Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Ethanflash11
Freya
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 144L
1,542 Elo+
Party 2
Pele
Pele
HarryCouteau
Pele
Level 16
God Stats
8W - 4L
1,449 SR
Queue Stats
91W - 96L
1,443 Elo+
Party 1
Ymir
Ymir
MejiroQueen
Ymir
Level 19
God Stats
6W - 7L
1,529 SR
Queue Stats
108W - 119L
1,466 Elo+
Party 1
Nemesis
Nemesis
klpoupeter
Nemesis
Level 52
God Stats
9W - 7L
1,745 SR
Queue Stats
204W - 200L
1,455 Elo+
Party 1
Team Averages
Level 45
1,545 SR
1,481 Elo+

VS

Team Averages
Level 81
1,647 SR
1,607 Elo+
Bacchus
Bacchus
Disctrasan
Bacchus
Level 108
God Stats
35W - 11L
1,643 SR
Queue Stats
187W - 102L
1,636 Elo+
Party 3
Thanatos
Thanatos
EKKIMENG
Thanatos
Level 160
God Stats
15W - 7L
1,619 SR
Queue Stats
130W - 111L
1,576 Elo+
Party 3
Vulcan
Vulcan
Pasp
Vulcan
Level 84
God Stats
2W - 0L
1,744 SR
Queue Stats
18W - 10L
1,568 Elo+
Party 3
Anhur
Anhur
Snögubben
Anhur
Level 18
God Stats
14W - 9L
1,500 SR
Queue Stats
135W - 62L
1,721 Elo+
Party 3
Zeus
Zeus
Zejackhammerrr
Zeus
Level 34
God Stats
5W - 2L
1,727 SR
Queue Stats
22W - 15L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 5 / 0
6,432
643
1,817
11,122
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 6 / 2
6,732
673
4,658
12,719
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 5 / 0
6,778
678
4,980
9,829
2,972
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 1
6,761
676
1,415
10,387
7,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
klpoupeter
Nemesis
12
1 / 2 / 0
6,896
690
2,783
7,860
2,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Disctrasan
Bacchus
13
2 / 1 / 13
7,911
791
7,851
8,841
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
EKKIMENG
Thanatos
16
7 / 0 / 7
8,541
854
11,435
6,980
3,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Pasp
Vulcan
15
5 / 1 / 10
8,164
816
10,423
3,871
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
14
2 / 0 / 12
7,579
758
6,681
2,308
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 0 / 6
8,243
824
10,402
2,635
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
68
2
Kills
20
20
Deaths
2
3
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
0
0
W
Bacchus
Disctrasan
Bacchus
2
1
13
8.5
W
Thanatos
EKKIMENG
Thanatos
7
0
7
10.5
L
0
6
2
0.17
L
1
5
0
0.2
L
0
2
1
0.25
W
Vulcan
Pasp
Vulcan
5
1
10
10
W
Anhur
2
0
12
8
W
4
0
6
7
L
Nemesis
klpoupeter
Nemesis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,653
Damage
46,792
51,917
Taken
24,635
18,684
Mitigated
16,333
6,052
Healing
12,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,817
531
0
1,537
11,122
2,609
188
4,723
6,135
0
14,532
W
Bacchus
Disctrasan
Bacchus
7,851
613
0
2,171
8,841
10,025
0
1,681
7,160
12,178
0
W
Thanatos
EKKIMENG
Thanatos
11,435
4,163
0
7,117
6,980
3,196
185
2,265
4,715
0
29,260
L
4,658
1,703
0
3,432
12,719
3,182
0
6,884
5,411
17,737
0
L
4,980
834
0
346
9,829
2,972
0
5,426
4,249
0
18,029
L
1,415
26
0
171
10,387
7,699
0
7,689
2,415
9,028
0
W
Vulcan
Pasp
Vulcan
10,423
3,018
51
1,017
3,871
1,438
184
1,393
2,478
22,346
0
W
Anhur
6,681
2,097
0
1,330
2,308
834
1,540
343
1,965
0
18,283
W
10,402
802
0
540
2,635
840
378
391
2,244
39,411
0
L
Nemesis
klpoupeter
Nemesis
2,783
519
0
566
7,860
2,222
0
3,238
4,383
0
17,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,599
Gold Earned
40,438
158
Minions Killed
192
0
Camps Cleared
0
950,607
Distance Traveled
1,122,326
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,432
643
29
3
0
163,442
1
W
Bacchus
7,911
791
13
1
0
241,006
5
W
Thanatos
8,541
854
47
5
0
247,140
3
L
Freya
6,732
673
29
3
0
194,606
1
L
Pele
6,778
678
44
4
0
194,128
1
L
Ymir
6,761
676
21
2
0
190,193
0
W
Vulcan
8,164
816
24
2
0
220,405
2
W
Anhur
7,579
758
31
3
0
194,544
0
W
Zeus
8,243
824
77
8
0
219,231
0
L
Nemesis
6,896
690
35
4
0
208,238
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role