Player Matchup

Sol
Sol
Platinum V
AnisanTV
Sol
Platinum V
Level 160
God Stats
7W - 4L
1,588 SR
Queue Stats
316W - 274L
1,861 MMR
Solo
Geb
Geb
Platinum II
FrozenNV
Geb
Platinum II
Level 160
God Stats
7W - 5L
1,541 SR
Queue Stats
252W - 146L
1,789 MMR
Solo
Osiris
Osiris
Gold III
N3yL
Osiris
Gold III
Level 107
God Stats
3W - 3L
1,511 SR
Queue Stats
48W - 41L
1,771 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,547 SR
1,807 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,537 SR
1,791 MMR
Ares
Ares
Silver II
IdkKevin
Ares
Silver II
Level 69
God Stats
0W - 2L
1,380 SR
Queue Stats
14W - 11L
1,553 MMR
Solo
Anhur
Anhur
Platinum I
PrrOOffEEssOOrr
Anhur
Platinum I
Level 124
God Stats
19W - 26L
1,566 SR
Queue Stats
35W - 36L
2,117 MMR
Solo
Scylla
Scylla
Gold I
SANCAK34
Scylla
Gold I
Level 160
God Stats
14W - 16L
1,666 SR
Queue Stats
58W - 60L
1,703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 4
8,077
808
15,999
8,576
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 8
8,012
801
3,702
8,457
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
N3yL
Osiris
12
4 / 2 / 6
7,884
788
7,544
9,499
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BastetThothFenrirGilgameshOdin

VS

Bans
Ah Muzen CabAtlasAchillesCerberusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
2 / 3 / 2
7,375
738
7,099
14,378
14,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 5 / 3
6,278
628
6,210
9,347
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Scylla
SANCAK34
Scylla
10
2 / 3 / 2
7,197
720
5,884
7,050
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
W
2
0
8
6
L
Ares
2
3
2
1
W
Osiris
N3yL
Osiris
4
2
6
3.5
L
0
5
3
0.3
L
Scylla
SANCAK34
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,245
Damage
19,193
26,532
Taken
30,775
15,306
Mitigated
20,548
11,136
Healing
5,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,999
6,874
0
5,547
8,576
2,698
1,861
5,023
3,346
40,033
5,267
W
3,702
486
0
3,862
8,457
6,684
150
3,615
4,761
10,307
0
L
Ares
7,099
209
0
3,239
14,378
14,063
0
7,357
6,668
15,061
0
W
Osiris
N3yL
Osiris
7,544
2,318
76
1,651
9,499
5,924
581
4,294
5,003
0
22,286
L
6,210
3,097
0
1,703
9,347
4,012
0
5,700
3,590
0
18,950
L
Scylla
SANCAK34
Scylla
5,884
992
0
500
7,050
2,473
0
4,892
2,102
21,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,973
Gold Earned
20,850
107
Minions Killed
93
7
Camps Cleared
3
561,445
Distance Traveled
509,638
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,077
808
65
7
5
172,540
3
W
Geb
8,012
801
12
1
1
192,420
4
L
Ares
7,375
738
18
2
0
195,128
1
W
Osiris
7,884
788
30
3
1
196,485
5
L
Anhur
6,278
628
35
4
2
136,642
5
L
Scylla
7,197
720
40
4
1
177,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role