Player Matchup

Ganesha
Ganesha
BOLS-ghost12
Ganesha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 112L
1,447 Elo+
Solo
Ares
Ares
JibbeT_420
Ares
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
466W - 476L
1,417 Elo+
Solo
Bacchus
Bacchus
Miikokiller
Bacchus
Level 77
God Stats
0W - 1L
1,274 SR
Queue Stats
22W - 17L
1,408 Elo+
Solo
Hera
Hera
TH3 D3V1L8753
Hera
Level 29
God Stats
1W - 1L
1,477 SR
Queue Stats
157W - 158L
1,412 Elo+
Solo
Ullr
Ullr
baby urban
Ullr
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 181L
1,392 Elo+
Solo
Team Averages
Level 85
1,450 SR
1,415 Elo+

VS

Team Averages
Level 85
1,550 SR
1,439 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
AstaAnimeshnik
The Morrigan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,234 Elo+
Party 1
Jormungandr
Jormungandr
DanielPro259
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,490 Elo+
Solo
Da Ji
Da Ji
xDr IcEBooMx
Da Ji
Level 128
God Stats
5W - 2L
1,749 SR
Queue Stats
591W - 593L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BOLS-ghost12
Ganesha
14
0 / 5 / 12
8,068
733
4,845
15,066
19,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 4 / 8
9,239
840
7,922
13,994
19,208
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Miikokiller
Bacchus
15
5 / 6 / 7
9,040
822
8,734
14,460
9,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 6 / 6
7,928
721
8,080
8,779
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 5 / 6
9,021
820
9,578
9,826
4,528
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
7 / 1 / 13
10,662
969
17,751
7,001
3,123
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vulcan
 
Vulcan
15
2 / 5 / 12
9,153
832
9,005
7,584
3,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
AstaAnimeshnik
The Morrigan
15
1 / 4 / 13
8,644
786
5,343
7,303
3,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
DanielPro259
Jormungandr
17
6 / 4 / 15
10,365
942
13,689
15,887
18,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
10 / 3 / 6
10,406
946
8,856
9,883
4,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
85
17
Kills
26
26
Deaths
17
39
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
13
13.5
W
Vulcan
 
Vulcan
2
5
12
1.6
W
The Morrigan
AstaAnimeshnik
The Morrigan
1
4
13
1.88
L
Ganesha
BOLS-ghost12
Ganesha
0
5
12
1.2
W
Jormungandr
DanielPro259
Jormungandr
6
4
15
3.38
L
6
4
8
2.5
L
Bacchus
Miikokiller
Bacchus
5
6
7
1.42
L
1
6
6
0.67
L
5
5
6
1.6
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,159
Damage
54,644
62,125
Taken
47,658
56,729
Mitigated
32,878
16,588
Healing
14,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,751
7,147
740
3,147
7,001
3,123
2,997
3,893
3,036
44,228
0
W
Vulcan
 
Vulcan
9,005
2,020
928
1,348
7,584
3,043
888
5,837
1,671
20,733
0
W
The Morrigan
AstaAnimeshnik
The Morrigan
5,343
1,110
777
480
7,303
3,469
555
4,947
2,108
7,503
603
L
Ganesha
BOLS-ghost12
Ganesha
4,845
1,004
620
3,481
15,066
19,531
0
11,417
3,649
14,407
0
W
Jormungandr
DanielPro259
Jormungandr
13,689
3,700
430
3,048
15,887
18,780
409
6,758
8,851
27,991
0
L
7,922
697
650
2,283
13,994
19,208
0
9,482
4,512
12,068
0
L
Bacchus
Miikokiller
Bacchus
8,734
584
1,636
3,932
14,460
9,853
0
10,422
4,038
16,665
0
L
8,080
2,588
931
931
8,779
3,609
0
5,307
3,472
22,758
0
L
9,578
4,548
886
1,238
9,826
4,528
0
8,557
1,269
0
23,617
W
8,856
1,523
992
2,814
9,883
4,463
341
7,450
2,411
0
20,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,296
Gold Earned
49,230
109
Minions Killed
121
0
Camps Cleared
0
904,655
Distance Traveled
1,080,415
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,662
969
56
5
0
208,956
0
W
Vulcan
9,153
832
23
2
0
229,058
0
W
The Morrigan
8,644
786
5
0
0
206,583
0
L
Ganesha
8,068
733
0
0
0
161,618
0
W
Jormungandr
10,365
942
19
2
0
214,971
0
L
Ares
9,239
840
10
1
0
183,059
0
L
Bacchus
9,040
822
16
1
0
191,355
1
L
Hera
7,928
721
42
4
0
185,189
0
L
Ullr
9,021
820
41
4
0
183,434
1
W
Da Ji
10,406
946
18
2
0
220,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role