Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
AllThatKD
Baron Samedi
Gold III
Level 79
God Stats
12W - 4L
1,732 SR
Queue Stats
365W - 371L
1,420 MMR
Solo
Izanami
Izanami
Silver II
BrillaWaave
Izanami
Silver II
Level 109
God Stats
16W - 10L
1,855 SR
Queue Stats
183W - 197L
1,048 MMR
Solo
Sol
Sol
Gold IV
Havoc1234
Sol
Gold IV
Level 159
God Stats
11W - 9L
1,419 SR
Queue Stats
68W - 69L
1,362 MMR
Solo
Loki
Loki
Silver II
JairSp
Loki
Silver II
Level 127
God Stats
16W - 13L
1,635 SR
Queue Stats
273W - 308L
1,022 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,628 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,522 SR
1,305 MMR
The Morrigan
The Morrigan
Silver I
 
The Morrigan
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
 
Ah Muzen Cab
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
Adversity3rd
Sylvanus
Silver II
Level 87
God Stats
16W - 15L
1,582 SR
Queue Stats
178W - 195L
931 MMR
Solo
Mercury
Mercury
Silver II
DerekGF
Mercury
Silver II
Level 46
God Stats
0W - 1L
1,659 SR
Queue Stats
6W - 14L
1,363 MMR
Solo
Artio
Artio
Silver I
RodrigBegazo19
Artio
Silver I
Level 157
God Stats
7W - 14L
1,370 SR
Queue Stats
204W - 208L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
9 / 3 / 8
11,092
693
11,298
13,126
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
AllThatKD
Baron Samedi
13
2 / 1 / 8
9,374
586
5,121
12,200
14,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
BrillaWaave
Izanami
16
4 / 0 / 2
10,335
646
4,747
8,874
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
10 / 1 / 3
11,836
740
11,730
14,202
4,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
JairSp
Loki
15
3 / 2 / 9
10,095
631
7,433
10,451
9,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AgniCamazotzBastet

VS

Bans
GebKaliThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
3 / 6 / 0
9,627
602
8,304
9,071
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 8 / 1
7,931
496
8,462
14,680
4,348
Sylvanus
Adversity3rd
Sylvanus
11
1 / 5 / 1
6,716
420
4,205
10,998
6,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
DerekGF
Mercury
11
0 / 6 / 1
6,883
430
1,652
12,888
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 0
7,056
441
2,962
7,189
5,273
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
28
Kills
7
7
Deaths
28
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
3
8
4.33
L
The Morrigan
 
The Morrigan
3
6
0
0.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
8
1
0.19
L
Sylvanus
Adversity3rd
Sylvanus
1
5
1
0.3
W
Baron Samedi
AllThatKD
Baron Samedi
2
1
8
6
W
Izanami
BrillaWaave
Izanami
4
0
2
5
L
Mercury
DerekGF
Mercury
0
6
1
0.08
W
10
1
3
11.5
W
Loki
JairSp
Loki
3
2
9
3.75
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,329
Damage
25,585
58,853
Taken
54,826
37,692
Mitigated
22,219
26,378
Healing
11,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,298
2,139
0
5,123
13,126
5,044
353
2,640
10,340
0
73,353
L
The Morrigan
 
The Morrigan
8,304
1,173
0
1,108
9,071
2,722
0
3,112
5,899
60,819
3,809
L
Ah Muzen Cab
 
Ah Muzen Cab
8,462
2,366
0
1,412
14,680
4,348
0
4,925
9,755
0
59,736
L
Sylvanus
Adversity3rd
Sylvanus
4,205
1,166
614
2,333
10,998
6,618
0
3,922
7,076
15,714
5,700
W
Baron Samedi
AllThatKD
Baron Samedi
5,121
502
973
4,641
12,200
14,920
832
2,497
9,703
24,840
0
W
Izanami
BrillaWaave
Izanami
4,747
2,555
0
3,851
8,874
2,893
6,122
2,334
6,540
0
84,567
L
Mercury
DerekGF
Mercury
1,652
935
0
3,215
12,888
3,258
0
3,143
9,745
0
31,954
W
11,730
4,245
0
7,892
14,202
4,843
8,786
2,572
11,630
89,875
0
W
Loki
JairSp
Loki
7,433
2,788
350
3,548
10,451
9,992
984
2,420
8,031
0
51,335
L
2,962
396
94
2,511
7,189
5,273
0
1,689
5,500
32,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,732
Gold Earned
38,213
594
Minions Killed
412
0
Camps Cleared
0
1,575,725
Distance Traveled
1,395,763
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,092
693
117
7
0
370,794
2
L
The Morrigan
9,627
602
125
8
0
284,577
3
L
Ah Muzen Cab
7,931
496
99
6
0
302,210
6
L
Sylvanus
6,716
420
36
2
0
255,038
7
W
Baron Samedi
9,374
586
31
2
0
292,537
8
W
Izanami
10,335
646
184
12
0
300,182
3
L
Mercury
6,883
430
79
5
0
351,497
0
W
Sol
11,836
740
178
11
0
309,055
0
W
Loki
10,095
631
84
5
0
303,157
4
L
Artio
7,056
441
73
5
0
202,441
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role