Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
OnlyMrSpyro
Hel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
444W - 474L
1,452 Elo+
Solo
Medusa
Medusa
Wezz3r
Medusa
Level 29
God Stats
5W - 8L
1,484 SR
Queue Stats
117W - 124L
1,489 Elo+
Party 2
Khepri
Khepri
jmdgg99
Khepri
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 10L
1,641 Elo+
Solo
Awilix
Awilix
welove255
Awilix
Level 100
God Stats
2W - 2L
1,358 SR
Queue Stats
8W - 4L
1,527 Elo+
Party 2
Team Averages
Level 89
1,468 SR
1,522 Elo+

VS

Team Averages
Level 46
1,536 SR
1,422 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Conches
Hera
Level 30
God Stats
5W - 1L
1,500 SR
Queue Stats
50W - 48L
1,413 Elo+
Party 1
Artemis
Artemis
Darkent9
Artemis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,194 Elo+
Party 1
Mulan
Mulan
Pølsemanden123
Mulan
Level 67
God Stats
8W - 4L
1,679 SR
Queue Stats
451W - 432L
1,506 Elo+
Solo
Fenrir
Fenrir
newtronbomb
Fenrir
Level 64
God Stats
6W - 3L
1,500 SR
Queue Stats
174W - 172L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 4 / 0
5,036
504
2,543
7,678
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 4 / 1
5,228
523
1,292
5,494
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Wezz3r
Medusa
9
1 / 3 / 3
5,456
546
5,695
5,519
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
jmdgg99
Khepri
8
1 / 4 / 3
5,188
519
2,888
8,553
5,091
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
welove255
Awilix
10
5 / 1 / 1
6,050
605
4,097
4,841
1,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
1 / 3 / 4
5,446
545
3,144
9,918
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
Conches
Hera
11
3 / 1 / 2
6,496
650
5,289
3,712
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Darkent9
Artemis
9
1 / 3 / 1
4,993
499
3,634
4,420
937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 0
7,175
718
6,347
5,996
2,443
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
12
6 / 1 / 4
7,451
745
4,987
6,522
2,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
16
16
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
4
0
0
W
Kumbhakarna
 
Kumbhakarna
1
3
4
1
W
Hera
Conches
Hera
3
1
2
4
W
Artemis
Darkent9
Artemis
1
3
1
0.5
L
1
4
1
0.38
W
5
0
0
5
L
Medusa
Wezz3r
Medusa
1
3
3
0.83
L
Khepri
jmdgg99
Khepri
1
4
3
0.63
W
Fenrir
6
1
4
8
L
Awilix
welove255
Awilix
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,515
Damage
23,401
32,085
Taken
30,568
12,937
Mitigated
10,640
10,733
Healing
9,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,543
783
0
3,445
7,678
3,572
0
0
7,678
0
22,574
W
Kumbhakarna
 
Kumbhakarna
3,144
634
213
2,146
9,918
4,016
0
1,514
8,404
8,973
0
W
Hera
Conches
Hera
5,289
1,639
0
808
3,712
1,144
187
1,312
2,400
33,607
0
W
Artemis
Darkent9
Artemis
3,634
2,551
0
1,369
4,420
937
328
740
3,680
0
19,224
L
1,292
146
441
1,512
5,494
1,492
0
2,509
2,851
21,591
0
W
6,347
1,357
0
2,877
5,996
2,443
0
166
5,830
1,487
38,186
L
Medusa
Wezz3r
Medusa
5,695
2,686
0
1,844
5,519
1,401
0
1,771
3,706
0
35,942
L
Khepri
jmdgg99
Khepri
2,888
226
109
1,285
8,553
5,091
0
3,379
5,132
13,602
0
W
Fenrir
4,987
1,632
0
1,789
6,522
2,100
0
448
6,074
0
39,089
L
Awilix
welove255
Awilix
4,097
1,409
0
2,097
4,841
1,381
0
594
4,203
0
28,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,958
Gold Earned
31,561
226
Minions Killed
275
0
Camps Cleared
0
1,002,314
Distance Traveled
1,014,308
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,036
504
54
5
0
172,208
1
W
Kumbhakarna
5,446
545
14
1
0
210,254
0
W
Hera
6,496
650
68
7
0
202,380
2
W
Artemis
4,993
499
27
3
0
157,171
0
L
Hel
5,228
523
37
4
0
203,382
2
W
Mulan
7,175
718
91
9
0
202,245
5
L
Medusa
5,456
546
65
7
0
181,158
3
L
Khepri
5,188
519
20
2
0
194,664
1
W
Fenrir
7,451
745
75
8
0
242,258
2
L
Awilix
6,050
605
50
5
0
250,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role