
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cs0402196
Yemoja
10
0 / 3 / 0
6,992
636
3,521
9,268
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 4 / 0
6,627
602
8,527
8,678
3,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
josoona
Charybdis
11
0 / 2 / 0
6,576
598
5,824
6,205
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
8
5
L
Yemoja
Cs0402196
Yemoja
0
3
0
0
W
Chaac
FOFY OP
Chaac
4
0
5
6.5
L
0
4
0
0
L
Charybdis
josoona
Charybdis
0
2
0
0
W
Hera
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,883
Damage
17,872
28,048
Taken
24,151
20,841
Mitigated
13,087
11,890
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,910
399
884
4,105
9,322
7,745
263
3,450
5,872
0
15,758
L
Yemoja
Cs0402196
Yemoja
3,521
990
2,649
2,736
9,268
7,100
0
4,775
4,419
7,268
0
W
Chaac
FOFY OP
Chaac
7,937
1,074
0
5,507
14,812
11,690
759
6,426
8,386
0
31,570
L
8,527
2,357
0
1,889
8,678
3,366
0
2,427
6,251
31,437
2,665
L
Charybdis
josoona
Charybdis
5,824
1,837
0
269
6,205
2,621
0
2,946
3,259
0
21,350
W
Hera
10,036
1,386
0
1,394
3,914
1,406
524
2,209
1,705
27,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,249
Gold Earned
20,195
105
Minions Killed
111
5
Camps Cleared
5
632,236
Distance Traveled
553,343
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,816
711
27
2
3
220,780
4
L
Yemoja
6,992
636
11
1
3
184,264
2
W
Chaac
8,192
745
43
4
2
215,226
2
L
Sol
6,627
602
56
5
2
186,889
5
L
Charybdis
6,576
598
44
4
0
182,190
4
W
Hera
8,241
749
35
3
0
196,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role