Player Matchup

Anubis
Anubis
 
Anubis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BruhMcFrick
Danzaburou
Level 130
God Stats
5W - 4L
1,192 SR
Queue Stats
207W - 162L
1,591 Elo+
Party 1
Tyr
Tyr
IcyHELLBENDERz
Tyr
Level 87
God Stats
0W - 3L
1,248 SR
Queue Stats
44W - 47L
1,437 Elo+
Party 1
Zeus
Zeus
M_D_Ace212
Zeus
Level 137
God Stats
33W - 24L
1,724 SR
Queue Stats
50W - 38L
1,651 Elo+
Solo
Thanatos
Thanatos
TRSK Crow
Thanatos
Level 87
God Stats
4W - 7L
1,406 SR
Queue Stats
28W - 28L
1,515 Elo+
Solo
Team Averages
Level 111
1,414 SR
1,539 Elo+

VS

Team Averages
Level 107
1,616 SR
1,497 Elo+
Jing Wei
Jing Wei
Evdawwwwwwwwg
Jing Wei
Level 67
God Stats
6W - 9L
1,365 SR
Queue Stats
119W - 111L
1,477 Elo+
Party 2
Fafnir
Fafnir
FreeClamChowder
Fafnir
Level 112
God Stats
4W - 6L
1,854 SR
Queue Stats
76W - 75L
1,584 Elo+
Party 2
Chaac
Chaac
RafonPC
Chaac
Level 93
God Stats
17W - 21L
1,727 SR
Queue Stats
632W - 607L
1,486 Elo+
Solo
Persephone
Persephone
Tillbunk
Persephone
Level 109
God Stats
8W - 12L
1,680 SR
Queue Stats
179W - 171L
1,452 Elo+
Party 2
Thor
Thor
oR 3 Vo
Thor
Level 153
God Stats
100W - 82L
1,453 SR
Queue Stats
125W - 110L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 4 / 4
9,084
649
4,418
6,894
3,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
BruhMcFrick
Danzaburou
18
2 / 4 / 6
10,257
733
12,670
11,901
4,680
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
2 / 4 / 3
9,677
691
5,469
15,473
18,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
3 / 7 / 3
10,435
745
7,926
9,411
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
TRSK Crow
Thanatos
15
2 / 6 / 1
8,925
638
5,804
10,614
4,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Evdawwwwwwwwg
Jing Wei
17
3 / 0 / 7
10,099
721
6,145
9,212
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 0 / 7
11,281
806
3,563
8,540
10,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
RafonPC
Chaac
17
1 / 2 / 12
10,210
729
9,535
15,328
16,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Tillbunk
Persephone
18
5 / 3 / 9
11,132
795
13,843
11,571
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
oR 3 Vo
Thor
20
13 / 5 / 6
12,159
869
12,277
12,101
6,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
10
Kills
25
25
Deaths
10
17
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
4
0.75
L
Danzaburou
BruhMcFrick
Danzaburou
2
4
6
1.25
W
Jing Wei
Evdawwwwwwwwg
Jing Wei
3
0
7
6.5
W
3
0
7
6.5
L
2
4
3
0.88
L
3
7
3
0.64
W
Chaac
RafonPC
Chaac
1
2
12
3.5
L
Thanatos
TRSK Crow
Thanatos
2
6
1
0.42
W
Persephone
Tillbunk
Persephone
5
3
9
3.17
W
Thor
oR 3 Vo
Thor
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,287
Damage
45,363
54,293
Taken
56,752
33,659
Mitigated
40,011
8,834
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,418
71
0
1,886
6,894
3,179
0
1,746
5,148
19,981
0
L
Danzaburou
BruhMcFrick
Danzaburou
12,670
1,317
0
1,914
11,901
4,680
0
3,727
8,075
0
42,603
W
Jing Wei
Evdawwwwwwwwg
Jing Wei
6,145
4,702
0
3,511
9,212
2,898
299
1,754
7,458
0
25,075
W
3,563
507
0
1,528
8,540
10,045
599
2,488
6,052
22,774
0
L
5,469
761
95
1,367
15,473
18,485
12
3,875
11,442
0
17,724
L
7,926
321
0
578
9,411
3,075
0
3,527
5,884
39,291
0
W
Chaac
RafonPC
Chaac
9,535
895
341
5,366
15,328
16,973
0
2,808
12,520
0
37,179
L
Thanatos
TRSK Crow
Thanatos
5,804
768
0
2,994
10,614
4,240
0
4,474
6,132
0
21,417
W
Persephone
Tillbunk
Persephone
13,843
1,337
0
2,290
11,571
3,591
878
3,136
8,432
42,000
0
W
Thor
oR 3 Vo
Thor
12,277
3,716
0
1,061
12,101
6,504
15
2,156
9,945
0
39,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,378
Gold Earned
54,881
252
Minions Killed
252
0
Camps Cleared
0
1,109,234
Distance Traveled
1,460,412
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,084
649
40
3
0
139,693
3
L
Danzaburou
10,257
733
74
5
0
279,331
0
W
Jing Wei
10,099
721
44
3
0
322,480
1
W
Fafnir
11,281
806
40
3
0
296,074
0
L
Tyr
9,677
691
30
2
0
244,960
0
L
Zeus
10,435
745
84
6
0
178,796
0
W
Chaac
10,210
729
64
5
0
307,106
0
L
Thanatos
8,925
638
24
2
0
266,454
0
W
Persephone
11,132
795
61
4
0
283,010
1
W
Thor
12,159
869
43
3
0
251,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role