Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
LENTX0O
Nemesis
Level 40
God Stats
2W - 2L
1,853 SR
Queue Stats
41W - 60L
1,440 Elo+
Solo
Nox
Nox
Maquestro
Nox
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
128W - 125L
1,506 Elo+
Party 1
Ravana
Ravana
Sinedrium
Ravana
Level 48
God Stats
1W - 2L
1,265 SR
Queue Stats
49W - 59L
1,479 Elo+
Solo
Team Averages
Level 77
1,524 SR
1,485 Elo+

VS

Team Averages
Level 42
1,531 SR
1,488 Elo+
Discordia
Discordia
 
Discordia
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Carlitros133
Susano
Level 32
God Stats
17W - 26L
1,306 SR
Queue Stats
209W - 219L
1,507 Elo+
Solo
Artemis
Artemis
Dmasuta
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,680 Elo+
Party 2
Mercury
Mercury
dantepsycho
Mercury
Level 65
God Stats
10W - 11L
1,544 SR
Queue Stats
124W - 156L
1,356 Elo+
Party 2
Nu Wa
Nu Wa
satory59
Nu Wa
Level 42
God Stats
12W - 8L
1,804 SR
Queue Stats
136W - 173L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
9 / 2 / 1
9,070
648
6,903
11,223
3,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Geb
 
Geb
12
1 / 1 / 9
7,753
554
3,528
9,614
9,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
LENTX0O
Nemesis
15
10 / 1 / 3
8,926
638
9,601
9,981
3,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 3 / 4
7,857
561
4,335
7,008
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Sinedrium
Ravana
14
2 / 1 / 2
8,482
606
7,392
5,266
2,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
1 / 5 / 2
5,719
409
6,002
7,013
1,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
13
1 / 4 / 1
6,902
493
3,904
10,641
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Dmasuta
Artemis
10
1 / 6 / 2
6,126
438
3,906
6,779
1,617
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
dantepsycho
Mercury
9
0 / 7 / 1
5,708
408
2,922
10,414
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
satory59
Nu Wa
14
5 / 4 / 1
8,715
623
8,386
6,216
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
26
Kills
8
8
Deaths
26
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
2
1
4.75
W
Geb
 
Geb
1
1
9
5.5
L
Discordia
 
Discordia
1
5
2
0.4
L
Susano
1
4
1
0.38
L
Artemis
Dmasuta
Artemis
1
6
2
0.33
W
Nemesis
LENTX0O
Nemesis
10
1
3
11.5
W
4
3
4
2
W
Ravana
Sinedrium
Ravana
2
1
2
3
L
Mercury
dantepsycho
Mercury
0
7
1
0.07
L
Nu Wa
satory59
Nu Wa
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,759
Damage
25,120
43,092
Taken
41,063
22,214
Mitigated
10,944
17,612
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,903
5,923
0
7,004
11,223
3,823
3,346
3,921
7,202
0
65,068
W
Geb
 
Geb
3,528
175
0
2,916
9,614
9,939
56
3,028
6,283
18,271
0
L
Discordia
 
Discordia
6,002
131
65
1,280
7,013
1,795
0
1,383
5,610
29,855
0
L
Susano
3,904
416
0
3,143
10,641
3,227
0
544
9,598
0
33,229
L
Artemis
Dmasuta
Artemis
3,906
2,410
0
309
6,779
1,617
0
1,374
5,405
0
15,524
W
Nemesis
LENTX0O
Nemesis
9,601
4,436
0
4,832
9,981
3,650
0
2,095
7,718
0
55,185
W
4,335
289
0
1,215
7,008
1,811
712
4,608
2,022
31,710
0
W
Ravana
Sinedrium
Ravana
7,392
1,496
0
1,645
5,266
2,991
0
0
5,266
4,132
44,723
L
Mercury
dantepsycho
Mercury
2,922
1,126
0
438
10,414
2,554
0
2,601
7,504
0
20,606
L
Nu Wa
satory59
Nu Wa
8,386
2,275
0
750
6,216
1,751
0
1,918
4,162
37,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,088
Gold Earned
33,170
447
Minions Killed
261
0
Camps Cleared
0
1,221,596
Distance Traveled
1,197,572
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,070
648
128
9
0
193,752
1
W
Geb
7,753
554
31
2
0
220,854
8
L
Discordia
5,719
409
41
3
0
233,474
5
L
Susano
6,902
493
80
6
0
240,876
4
L
Artemis
6,126
438
31
2
0
216,889
0
W
Nemesis
8,926
638
95
7
0
303,727
0
W
Nox
7,857
561
66
5
0
240,258
3
W
Ravana
8,482
606
127
9
0
263,005
6
L
Mercury
5,708
408
34
2
0
268,105
3
L
Nu Wa
8,715
623
75
5
0
238,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role