Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
KTMheart
Vamana
Level 106
God Stats
5W - 1L
1,747 SR
Queue Stats
116W - 104L
1,615 Elo+
Solo
Shiva
Shiva
ObarrettO
Shiva
Level 121
God Stats
10W - 5L
1,660 SR
Queue Stats
228W - 205L
1,588 Elo+
Solo
Anhur
Anhur
Watermelon5620
Anhur
Level 96
God Stats
8W - 4L
1,644 SR
Queue Stats
117W - 96L
1,682 Elo+
Solo
Janus
Janus
newdm
Janus
Level 158
God Stats
1W - 0L
1,715 SR
Queue Stats
4W - 6L
1,604 Elo+
Solo
Team Averages
Level 128
1,653 SR
1,598 Elo+

VS

Team Averages
Level 109
1,515 SR
1,590 Elo+
Bellona
Bellona
 
Bellona
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CrakaChris222
Sun Wukong
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
149W - 155L
1,517 Elo+
Solo
Shiva
Shiva
JamDaddyWild
Shiva
Level 141
God Stats
4W - 7L
1,742 SR
Queue Stats
328W - 278L
1,633 Elo+
Solo
Ra
Ra
SoggyLoggy
Ra
Level 69
God Stats
3W - 3L
1,176 SR
Queue Stats
149W - 129L
1,633 Elo+
Solo
Sol
Sol
Thenit
Sol
Level 69
God Stats
1W - 2L
1,657 SR
Queue Stats
15W - 11L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 1 / 2
8,801
629
5,726
11,777
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
KTMheart
Vamana
14
2 / 1 / 5
8,832
631
13,210
12,057
13,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shiva
ObarrettO
Shiva
13
7 / 0 / 8
8,997
643
9,689
9,912
7,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 0 / 4
9,207
658
3,939
6,115
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
newdm
Janus
14
2 / 0 / 8
8,711
622
6,116
5,742
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 3 / 2
6,931
495
7,417
9,465
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
CrakaChris222
Sun Wukong
12
2 / 4 / 0
7,433
531
7,646
17,921
14,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 0
6,250
446
2,451
8,540
4,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 5 / 0
6,914
494
3,741
8,363
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Thenit
Sol
10
0 / 6 / 0
6,226
445
1,693
6,804
1,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
21
Kills
2
2
Deaths
21
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
1
2
7
L
Bellona
 
Bellona
0
3
2
0.33
L
Sun Wukong
CrakaChris222
Sun Wukong
2
4
0
0.5
L
0
3
0
0
W
Vamana
KTMheart
Vamana
2
1
5
4.5
W
Shiva
ObarrettO
Shiva
7
0
8
11
L
0
5
0
0
L
Sol
Thenit
Sol
0
6
0
0
W
4
0
4
6
W
Janus
newdm
Janus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,680
Damage
22,948
45,603
Taken
51,093
28,715
Mitigated
29,736
18,210
Healing
16,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,726
2,807
0
1,355
11,777
3,960
59
846
10,931
0
61,926
L
Bellona
 
Bellona
7,417
1,671
0
1,754
9,465
7,246
0
609
8,796
0
46,344
L
Sun Wukong
CrakaChris222
Sun Wukong
7,646
1,788
0
9,043
17,921
14,768
0
405
17,439
0
53,649
L
2,451
315
415
1,277
8,540
4,170
0
1,154
7,303
0
24,542
W
Vamana
KTMheart
Vamana
13,210
6,275
0
6,967
12,057
13,247
0
218
11,839
0
65,796
W
Shiva
ObarrettO
Shiva
9,689
1,857
198
2,521
9,912
7,662
18
1,681
8,231
0
24,046
L
3,741
594
236
2,202
8,363
2,499
0
2,671
5,491
42,782
0
L
Sol
Thenit
Sol
1,693
914
0
1,217
6,804
1,053
1,256
820
5,948
28,572
3,938
W
3,939
1,634
0
3,649
6,115
2,063
538
970
5,145
0
66,319
W
Janus
newdm
Janus
6,116
456
0
3,520
5,742
1,783
74
1,377
4,365
63,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,548
Gold Earned
33,754
516
Minions Killed
415
0
Camps Cleared
0
1,523,904
Distance Traveled
1,370,826
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,801
629
100
7
0
335,219
1
L
Bellona
6,931
495
95
7
0
303,271
3
L
Sun Wukong
7,433
531
109
8
0
285,084
1
L
Shiva
6,250
446
35
3
0
288,751
1
W
Vamana
8,832
631
126
9
0
289,704
3
W
Shiva
8,997
643
24
2
0
318,130
4
L
Ra
6,914
494
101
7
0
255,437
5
L
Sol
6,226
445
75
5
0
238,283
2
W
Anhur
9,207
658
135
10
0
269,610
6
W
Janus
8,711
622
131
9
0
311,241
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role