Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Ezonion
Achilles
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,570 Elo+
Solo
Izanami
Izanami
Lovatic-Warrior
Izanami
Level 87
God Stats
6W - 8L
1,691 SR
Queue Stats
63W - 62L
1,511 Elo+
Solo
Atlas
Atlas
XRiku4lifeX
Atlas
Level 109
God Stats
9W - 7L
1,588 SR
Queue Stats
25W - 17L
1,436 Elo+
Solo
Ra
Ra
oMisterDo
Ra
Level 107
God Stats
18W - 25L
1,203 SR
Queue Stats
327W - 314L
1,507 Elo+
Solo
Team Averages
Level 98
1,496 SR
1,505 Elo+

VS

Team Averages
Level 91
1,656 SR
1,513 Elo+
Scylla
Scylla
Charlie_15FVXW
Scylla
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,733 Elo+
Solo
Amaterasu
Amaterasu
Dirkrezo
Amaterasu
Level 109
God Stats
8W - 6L
1,530 SR
Queue Stats
220W - 230L
1,359 Elo+
Solo
Medusa
Medusa
NightMare0910
Medusa
Level 43
God Stats
1W - 1L
1,796 SR
Queue Stats
4W - 10L
1,472 Elo+
Solo
Shiva
Shiva
Xtrullor67
Shiva
Level 153
God Stats
6W - 6L
1,623 SR
Queue Stats
73W - 91L
1,439 Elo+
Solo
Nemesis
Nemesis
osmani92000
Nemesis
Level 67
God Stats
10W - 14L
1,831 SR
Queue Stats
770W - 816L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
1 / 0 / 2
4,299
717
2,828
4,620
1,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
Ezonion
Achilles
7
2 / 0 / 0
4,305
718
1,723
2,995
1,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 0
3,763
627
868
1,500
295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
4,230
705
740
3,529
1,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 1
4,984
831
1,991
2,523
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
2,957
493
85
1,019
220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Dirkrezo
Amaterasu
7
0 / 1 / 0
3,901
650
1,077
3,858
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

1
0 / 0 / 0
1,212
202
0
0
0
Shiva
6
0 / 1 / 0
3,412
569
1,717
5,264
2,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
osmani92000
Nemesis
6
0 / 2 / 0
3,633
606
2,423
4,922
1,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
0
2
2
L
0
1
0
0
L
Amaterasu
Dirkrezo
Amaterasu
0
1
0
0
W
Achilles
Ezonion
Achilles
2
0
0
2
W
0
0
0
0
L
0
0
0
0
W
0
0
0
0
L
Shiva
0
1
0
0
W
2
0
1
2.5
L
Nemesis
osmani92000
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,150
Damage
5,302
15,167
Taken
15,063
5,484
Mitigated
5,740
5,383
Healing
3,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,828
925
0
1,212
4,620
1,156
0
0
4,620
16,549
0
L
85
0
0
250
1,019
220
0
431
564
4,538
0
L
Amaterasu
Dirkrezo
Amaterasu
1,077
497
0
1,321
3,858
1,818
688
1,221
2,637
0
15,584
W
Achilles
Ezonion
Achilles
1,723
361
0
1,182
2,995
1,447
39
0
2,995
0
14,738
W
868
704
0
869
1,500
295
1,627
0
1,352
0
20,257
L
0
0
0
0
0
0
0
0
0
0
0
W
740
245
0
1,352
3,529
1,829
703
0
3,529
11,896
0
L
Shiva
1,717
94
93
1,340
5,264
2,230
19
1,909
3,280
0
10,982
W
1,991
243
42
726
2,523
757
0
79
2,438
24,438
0
L
Nemesis
osmani92000
Nemesis
2,423
1,268
0
521
4,922
1,472
0
1,813
3,023
0
15,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,581
Gold Earned
15,115
190
Minions Killed
91
0
Camps Cleared
0
600,084
Distance Traveled
411,570
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,299
717
36
6
0
129,716
0
L
Scylla
2,957
493
5
1
0
35,217
0
L
Amaterasu
3,901
650
35
6
0
125,221
0
W
Achilles
4,305
718
26
4
0
130,110
1
W
Izanami
3,763
627
56
9
0
117,697
3
L
Medusa
1,212
202
0
0
0
0
0
W
Atlas
4,230
705
18
3
0
100,772
0
L
Shiva
3,412
569
16
3
0
119,274
0
W
Ra
4,984
831
54
9
0
121,789
1
L
Nemesis
3,633
606
35
6
0
131,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role