Player Matchup

Medusa
Medusa
 
Medusa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JeffDW
Horus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,284 Elo+
Party 1
Ra
Ra
llubitos
Ra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,284 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,356 Elo+

VS

Team Averages
Level 89
1,583 SR
1,417 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LUC1F33R
Ne Zha
Level 109
God Stats
27W - 29L
1,750 SR
Queue Stats
462W - 534L
1,498 Elo+
Solo
Janus
Janus
OusadiferoBr
Janus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 1 / 5
7,078
885
8,160
4,603
1,502
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
JeffDW
Horus
10
1 / 1 / 6
5,975
747
1,358
3,652
2,739
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
5 / 1 / 4
7,227
903
4,339
4,296
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 2 / 2
5,729
716
1,993
5,007
3,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
LUC1F33R
Ne Zha
10
1 / 2 / 2
5,701
713
3,247
4,325
1,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 2
5,523
690
3,312
6,375
1,477
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
10
Kills
3
3
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
5
6.5
L
Sun Wukong
 
Sun Wukong
1
2
2
1
W
Horus
JeffDW
Horus
1
1
6
4
L
Ne Zha
LUC1F33R
Ne Zha
1
2
2
1
L
1
6
2
0.33
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,857
Damage
8,552
12,551
Taken
15,707
5,527
Mitigated
6,817
3,596
Healing
2,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,160
2,504
0
334
4,603
1,502
658
1,673
2,868
0
31,053
L
Sun Wukong
 
Sun Wukong
1,993
138
0
1,043
5,007
3,363
0
1,718
3,289
0
14,212
W
Horus
JeffDW
Horus
1,358
515
0
358
3,652
2,739
0
1,219
2,374
0
5,580
L
Ne Zha
LUC1F33R
Ne Zha
3,247
384
0
937
4,325
1,977
0
695
3,630
0
16,554
L
3,312
183
154
446
6,375
1,477
0
2,029
4,346
9,190
0
W
4,339
482
1,086
1,818
4,296
1,286
524
1,097
3,108
23,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,280
Gold Earned
16,953
105
Minions Killed
78
4
Camps Cleared
3
434,885
Distance Traveled
419,985
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,078
885
52
7
2
146,072
3
L
Sun Wukong
5,729
716
27
3
0
137,773
2
W
Horus
5,975
747
10
1
1
136,641
1
L
Ne Zha
5,701
713
32
4
0
157,822
3
L
Janus
5,523
690
19
2
3
124,390
0
W
Ra
7,227
903
43
5
1
152,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role