Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum IV
GodChvnged
Medusa
Platinum IV
Level 117
God Stats
14W - 10L
1,862 SR
Queue Stats
169W - 162L
1,886 MMR
Solo
Achilles
Achilles
Gold III
Wedwedday
Achilles
Gold III
Level 121
God Stats
14W - 18L
1,722 SR
Queue Stats
43W - 37L
1,696 MMR
Solo
Merlin
Merlin
Platinum IV
cohvid
Merlin
Platinum IV
Level 65
God Stats
22W - 14L
1,669 SR
Queue Stats
263W - 256L
1,789 MMR
Solo
Mulan
Mulan
Platinum IV
troolingj
Mulan
Platinum IV
Level 151
God Stats
1W - 4L
1,500 SR
Queue Stats
411W - 412L
1,782 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,651 SR
1,731 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,621 SR
1,838 MMR
Kumbhakarna
Kumbhakarna
Platinum III
ChakaL-006
Kumbhakarna
Platinum III
Level 148
God Stats
14W - 6L
1,732 SR
Queue Stats
215W - 228L
1,880 MMR
Solo
Nemesis
Nemesis
Platinum IV
ItsRykoSmite
Nemesis
Platinum IV
Level 145
God Stats
1W - 1L
1,778 SR
Queue Stats
31W - 23L
1,829 MMR
Solo
Sol
Sol
Diamond IV
NiKlаuѕ
Sol
Diamond IV
Level 91
God Stats
2W - 8L
1,458 SR
Queue Stats
258W - 219L
2,118 MMR
Solo
Charybdis
Charybdis
Silver I
Ragnarback
Charybdis
Silver I
Level 141
God Stats
3W - 2L
1,437 SR
Queue Stats
36W - 36L
1,638 MMR
Solo
King Arthur
King Arthur
Gold I
Spawn-killer45
King Arthur
Gold I
Level 128
God Stats
1W - 2L
1,701 SR
Queue Stats
79W - 82L
1,727 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 4 / 12
12,394
652
11,466
14,943
8,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
GodChvnged
Medusa
18
3 / 2 / 9
11,728
617
10,203
11,903
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Wedwedday
Achilles
18
7 / 1 / 7
12,485
657
11,362
17,420
19,735
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
cohvid
Merlin
19
9 / 3 / 12
12,539
660
15,459
8,730
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
troolingj
Mulan
14
3 / 4 / 14
10,786
568
9,939
20,507
15,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
DanzaburouArtioKaliLoki

VS

Bans
AtlasGebBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ChakaL-006
Kumbhakarna
13
1 / 6 / 5
8,302
437
3,385
20,103
20,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
ItsRykoSmite
Nemesis
13
3 / 8 / 3
8,647
455
5,909
15,763
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 7 / 2
10,723
564
11,422
14,429
4,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Ragnarback
Charybdis
16
2 / 2 / 3
9,879
520
8,896
11,096
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Spawn-killer45
King Arthur
15
0 / 8 / 0
8,762
461
6,191
18,580
13,979
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
26
31
Kills
13
14
Deaths
31
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
4
12
3.75
L
Kumbhakarna
ChakaL-006
Kumbhakarna
1
6
5
0.58
W
Medusa
GodChvnged
Medusa
3
2
9
3.75
L
Nemesis
ItsRykoSmite
Nemesis
3
8
3
0.56
L
7
7
2
1.14
L
Charybdis
Ragnarback
Charybdis
2
2
3
1.75
L
King Arthur
Spawn-killer45
King Arthur
0
8
0
0
W
Achilles
Wedwedday
Achilles
7
1
7
10.5
W
Merlin
cohvid
Merlin
9
3
12
5
W
Mulan
troolingj
Mulan
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,429
Damage
35,803
73,503
Taken
79,971
50,994
Mitigated
46,714
29,362
Healing
16,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,466
3,285
0
3,985
14,943
8,418
4,881
5,978
8,965
0
65,377
L
Kumbhakarna
ChakaL-006
Kumbhakarna
3,385
245
336
3,742
20,103
20,785
0
4,745
15,358
19,071
0
W
Medusa
GodChvnged
Medusa
10,203
4,712
0
5,806
11,903
4,071
8,206
2,165
9,738
0
84,239
L
Nemesis
ItsRykoSmite
Nemesis
5,909
1,681
0
1,642
15,763
5,028
0
3,417
12,346
0
49,069
L
11,422
4,589
0
4,943
14,429
4,045
1,467
4,905
9,524
85,982
0
L
Charybdis
Ragnarback
Charybdis
8,896
4,187
0
4,991
11,096
2,877
713
727
10,369
0
86,152
L
King Arthur
Spawn-killer45
King Arthur
6,191
406
0
1,195
18,580
13,979
56
2,719
15,861
6,406
55,008
W
Achilles
Wedwedday
Achilles
11,362
3,609
0
9,896
17,420
19,735
678
3,663
13,757
0
69,822
W
Merlin
cohvid
Merlin
15,459
489
0
2,620
8,730
3,281
4,086
2,277
6,453
92,214
0
W
Mulan
troolingj
Mulan
9,939
1,312
455
6,600
20,507
15,489
919
6,140
14,367
2,517
26,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,932
Gold Earned
46,313
506
Minions Killed
547
0
Camps Cleared
0
1,896,593
Distance Traveled
1,682,129
34
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,394
652
100
5
0
417,020
9
L
Kumbhakarna
8,302
437
14
1
0
339,107
12
W
Medusa
11,728
617
140
7
0
341,949
5
L
Nemesis
8,647
455
87
5
0
350,131
3
L
Sol
10,723
564
164
9
0
323,134
6
L
Charybdis
9,879
520
165
9
0
326,077
6
L
King Arthur
8,762
461
117
6
0
343,680
1
W
Achilles
12,485
657
117
6
0
421,443
8
W
Merlin
12,539
660
107
6
0
345,846
7
W
Mulan
10,786
568
42
2
0
370,335
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role