Player Matchup

Thoth
Thoth
Platinum III
IlTsunami
Thoth
Platinum III
Level 145
God Stats
1W - 2L
1,444 SR
Queue Stats
30W - 20L
1,817 MMR
Party 1
Fenrir
Fenrir
Diamond III
Jasoncomic
Fenrir
Diamond III
Level 122
God Stats
6W - 4L
1,758 SR
Queue Stats
116W - 83L
2,350 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond III
Levicomic
Gilgamesh
Diamond III
Level 66
God Stats
10W - 7L
1,822 SR
Queue Stats
133W - 94L
2,350 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 111
1,675 SR
2,173 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,780 SR
2,020 MMR
Scylla
Scylla
Diamond IV
Bazey
Scylla
Diamond IV
Level 129
God Stats
45W - 26L
1,803 SR
Queue Stats
95W - 60L
2,039 MMR
Party 2
Sobek
Sobek
Platinum III
Oh No Not Musty
Sobek
Platinum III
Level 121
God Stats
9W - 14L
1,670 SR
Queue Stats
118W - 108L
1,863 MMR
Party 2
Guan Yu
Guan Yu
Diamond V
ll Stixs ll
Guan Yu
Diamond V
Level 149
God Stats
53W - 28L
1,868 SR
Queue Stats
471W - 409L
2,157 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
IlTsunami
Thoth
18
4 / 4 / 10
13,026
686
14,376
9,318
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Jasoncomic
Fenrir
18
8 / 1 / 7
13,663
719
16,809
16,728
12,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Levicomic
Gilgamesh
18
3 / 0 / 12
12,496
658
11,093
13,775
17,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AtlasAh Muzen CabBastetAchillesArtio

VS

Bans
AthenaHorusCerberusOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bazey
Scylla
14
1 / 7 / 1
10,627
559
7,116
10,695
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 3 / 3
12,717
669
10,346
20,636
28,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
ll Stixs ll
Guan Yu
15
2 / 5 / 2
11,400
600
11,320
19,886
27,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
15
Kills
5
5
Deaths
15
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
Bazey
Scylla
1
7
1
0.21
W
Thoth
IlTsunami
Thoth
4
4
10
2.25
W
Fenrir
Jasoncomic
Fenrir
8
1
7
11.5
W
Gilgamesh
Levicomic
Gilgamesh
3
0
12
9
L
2
3
3
1.17
L
Guan Yu
ll Stixs ll
Guan Yu
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,278
Damage
28,782
39,821
Taken
51,217
33,494
Mitigated
59,908
10,440
Healing
12,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Bazey
Scylla
7,116
871
0
102
10,695
3,540
0
2,246
8,449
53,432
0
W
Thoth
IlTsunami
Thoth
14,376
626
0
665
9,318
3,428
1,131
6,000
3,318
72,127
0
W
Fenrir
Jasoncomic
Fenrir
16,809
6,751
231
5,549
16,728
12,514
1,035
7,215
9,205
646
46,515
W
Gilgamesh
Levicomic
Gilgamesh
11,093
3,316
0
3,995
13,775
17,552
862
5,230
8,545
4,401
45,738
L
10,346
426
69
6,485
20,636
28,898
0
7,984
12,652
36,114
0
L
Guan Yu
ll Stixs ll
Guan Yu
11,320
678
1,640
4,189
19,886
27,470
0
5,421
14,465
0
34,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,185
Gold Earned
34,744
237
Minions Killed
182
13
Camps Cleared
4
1,075,149
Distance Traveled
1,026,136
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,627
559
81
4
4
317,174
8
W
Thoth
13,026
686
122
6
3
331,565
3
W
Fenrir
13,663
719
55
3
6
360,327
3
W
Gilgamesh
12,496
658
60
3
4
383,257
5
L
Sobek
12,717
669
42
2
0
337,377
1
L
Guan Yu
11,400
600
59
3
0
371,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role