Player Matchup

Thor
Thor
 
Thor
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Axortagos21
Bastet
Level 121
God Stats
12W - 6L
1,624 SR
Queue Stats
134W - 116L
1,494 Elo+
Solo
Sylvanus
Sylvanus
Fl0rin
Sylvanus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Artemis
Artemis
Jetixx12
Artemis
Level 78
God Stats
18W - 15L
1,641 SR
Queue Stats
197W - 220L
1,452 Elo+
Solo
Nu Wa
Nu Wa
PolarWhisperer
Nu Wa
Level 67
God Stats
4W - 3L
1,617 SR
Queue Stats
91W - 97L
1,574 Elo+
Party 1
Team Averages
Level 103
1,576 SR
1,504 Elo+

VS

Team Averages
Level 95
1,482 SR
1,535 Elo+
Ravana
Ravana
Cordobro
Ravana
Level 63
God Stats
5W - 4L
1,274 SR
Queue Stats
69W - 68L
1,463 Elo+
Solo
Chaac
Chaac
RankedIoser
Chaac
Level 126
God Stats
12W - 8L
1,594 SR
Queue Stats
252W - 266L
1,557 Elo+
Solo
Sol
Sol
Yuiciro
Sol
Level 122
God Stats
9W - 8L
1,379 SR
Queue Stats
134W - 139L
1,572 Elo+
Solo
Izanami
Izanami
Гидроусилитель
Izanami
Level 61
God Stats
25W - 19L
1,663 SR
Queue Stats
134W - 140L
1,520 Elo+
Solo
Terra
Terra
晨曦下的意淫
Terra
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
775W - 759L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
10 / 3 / 2
9,889
582
10,160
11,887
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bastet
16
4 / 5 / 6
9,618
566
12,696
16,166
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sylvanus
Fl0rin
Sylvanus
14
4 / 2 / 8
8,698
512
6,402
15,933
18,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Jetixx12
Artemis
13
4 / 3 / 5
8,014
471
13,708
12,043
4,025
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 11
9,767
575
17,680
11,044
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Cordobro
Ravana
16
5 / 5 / 3
9,342
550
10,416
14,869
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 3 / 0
10,030
590
14,449
19,239
20,937
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
14
3 / 6 / 2
8,584
505
10,173
13,787
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 8 / 2
7,772
457
9,790
13,618
3,471
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 3 / 1
7,276
428
3,586
18,145
15,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
25
Kills
17
17
Deaths
25
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
3
2
3.67
W
Bastet
4
5
6
1.4
L
Ravana
Cordobro
Ravana
5
5
3
1.3
W
Sylvanus
Fl0rin
Sylvanus
4
2
8
4
W
Artemis
Jetixx12
Artemis
4
3
5
2.17
W
3
4
11
2.13
L
7
3
0
2.33
L
Sol
3
6
2
0.67
L
2
8
2
0.38
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,646
Damage
48,414
67,073
Taken
79,658
38,300
Mitigated
50,034
23,706
Healing
30,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,160
2,446
0
3,114
11,887
4,709
0
4,059
7,828
0
50,661
W
Bastet
12,696
4,167
0
6,322
16,166
7,053
0
796
15,370
0
53,013
L
Ravana
Cordobro
Ravana
10,416
2,905
0
4,198
14,869
6,044
0
4,414
10,167
0
66,068
W
Sylvanus
Fl0rin
Sylvanus
6,402
2,156
2,421
6,473
15,933
18,295
124
2,820
13,113
24,018
0
W
Artemis
Jetixx12
Artemis
13,708
7,416
0
3,091
12,043
4,025
840
1,242
10,801
0
56,172
W
17,680
4,190
0
2,285
11,044
4,218
714
4,077
6,967
71,754
0
L
14,449
3,137
0
9,902
19,239
20,937
140
3,488
14,917
0
65,824
L
Sol
10,173
2,742
0
5,128
13,787
3,774
1,312
7,616
5,756
54,595
3,435
L
9,790
6,780
0
2,517
13,618
3,471
35
1,997
11,479
0
57,132
L
3,586
758
1,944
6,763
18,145
15,808
0
5,573
12,358
21,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,986
Gold Earned
43,004
418
Minions Killed
502
0
Camps Cleared
0
1,506,836
Distance Traveled
1,500,132
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,889
582
79
5
0
331,896
3
W
Bastet
9,618
566
90
5
0
328,584
1
L
Ravana
9,342
550
111
7
0
348,206
4
W
Sylvanus
8,698
512
42
2
0
273,332
3
W
Artemis
8,014
471
85
5
0
276,753
6
W
Nu Wa
9,767
575
122
7
0
296,271
7
L
Chaac
10,030
590
126
7
0
286,363
6
L
Sol
8,584
505
116
7
0
289,762
8
L
Izanami
7,772
457
106
6
0
261,387
5
L
Terra
7,276
428
43
3
0
314,414
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role